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Edgeville [v0.3.02]

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Download Edgeville Mod Apk + Free PC Windows, Mac, Android

Edgeville Download Game Final Walkthrough + Inc Patch Latest Version – Ever wanted to crouch in the bushes and spy on Dexter’s Mom’s thick ass?

Developer: CCG Games Patreon
Censored: No
Version: 0.3.02
OS: Windows
Language: English
Genre: Adult, 3d game, 3DCG, big boobs, big ass, parody

Description Game

Ever wanted to crouch in the bushes and spy on Dexter’s Mom’s thick ass?
Welcome to Edgeville,
the vibrant toon city featuring charming graphics where you can interact with your favorite sexy cartoon characters!

Immerse yourself in a unique open-world experience that combines elements of Dating-Sims,
Visual Novels, and a casual First Person 3D game.

Explore a city where you can enter homes, interact with characters,
and unlock special adult content (H-Scenes) and dialogue options.

Discover exciting game secrets and Easter eggs as you embark on thrilling adventures
,and quests for the residents of Edgeville.
Perform tasks for the characters, get to know them intimately, and unlock naughty encounters with them.​

Screenshots and Gameplay

Edgeville Download
Edgeville Download
Edgeville Download
Edgeville Download
CHANGELOG

v0.3.02
Added Lake Area Environment
Added New Job Type: Deliveries
Added New Job Type: Scrubbing/Cleaning
Added New Job Type: Posting/Placing
Added New Environment: City Hall (Exterior)
Added New Environment: City Hall (Interior)
Added New Environment: Luigi’s Italian Restaurant (Exterior)
Added New Character: Sara Bellum
Added New Storyline: Sara Bellum
Added New HScene: Sara Bellum

Bugs:
– Fixed: Bug that broke the User Interface if player opened their phone (by pressing Tab) while talking to a character
– Fixed: Day/Night Cycle would break if Player exited a house at 12PM or 12AM

About this release:
This was a major update in terms of content regarding the different types of jobs a player is tasked with, and are all given by the newest addition, Sara Bellum. The environments are still very much placeholder environments while new ones are being built. This version should be relatively bug-free, as no possible game-breaking systems have been added.

v0.3.01
+ Bug: Certain resolutions was causing a bug that wouldn’t let you progress further than the intro scene since it would hide the “Next” button below the screen. This has been fixed.
+ Bug: A huge bug was preventing the game from continuing as soon as you are in your player home. This has been fixed and you can now progress like normal.

v0.3.00
+ Added new Start Screen
+ Changed button layout for Start screen
+ Added prologue
+ Added basic/placeholder character customization screen
+ Added visual “grab line” for grabable objects
+ Added screen visual effect to fade-in/fade-out between scenes
+ Added text visual effect to fade-in/fade-out
+ Added a Messaging System from NPCs to Player
+ Added an Icon for the “Messages” app on player’s phone
+ Added a “New Message” notification when player receives a message from an NPC
+ Added functionality to mark a message as “read” if player has already seen it
+ Added a Mini-Tutorial inside the Player home
+ Added a new mouse icon
+ Removed “Welcome Message” when player enters the neighborhood for the first time
+ Player is oriented the right way when entering areas
+ Added UI audio new messages
+ Added UI audio for rewards
+ Added UI audio for inventory pickup
+ Added UI audio for certain buttons
+ Added open/close audio for home doors
+ Fixed visual bug for swoop-in animations on UI (from the left)
+ Fixed bug that allowed you to leave the Phone menu without leaving any of the apps first
+ Added Main Menu/ Intro Music
+ Player Preferences are now being stored and called properly, and will be remembered across different playthroughs.
+ “Invert Y” option added to Settings.
+ Settings Menu added to the Start Screen
+ In-Game Settings Menu has been updated, now mapped to the Esc Menu
+ Pause Menu updated
+ Day/Night Cycle now controls neighborhood sound transition from Day to Evening, and viceversa
+ Added audio to doors in Dexter’s Lab
+ Added audio to sliding bookshelf in Dexter’s Room
+ Added audio to Glass’ CPU installation and Glass’ waking up
+ Changed names and descriptions on all jobs and tasks to fit themes
+ Added “Security Gate” game mechanics for areas that are locked away by the Evil Mayor

v0.2.05
Edgeville Launcher with Screen Resolution Support Added

  • The new launcher will allow the user the choice to launch Edgeville in Windowed or Non-Windowed mode, Fullscreen or Non-Fullscreen mode, and supports most screen resolutions that are not Ultra-Wide.

