v1.0.241 Revision 3
N/A
v1.0.241
+New+ Mission 12
The last mission for the Arena. Similar to Mission 9, there you can test the mechanics -the newly added ones along with the rest-.
+New+ Explosive barrels system
For now, they won’t damage Julia, so take advantage of that XD.
+New+ Destructible wooden boxes/barrels system
A new way to obtain items and money.
+New+ Two new BJ S*xttack animation for the three average Infected -making a total of 6 “new” anims-
Well, sort of. Let me explain: It’s the already existing one that has a change of pace in between that caused some people to dislike it but divided into two separated animations, one for the slow part and another one for the faster part. Doesn’t add much but it was necessary to test how enemies behave having more than one S*xttack of specific type (in this case: the BJ).
+New+ Cheap Storm System (to add some atmosphere when necessary)
Pretty cheap indeed and it’s just a temp solution, the game will have a different one along with the rain effect. The new mission had to feature this and we decided to make the fastest and easiest method since it’s just for testing purposes.
+New+ Skin shader for Julia (temporal? it depends on your input)
Wanted to try this approach for a long time now, I had some time finally and here it is, would be cool if you let me know what you think about it. Do you like it more than the previous one or rather the opposite?
+New+ Credits Screen System (skippable after the first view)
Yep, it’s more than just a section in the included .txt file. If you want you get your name/nickname immortalized inside the Arena, now it’s your chance, look for the corresponding tier! (What a brilliant and sneaky way of asking for support huh, nobody will notice for sure XD)
+New+ Content for the Showcase Level: Sexttack pose
+New+ Content for the Showcase Level: Enemies
+New+ Stat system in Mission Selection Screen (is finally here!)
+New+ Three different kinds of locked door for puzzles and stuff (you can find them on Mission 12)
+New+ Face type (?) for Julia – a surprise Fantasy Card!
+New+ Surprise for the last mission (Mission 12)
+New+ Final update to the guide with all the info to get the most out of the Arena and its content, downloadable in PDF! (Will be made available soon, first enjoy the new Mission on your own ^_^)
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+New+ Game Over System 2.0
+Change+ Tweaks made to enemies’ physics (y’know where lol to try and avoid those *things* going crazy when FPS can’t keep up high enough)
+Change+ Normal items can now have different radius of activation for the pop-up alert, making some of them harder/easier to find than others
+Fix+ When dying and retrying on missions with more than one level will cause the inventory and the Itembox to be empty and a mission restart will be necessary to “fix” that
+Fix+ Sometimes when playing a new version and using the Rank Card code won’t re-unlock the unlockables obtained in a previous version
+Fix+ There’s a few concrete cubes that allow Julia to get on unwalkable places on Mission 11, 3rd floor
+Fix+ The shelf hiding a door behind in Mission 9, cannot be moved enough to see/interact-with said door
v0.9.271
+New+ Mission 11
+New+ 3 more jump types for Julia
+New+ 4 more jump types for enemies
+New+ Jump animations for the new jump types for Julia and the enemies
+New+ Key items can now have more than one use
+New+ 3 hair pubes styles (including a new fiber one) for Julia
+Change+ The physical attack to a stunned enemy command prompt has now priority over everything else, including dodging
+Change+ The POI icon for interactable stuff has got its behind the scene behavior (i.e., the code for it to work) reworked making it lighter and simpler
+Change+ Every interactable is now a ‘child’ of a Parent class containing all the shared code for them to be interacted
+Change+ The mission selector screen now allows scrolling through missions
+Change+ Tweaks have been made to Mission 1 in terms of enemy’s behavior
+Fix+ Changing your tier level resets the weapon upgrades
+Fix+ There’s a jump down in the “VR Level” (Mission 1 & 10) that can get Julia stuck out of bounds
+Fix+ Closed doors aren’t showing their associated camera
+Fix+ Inflation keeps causing flickering on Julia’s belly when it’s not at full
+Fix+ Reading a document with a usable item equipped (does not happen with weapons) show both the item and the document in the hand
v0.2.103
+New+ 103 total new addings including new systems, mechanics, bug-fixing, etc
+New+ A new FX system that reflects damage, dirt and cum on Julia
+New+ Enemy cums now stain the floor, etc
+New+ You can now change the hair color in the Character Customization Screen
+New+ A very early implementarion of the Intermission Screen
+New+ model+rig+materials+textures+animations for the Cerberus
+New+ Fantasy Card System added
+New+ An early implementation of weather effects
+New+ Shootable items (similar to sellable items in RE5)
+New+ A new UI to help you know your current objective. You can toggle it on or off
+New+ A Mission Selector Screen (WIP)
+Change+ The Infection system is now complete including the blue herb mesh totally finished now
+Change+ Julia’s shader has been remade to addapt it to new mechanics and simplifying it as much as possible
+Change+ The colors for the Secret Outfit 1 has been tweaked
+Change+ The enemies’ AI has been tweaked
+Change+ Tweaked the physics for the enemies’s gens a bit
+Change+ Some tweaks to Julia’s physics as well
+Change+ Tweaked the enemies’s movement (except for the Cerberus) to try and make them rotate instead of popping out in a direction (very WIP)
+Change+ Tweaked the Cerberus’ AI making him to walk more instead of only running among a lot of other things
+Change+ Added a new “type of door” to the door system
+Change+ Added a new “type of puzzle” to the puzzle system
+Change+ Added new conditions to drop items to the enemies (like killing a certain number of enemies)
+Change+ Improved the teleport between levels system so we can set exactly where Julia must appear
+Change+ Improved the navigation meshes in the Sewers (this is for Enemies’s AI)
+Change+ Tweaked Post-Process Effects and fog effect in the Sewers a bit
+Change+ Unlocking unlockables now display a visual notification instead of just a sound
+Change+ Adapted the Result Screen to the new required behaviours
+Change+ Updated the VXS logo
+Change+ Updated the VXS avatar in the Main Menu/Tittle Screen
+Change+ Some graphics were updated
+Fix+ Cerberus (I don’t think we have to add anything here, right? lol)
+Fix+ Exiting the Sewers would cause the outfit to reset for Pigeon Patrons and Free users
+Fix+ Enemy damaged parts like arms and legs now recover in an smoother way
+Fix+ Enemies take around two seconds to start acting after they see/hear Julia
+Fix+ Julia in the Main Menu/Title Screen was stuck playing only one animation and not moving her head nor even blinking
+Fix+ Enemies showing strange animation framerates in the Exterior Area
+Fix+ Enemies stop chasing you when you turn your camera out of them
+Fix+ Some clippings during Infected Cerberus attack animations
+Fix+ An error when trying to rebuild the lighting caused by referenced BSP Brushes
+Fix+ Found and fixed some memory leaks that were happening every frame like some checks for inexistent actors or trying divisions by 0 value
+Fix+ After exiting the Mansion, Julia would clip through the floor on fall to the infinity
+Fix+ The same for some enemies
+Fix+ The rain effect would appear even under roof
… and a lot more.