v0.1.5
Not compatible with past saves
No new story or sex content this time around
Anyway here’s the list of changes for this combat rework:
- Added damage types to give a bit of flexibility in how you can choose to approach a battle (there are now 11 total damage types, broken up into 3 main categories to simplify player resistances)
- Physical: Blunt, Slash, Pierce
- Arcane: Chaos, Holy, Fire, Water, Air, Earth
- Mental: Seduction, Psychic
- Changed how damage calculation works (player damage resistance is now percent based that stacks multiplicatively instead of a flat damage reduction)
- Enemies now have a preferred move that will hit more often than other moves they know (bosses also have a bonus action now that has a 50% chance to trigger)
- Any sort of magical ability now takes mana to cast (added mana bars for both player and enemies)
- Attacks/Abilities now have a range value (melee/ranged) which will be taken into account for some status conditions (probably need to update some UI stuff to show range, oops)
- Added status conditions:
- Blind: Cannot use ranged attacks while blind
- Stunned: When affected by stun you cannot take your main action for that turn
- Strengthened: Each stack gives a 10% bonus to attack
- Weakened: Each stack gives a -10% bonus to attack
- Hardened: Each stack gives a 10% bonus to defense
- Softened: Each stack gives a -10% bonus to defense
- Flying: Not affected by melee attacks
- Burned: Stacking 5% Current HP damage at the start of turn
- Wet: Air typed attacks will always crit against a wet target
- Poisoned: 5% Max HP damage at the start of turn
- In Heat: Cannot use Physical or Arcane type attacks
- Silenced: Cannot use Arcane or Mental type attacks
- Added a Charisma stat for player and a lust meter for both player and enemies (note you start with a low charisma stat so trying to seduce enemies at this point in the game might be a bad idea, I’m still messing with the values on this so keep that in mind.)
- Added emitter moves (the only ones in the game right now are magic missile and a special skeleton summon for the necromancer boss, pretty basic for now, will expand upon in the future)
- Added some new consumable items and swapped them in where health potions used to be (more item variety in dungeons)
Also I added a small black outline on most of the text in the game to improve readability.
A few things to keep in mind as well, right now winning a battle with lust doesn’t do anything different (because the victory/defeat scenes aren’t done yet) and some status conditions won’t be seen yet as there’s nothing that inflicts them yet.
v0.1.4.2
-Updated Tileset (Dungeons now have their own distinct feel based on their environment)
-Part 1 of Sigrun’s Sidequest
-2 new dungeons as part of this sidequest (Note: These dungeons are missing some hidden content I had planned that I wasn’t able to get to this time around)
-A couple new items in the dungeons
-Character Dialogue art for Lilith and Sigrun
-Optional spicy scene as part of Sigrun’s quest (Text only for now)
v0.1.3.1
– 2 new dungeons (one is optional depending on your choices)
– Part 1 of Lilith’s quest (both dungeons are part of this questline, if you missed meeting Lilith in the first floor of the Spider Queen’s lair you’ll have to load from an earlier point or start a new game)
– Added art for Fiolett’s anal scene
– 1 new weapon
– You can now swap party members at the camp (this will become more useful when more party members get added)
v0.1.2.1
Technical:
– Saves inside of dungeons are no longer broken!
– Scene replay has been added in the menus
Content:
– Added art for Amber’s anal scene
– Added art for Beastmaster boss
– Added art for Necromancer boss
– Added art for Cult Leader Boss
– Added a new dungeon to explore
– Small continuation of the main questline (Brings us up to the Highforge introduction)
– A few new items to be found (New boots, pants, tunic, and dagger)
v0.1.1.3
Content:
– Added art for Spider Queen interaction + Sex scene illustrations
– Added a couple written scenes for Amber and the Ward keeper (both anal)
– Added companions (Can be found in dungeons/Through Amber’s quest)
– Amber’s companion quest can now be completed and the next part of the main quest was added (It’s pretty small and is just to get to the sex scene with Fiolett)
– The camp is now its own special type of dungeon where you can rest and interact with any companions you acquire throughout your journey (It’s fully dynamic and will change as you gather more allies)
Technical Changes:
– Sounds! Sound effects and music have been added to the game.
– First part of UI refresh (Dungeon, Battle, Map, Inventory, and Journal UI’s have all been updated)
– Slight battle system update (Added end turn button, companion abilities now have cooldowns, and you can bring 4 consumables into a fight.)
– Affection system partially implemented, your choices will now affect how characters feel about you (As of right now Amber’s scenes are the only ones that are affected by this)
– Some bugfixes for bugs that were reported when I was close to finishing this version
v0.1.0.1-bugfix
– Removed references to an outdated tileset which was causing some issues with some of the dungeons
– Fixed some logic on one of the boss encounters causing unwanted loops after entering another dungeon
v0.1.0.1
Major Changes:
– Complete Dungeon overhaul (still working on some things but it’s mostly complete and not as jank as it used to be)
– Puzzles are now a thing (sometimes required for completing a dungeon/quest)
– Fluid movement through dungeons (no need to spam the same button over and over anymore)
– Monsters now move around the dungeon and exhibit their own unique behavior
– Players now need to press an interaction button to grab items/open chests/ interact with puzzles
– Bosses now have their own cutscenes (I’m planning for this open up some more storytelling/sexy time options)
Minor Changes:
– The inventory/journal screens will now close when you open the other (prevents needing to close 2 screens when you want to exit out of them)
– The pages of the inventory screen now cycle back to the beginning/end instead of getting stuck at one side or the other
– You can now unequip items/abilities by clicking on the slot it’s equipped in