Demo v0.10d
– Load/Save Screen Code Improvements
– Texture and Audio Group Optimizations
– Windows, Android, and Linux Performance doubled
– Clothing & Appearance Code Optimization
– Added new sprites to reduce texture swaps and gpu usage
– 20 new Combat focused Traits Added and working
– 11 new weapons added
– The Clothing shop now has a weapon category (temporary)
– Added 6 new Status Affects (Bleed, Stun, Pierced, Poison, Charmed, Buffed)
– Added status icons (Combat)
– Added 7 new attacks (Class Specific)
– Grab will now bind characters.
– Added unique options to characters who are grabbing another character or being held by another character
– Some new combat animations added (Work in Progress)
– Early Access Warning is now translatable (Not baked in)
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Bug Fix
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– Fixed Sort bug in the Contacts Menu
– Fixed changelog scrolling bug
– Fixed Save Images Missing for certain locations
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Known Bugs
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– Characters from old saves need to buy earrings even if their character had them previously
– Some older saves may crash the game
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Mac & Android Users
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Mac Users: Delete older game downloads if the game won’t start. If the problem persists, move the game folder to a different file directory and try starting the game again.
Android Users: If the app doesn’t start, delete the old version of the app and try again.
Demo v0.10c
– Added art for the master bedroom
– Damage indicator added
– Enemies will now finish animations before attacking (if previously hit)
– Heal is now functional (relies on Wits stat)(Nurse, Doctor, Alice)
– Defend is now functional (reduces damage by 75% rounded up)
– Balanced random characters’ stat generation (characters will now focus more on stats related to their class)
– Combat now accounts for weapon damage (Weapons added next update)
– Massive Combat code improvements
– Removed attack description on screen (hover over the attack to see description)
– Turn order moved to the top of the screen (better???)
– Critical Hits added to the game (6% base chance)
– Attack descriptions now show potential damage
– Battle Turn order optimization
– Improvements to difficulty code
– Changed enemy spawn formula (Battles)
– Level cap for enemies set to 10
– Enemies can now defend and heal
– Attacks now have a chance to miss (Any attack that does damage or debuffs)
– Increased volume of voice sfx
– Adjusted character scale and position (Battles)
– Updated result screen (Battles)
– Added sound effects (Battles)
– The Nurse and doctor class along with Alice now have Heal
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Bug Fix
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– Fixed target indicator for female targets being too high
– Characters now faint if hp reaches 0
– Fixed MC not having full health after healing at the hospital
– Fixed MC not having full stamina after resting
– Fixed two notifications showing when healing at the hospital with insufficient funds
– You will no longer go into debt when losing a fight (besides debt collector battles)
– Turn icons (top of the battle screen) should no longer contain empty images of characters
– Exp gained by characters with Adept Trait now displays correctly after winning a battle
– HUD stats will now update properly.
– Fixed female NPC’s breasts not showing (old saves)
– Fixed female dress shirt (removed baked-in bra)
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Known Bugs
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– Characters from old saves need to buy earrings even if their character had them previously
– Some older saves may crash the game
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Demo v0.09b
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– Major Stage Plan menu code optimizations
– The Peek button now works and is added when a room is in use
– Added a drop-down menu to select floors (Future Proofing)
– Room UI (on the right) now displays what the room looks like
– Room UI (on the right) now displays room quality
– Room UI (on the right) now displays maintenance cost
– Toggle added to toggle staff icons over rooms
– Rooms will now go semi-transparent when assigning staff if staff can’t be assigned to that room
– Room Quality is now accounted for when fulfilling a client’s request
– Bedrooms now have a quality stat
– Brothel Request now stack (Visual)
– Bedrooms can now be upgraded to improve quality
– Rooms under construction (upgrades) are unusable for 3 days
– Added notifications when trying to buy rooms or upgrade without sufficient funds
– Staff icons become transparent when working (Stage Menu)
– Rooms now display level (once a room is upgraded) on their icon in the stage menu
– Difficulty setting for combat in settings menu (Easy, Normal, Hard)(WIP)
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Bug Fix
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– Fixed Character Stats and Class changes after applying stats
– Fixed Haymaker move not acting as power punch
– Fixed the Enter Button showing in the room info screen when already in the room
– Fixed Peek Button showing in rooms info screen
– Fixed Client Satisfaction Increasing or decreasing when switching staff
– Fixed Character Loading Error
– Fixed being able to purchase more than one master bedroom
– You can no longer move staff from a room if they are working
– Fixed room info not deleting after deconstruction of room
– Potential fix for characters not fainting during combat
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Known Bugs
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– Characters from old saves need to buy earrings even if their character had them previously
– Sometimes characters don’t play faint animation when hp is 0 (Will be fixed in combat update)