UI Design Update

  • The Heads-Up-Display (HUD) UI has been changed and given a more polished look. UI elements are now animated and give more information when events occur. While still being incomplete, this goes a long way to get the game feel more refined and finished as opposed to feeling like a prototype.

Removed Panic Screen

  • While the “Panic Screen” that was shown when the user pressed “Escape” was needed for users who may live in households with other members, it is unnecessary now that the launcher allows for Windowed Game Mode. It has been removed, with plans to add it as an option within In-Game Settings in the future. A normal Pause screen has now replaced it, with the possibility of adding more menu items in the future.

Minor Changes to Neighborhood

  • Neighborhood changes were not a priority for this release, but some more driveways and windows were added to start filling the space in a bit more.

Major Bug Fix

  • There was a bug in the code that could potentially break the game if the user tried to load a previously saved game. The bug completely affected Dexter’s Mom’s storyline and would prevent users from seeing her adult sex scenes. The bug consisted occurs due to an improper saving of the DayNightCycle data regarding the day of the year . This means that when the user loaded a previously saved game, the “Park Day” event wouldn’t be recognized because the day of the year would be equal to 0. This made Dexter’s Mom stay in the park forever, never triggering an event for her to go home. Sometimes it meant she wouldn’t even go to the park at all depending on when you decided to save the game.

v0.2.03
Major Features:

  • Furniture added (Dexter’s House)
  • Model Update (Dexter’s House)
  • Character Model Updated (Dexter’s Mom)
  • Character Storyline Added (Dexter’s Mom)
  • HScene 1 Added (Dexter’s Mom)
  • HScene 2 Added (Dexter’s Mom)
  • Graphics Update (Shadows, Lighting)
  • Day/Night Cycle Mechanic Added
  • Time / Schedule Mechanic Added
  • Sleeping Mechanic Added
  • Expanded Neighborhood Environment
  • AI Improvements (Dexter’s Mom)
  • Trees Added (Environment Update)
  • Roads Retextured (Environment Update)
  • New Targeting System
  • New VN Mechanics

Major Bug Fixes:

  • Dexters Mom’s Hat, Sunglasses, earrings and Watering missing materials
  • Dexter’s Mom’s Eyes have a lazy look when you talk to her
  • HUD disappears when you talk to NPCs
  • Day/Night Cycle not restarting after certain parameters
  • DayNightController crashes the game in Dexter’s Lab
  • The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
  • The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
  • JobSpawner was throwing a null reference in Helen’s 1002 and 1003 HScenes, causing the HScenes to stop working
  • While Helen goes to the park, if you go inside, and come out – the game logic breaks
  • While Helen goes to the the back of the house, if you go inside, and come out – the game logic breaks
  • Game logic breaks if player goes inside Dexter’s House before Dexter’s Mom makes it indoors

v0.2.02
Major Features:

  • Furniture added (Dexter’s House)
  • Model Update (Dexter’s House)
  • Character Model Updated (Dexter’s Mom)
  • Character Storyline Added (Dexter’s Mom)
  • HScene 1 Added (Dexter’s Mom)
  • HScene 2 Added (Dexter’s Mom)
  • Graphics Update (Shadows, Lighting)
  • Day/Night Cycle Mechanic Added
  • Time / Schedule Mechanic Added
  • Sleeping Mechanic Added
  • Expanded Neighborhood Environment
  • AI Improvements (Dexter’s Mom)
  • Trees Added (Environment Update)
  • Roads Retextured (Environment Update)
  • New Targeting System
  • New VN Mechanics

Major Bug Fixes:

  • Dexters Mom’s Hat, Sunglasses, earrings and Watering missing materials
  • Dexter’s Mom’s Eyes have a lazy look when you talk to her
  • HUD disappears when you talk to NPCs
  • Day/Night Cycle not restarting after certain parameters
  • DayNightController crashes the game in Dexter’s Lab
  • The game logic breaks when You are able to pick up a fuse from the lab, leave and come back
  • The game logic breaks when you attempt to finish the Glass requirements, but leave the lab before doing so
  • JobSpawner was throwing a null reference in Helen’s 1002 and 1003 HScenes, causing the HScenes to stop working
  • While Helen goes to the park, if you go inside, and come out – the game logic breaks
  • While Helen goes to the the back of the house, if you go inside, and come out – the game logic breaks
  • Game logic breaks if player goes inside Dexter’s House before Dexter’s Mom makes it indoors

How To Install Game Edgeville

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