v1.3.3 Hotfix
Today’s patching spree is all about stability, bug-smashing, and putting an end to the renderer corruption The Blight has been spreading across your systems!
New: Graphics Mode Selector
On first launch (or after resetting Preferences), the game now asks which arcane rendering method you’d like to trust.
Your choices:
- Auto – Let the Sanctum divine the best choice.
- ANGLE – Blessed path for modern GPUs.
- OpenGL 2 (GL2) – For older relics that still endure.
- OpenGL (GL) – Ancient fallback—only if all else fails.
If you’ve encountered black screens, crashes, or strange artifacting, this selector might be your salvation.
Textbox Opacity Purification
Some players reported crashes when adjusting textbox opacity.
Turns out The Blight had its claws in the UI.
We’ve exorcised the issue. The setting now initializes properly and no longer causes chaos.
️ General Cleansing & Safety Rites
Removed lingering renderer code corrupted by the Old Code.
Ensured that all renderer choices are preserved safely. No more overwriting your sacred save files.
✅ This patch should:
- Eliminate crashes caused by incompatible or cursed graphics renderers.
- Resolve opacity-related exceptions haunting the Preferences screen.
- Make startup smoother for all chosen warriors of Elleria.
IMPORTANT:
If you played a previous version, delete your persistent data and reinstall the game to fully purge any lingering corruption.
The Blight remembers. But now, so do we.
“The Blight spreads no more… for now.”
v1.3.2 HotFix
- Renderer fallback updated to use gl2 and a stable 60 FPS cap.
This improves compatibility for Steam Deck, Linux, and modern graphics cards.
No performance impact for players who weren’t affected.
v1.3.1 Wheel of Fate
Corrupted saves? Banished. Smited. Yeeted into the void.
- Added a shiny new Chapters Selection feature to the main menu!
- Want to relive the Prologue? Done. Jump into Chapter 3 like a maniac? Go for it. Skip the fluff and dive straight into the DLC? Absolutely.
- No more “Help my save broke!”—just pick where you want to go, and off you go like a goddamn time-traveling paladin.
This is your story, your warpath, your schedule. No one tells Varael’dris when to swing.
IMPORTANT NOTE:
* Some players seem to be experiencing issues with crashes related to: TypeError: ‘<=’ not supported between instances of ‘NoneType’ and ‘float’
– If you’re one of the players having this isssue, temporary fix is to forcibly set the renderer to gl2 and the frame rate to 60.
Why does it happen? The crash happens only when certain GPU drivers + Ren’Py’s gl3/ANGLE renderer + a specific transform or screen = boom.
v1.0
N/A
v0.9.8 – Chapter IV
N/A
v0.9.1 – Bug Fix
- Fixed the issue where player chosen name wasn’t grabbed by the code in Chapter III Ending.
- Elleria – Unto the End, added into the music room.
v0.7 – Chapter III
Chapter III Start. (And it is a BIG one. Story, lots of story.)
New Soundtracks!
New SFX!
Second pass over Prologue. (Flow, Typos, Grammar corrections.)
Chapter I corrections. (Flow, Typos, Grammar corrections, clarity in sentences, and old English thrown out.)
Chapter II corrections. (Flow, Typos, Grammar corrections, clarity in sentences, and old English thrown out.)
Window Icon updated.
Main Menu Changes.
A huge thanks to “Merlin” – For you’re truly a wizard of unparalleled power, who has done a tremendous work on this update. (Editor)
v0.6 – Chapter II – Part II
Corrections and Typo fixes. (A lot of them.)
Went back to Aria hut meeting section, added additional dialogue(conversation). That casts some light on conversations that were previously faded to black, giving the player more knowledge on what is actually going on.
(As per suggestion.)
Some GUI Changes
New Soundtracks
Previous chapters & game has been compressed, impacting the overall size.
v0.5 – Chapter II – Start.
Corrections at Chapter I.
New Soundtracks.
v0.4 – Chapter 1 End
- Wrap up of Chapter I.
- New Gallery Additions.
- New Sound Effects and Music.
- GUI Work.
v0.3 – Chapter 1 Part 2 (Heavier than last update!)
– Story, lots of story.
– Added Codex System, for those who actually care for game / world lore. (This will have constant additions as the story takes shape.)
– Added Gallery (Aka you can unlock some nice renders along the way. Some are just nice wallpapers, and others are more ”spicy” in nature. I needed someplace to put all the renders that I make but never show! Each update should bring new ones.)
– Note: Gallery Renders are unlocked via one of the three methods, (1st: Just play the game, at specific story parts you get rewarded. 2nd: Specific choices lead to renders unlock. 3rd: With upcoming achievement system, get an achievement to unlock the render. (Not available at the moment!) )
– Insert (I lost count of how many new sound effects and tracks this time)
– Prologue corrections and some light changes in sentences.
– Further GUI Tweaks
– Textbox Opacity Slider under the options. (Here you go bad sight people, help yourselves.)
– Typo Fixes
v0.2 – Chapter 1 Start ( Quite a sizeable one.)
– GUI Tweaks.
– Increased the Shadow Opacity of the dialogues. (Per suggestion from people who had issues reading in some lighter scenes. Will be tweaked further if necessary.(Feel free to ping me y’ folks with bad sight.) )
– Auto Forward is now located under preferences, next to auto forward speed control. (Available for toggle as per request.)
– Typo Fixes
– Character Codex. (Can be accessed during the play time, right click to open the menu and click on ”Characters” to get some background on them, if you have the particular character unlocked.)
– Several new soundtracks from some quite talented people!
– Some tweaks and work on main character design.
v0.1 – Intro
Initial Release