v0.13.1 Hotfix
– Fixed bug causing Reflector challenge loop upon lounge re-entry.
v0.13
– Fixed bug causing Reflector challenge loop upon lounge re-entry.
Content changes/additions (warning: vague spoilers!):
Major content changes and additions, aside from missions:
– (Jon) Hear about Reflector
– (Both) City visit with Fei
– (Jon) Meet Moreau?
– (Eva) Look in WC mirror
– (Both) Chang’s Reflector challenge
– (Both) Wake up to pump-o-rama, (Eva) toilet?
– (Eva) Work out
– (Eva) Meet with Desmond again in dungeon
– (Both) Meet at hatch
– (Jon) Small dream after
Minor content changes and additions:
– Made a few new BGMs.
– Added observation chamber.
– Added theta chamber.
– Added new (Eva) beta missions map.
– Added new (Jon) alpha console map/simulation.
– Designed a couple other maps that won’t come online until future updates.
– Added some SE from VA sound packs with attribution in Credits.
– (Jon) Extended mission timeslot on consoles from 8-17 to 8-18. The timeslot is when the active mission can be entered. Whether/which mission is active depends on what Eva is doing at the current point in the story.
– Improved laser/phaser projectile sprites.
– Improved Eva’s 3d model (lower body especially) and the lighting/studio rig.
– Made and implemented new costumes for Eva and Fei, with bust images and spritesheets.
– Added “Reflector”, a pad to communicate live over video. Implemented as item (equippable gear) and a bust image modifier.
– Improved the lighting on the Amenities Area (the lounge) along with a few other maps I can’t remember.
Major bugfixes and mechanics improvements:
– UI: Title screen, added a pure “Continue” button for insta-loading most recent save. Changed the layout:
– If player has a playthrough, menu is: “Continue”, “Load”, “New”, “Options”, “Exit”.
– If there are saves but no player saves, menu is: “Load”, “New”, “Options”, “Exit”.
– If there are no save files, menu is: “New”, “Options”, “Exit”.
– Beta Console (Jon): Changed scoring/target/streak mechanics, bonus/doubler now destroys connected bricks, hides cursor on bounce area, mouse y-position affects shot speed, and enabled exit when image cleared. Also improved other stuff.
– Implemented a “Moving Bust Images” option which simulates moving/breathing bust images. It’s experimental and off by default, so try it out via Options.
– Memories: Can set selected render as the menu’s background image with Shift. Pressing Shift again, with the same render selected, disables background image.
– Made many changes across different parts of the game, such as changing how visuals fade to make them sync better with fast forwarding, improving the wait command, and a lot more.
Minor bugfixes and mechanics improvements:
– Sprint: Redesigned it (sprinting now lasts a short duration after ‘f’ is pressed, doesn’t need holding) and tuned the effect.
– UI: Fixed bug causing mid-convo save icon to hang around after text was shown.
– Config: Fixed issue where Shift/Tab/Ctrl keys couldn’t be rebound. Also improved the colors of the keyboard config window.
– Renders: Added different interpolation types for smoother zooming and transitions (e.g. when doing ‘Look’ on actors).
– Made an improved system for controlling actor positions/behavior across maps.
– Slightly slowed fast-forwarding on dialogue.