v. 0.7
N/A
v0.6
What’s new in this version:
- New main menu & music
- Reworked NSFW rig, with accurate collisions.
- New jiggle mechanics
- Updated Skin materials (Correct Sub Surface Scattering)
- Reworked HUB level
- Additional levels in HUB assesable through elevator (torture rooms, caves)
- Elevator mechanics: with loading additional HUB levels, more levels to come.
- Reworked locomotion
- Reworked hair materials
- Walking NPCs
- Updated fighting mechanics
- Added animaitons for Torture level (Iron Maiden)
- Added additional animations for Savage
- mproved Animations FPS & overall optimization
- Lootable Chests
- Save and Load System
- Quest System (with objectives, notes)
- In-game camera collision
- NPC head tracking
- Improved Aim (Right Mouse) for interactions
- Updated insectomoprhs AI, textures, animations
- Lantern fighting system implemented
- Updated HQ map
- New Environmental Decals
- Eye-adaptation system
— NSFW MODE —
- New animations: Restrained Senna in a pillory
- New animations: Iron Maiden with exposed Ass
- Improved skin materials & insertion collisions
- & a lot more
v0.5
What’s new in this version:
———————————-
- Save and Load System
- Quest System (with objectives, notes)
- In-game camera collision
- NPC head tracking
- Improved Aim (Right Mouse) for interactions
- Updated insect-goblin AI, textures, animations
- Lantern fighting system implemented
- Updated HQ map
- New Environmental Decals
- Eye-adaptation system
- Destructible actors
- Travelling between GI and Headquarters (Raid system)
- Trading System
- Money System
- GI location update (new foliage actors)
- Updates to the Main Char (mantling, fixed animations bugs)
- Quick Camera Switch on V or Middle Mouse
- Lootable Monsters
- Display quality level now saves in SaveGame (C:\Users\UserAppData\Local\Rpg)
- Starting New Game Deletes previous Save properly
- Added Pickable Object: Tokens
- TOFIX: Librarian quest finishing makes ui in inventory frozen (!) wtf
- Player dies if falls below level’s floor
- Quest Finished check works reliably
- If Save doesn’t exist, set Display quality to Ultra
- Improvements to GF location, more assets, better placement
- Fixed Items’ events firing all at once upon an item use
- Strategical placement of Chelivores on GF level
- Senna equips lantern automatically when hit by monsters
- New Hair Material
- Ghost fish – change of spawn rules
- You can now skip a day by sleeping
- Essential items cannot be thrown away
- Craft requires less resources
— NSFW MODE —
- Big Brute animation scenes
- Free Camera Mode
- Subsurface scattering fix for skin materials on Low Settings
v0.3
Hideouts system
Time of day system (important gameplay-wise)
System of random hideouts visitors (NPS, creatures etc)
Crafting system (Invoked by putting down your Lantern in a safe place)
Character outfit customization system (tentative)
Added version of the outfit used in promo materials (requested)
Glossary & few lore entries
Items are now can be used & consumed from the inventory
Consumable items (food parcel, pacyfying powder, medicine & more)
Lantern System, Lantern Physics,
Survival System/Needs: Needs for water, food, mental state
Actors that satisfy thirst
Actors that satisfy hunger
Actors that improve mental state
Facial animations for the main character
Material fixes for the main character, hair fixes
Sleep System
Horror manager (AI system that analyzes the level of player’s fear and responds accordingly) (cool stuff <-)
Actors-traps (poisonous mushrooms etc)
Lootable actors
Creature-hunter AI (animated, scary)
Ghost Frontier Intro (Creatures, lore, quests, dreams)
Ghost Frontier Location: assets, layout, materials (tentative)
and more!
v0.1:
Initial build