v0.9.5
– a little under 1000 render
– 24 animations
– fixed several issues with the gallery and I’m still working on expanding it’s functionality,
– fixed issues with the naming option in the settings,
– added an option for how Jada calls the MC in game, so you can change it whenever you want,
– fixed and/or reworked parts of a few older scenes
v0.9.1
– Fixed several typos
– Fixed scenes triggering even when not on the corresponding route
– Fixed wrong scenes triggering at certain points
– added some additional renders and two animations to one specific scene
– added missing renders for two scenes (in one scene it was actually just the wrong image link)
v0.9
– ~1600 Render
– 24 Animations
– Several bug fixes and adjustments
– New settings
– Fixed and expanded some older scenes
– Removed the color picker, since it was more trouble than worth it (added other settings in it’s place, nothin fancy though)
– I got most older saves to work again, but there will still be some that won’t work and that won’t change with the next update either.
v0.9b Beta
Currently there are a little over 1400 renders and 23 animations for this update, but of course I’m still working on it, so there will be more.
There are several fixes included in the update, some adjustments, new settings, and I’ve also decided to remove the color picker for the text completely. It’s just such a mess and causes more trouble than it’s worth tbh.
There are still renders missing, and not all of the scenes are final, but overall, everything is mostly there, and it will give you a good look of what the full update is going to be.
As usual with beta’s, expect bugs and maybe some weird stuff happening.
I can’t guarantee everything working without such beta’s.
I also can’t guarantee save compatibility anymore from this point onwards, at least up until version 1.0 (we’re at 0.9, so…), since I have to make several code changes for the final release, and will remove temp fixes I did ages ago for save compatibility between updates, those will be redundant in the final release.
Anyway, I hope you’ll have fun testing the beta, and please report any bugs you might find.
v0.8.5
– 171 Render
– 10 Animations
– fixed the Gallery
– added new scenes from 0.8+ to the gallery
– reworked the Settings (aka preferences) menu
– added some QOL settings (see the settings menu)
– general QOL improvements
– fixed some code issues
– added italian and french languages (0.8, not updated to 0.8.5, yet)
v0.7.5
– 839 new render
– 56 new animations (some combined to one)
– re-made some older stuff
– added new stuff to the gallery (yes, this time I actually remembered it)
– minor fixes, mostly typos and bad grammar
– added some new sfx
v0.7
– some new scenes
– changed some old scenes
– a few new render
– some animations
– did some code stuff
– did some UI thingies
v0.6
– new scenes…
– ~400-500 new render
– 25 new animations (~1300 render)
– lot’s of fixes and code changes
– changed a lot in the gallery, so old scenes/saves might not work correctly in the new version
– re-rendered some older render
– changed some older scenes, added a little extra scene in the beginning
– new special render
– again, too much stuff to remember all of it^^
v0.5.2
– fixed a bug that revealed content in the galery before reaching the content in the game
v0.5.1
– fixed gallery
– added “special content”
– bug fixes
– reworked the main menu (it will also stay in place now when you use the font size and line spacing slider)
– fixed some minor errors in the new scenes
– re-rendered some older render
– probably some other stuff I already forgot…
v0.5
– new scenes (duh)
– ca. 400 new render
– 30 (31) new animations
– smaller bug fixes
– changed/added a variable in the last scene of 0.4.1 (Jada scene) that should change the way she she addresses MC from that point on
– fixed a bug that prevented the textbox to stay hidden after loading (thx the66)
– changed the design of the start menu
– added an automatic quick save function right before the end of the current content (so you don’t have to do it manually)
– Gallery is hidden for now until I find a way to fix it