2.4.9
This update’s focus was on efficiency and further customization of enemies:
– Unique videos have been added!!! If you place a video in an enemy folder and tag it with “_pmv_“, it will play only for that specific enemy. Please keep in mind that these videos still adhere to the heat/difficulty functionality, albeit only in extreme cases such as a 6+ heat disparity. These can be any videos, but the intended purpose is to assign actor-specific PMVs to an enemy. (suggested by GrooveDaddy )
– The spell book has been updated with the new unique video function, which tracks all eligible unique videos and allows you to browse them by unique category.
– There is also unique music! There’s no need to tag the music. Simply place a music file in the enemy’s folder, and it will play whenever the enemy appears. If you add multiple music files, the game will randomly select one from all of the available sound files. (Hint: It doesn’t need to be music winkwink)
– New Event: Lady of the Lake. The succubi are polluting and corrupting the environment with their pheromones by disrobing and immersing their bodies in water! This was not what nature intended.
– Matching videos to current distance and heat levels has been optimized to the point where the accuracy kinda creeps me out. I am not even kidding. In light of this, I doubt I’ll be improving it any further. See it for yourself…
– Cock Hero video appearances, etc, are now reflected in score tallies across all modes. It was the last thing I wrote down before the slew of other changes that followed.
2.4.6 > 2.4.7
– Tweaked and improved the add/remove folder screen. The most notable difference is that the list no longer resets to the top when adding and removing a folder.
– Some bugfixes involving the new events. Fixed navigation empty button appearing after declining event.
2.2 > 2.2.1
– Fixed button in the top bar that filters content. I’m still looking for the prankster who done it.
– Happy Halloween! This patch has a Halloween theme. If it’s too frightening for you, you can turn it off in the main menu.
– The two confusing options menus in the main menu and in adventure mode have been consolidated into a proper options menu under preferences. You have to see it to believe it. The tutorial does not reflect this new change. I will add more notes and improve formatting in future versions.
– The option to start videos at a random timestamp has been added to the preferences menu. If this option is enabled, the clip will be played from a random timestamp if the length of the video being displayed exceeds the settings for how long to display videos. The option to enable this has been added to Adventure Mode and the Imager App separately. (shoutout to PrestoMajesto )
– The add/remove folder screen now includes Cock hero videos and breaks. This has an impact on both Cock Hero mode and Adventure Mode. Please note that the videos will need to be placed in a folder first and that moving the file will remove any stored data related to that clip. If you do not want to use this function or if your files are already in a folder, there is no need to do anything and you will be unaffected. (Expedited by bob035 )
– Metronomes now have their own volume control in preferences. This impacts all game modes.
– This patch includes the hotfixes that prevents the crashing from @ symbols in file names and the enemy data resets.
Adventure Mode
– Enemy folders may now contain video. The functionality remains unchanged. To create an enemy with an intro video, for example, simply include _avatar_ in the video’s title. (Thanks to GrooveDaddy )
– The maximum difficulty and heat setting for videos has been increased from 10 to 15. This was done to give the player more options and to accommodate the town area map. If you choose not to make any changes, this will have no effect on your current settings or gaming experience.
– Favored videos have an added effect when shown (plus dialogue).
– Videos that have caused the player to orgasm have an added effect when shown (plus dialogue).
– There are now variable metronome speeds. Speeds will be impacted by the number of strokes requested.
– Enemies will now offer modified stroke requests (i.e. fast, slow, tight…) to offer more variety. Expect this to be continuously expanded upon like any other dialogue.
– Video appearances and video cooldowns can be reset in the tavern. This is particularly useful with the new maximum difficulty and heat settings. (When previously unseen videos are shown, their statistics are automatically revealed.)
– Relationships with enemies (hidden) will improve if you feed the enemy at the end of the day. Alternatively, if you go too long without feeding them, your relationship will deteriorate. The length of time before decay depends on the enemy’s personality type.
– At the end of the day, enemy favor (visible) will be shifted toward the value of that enemy’s relationship score with the player.
– Maximum difficulty and heat for Outdoor/Beach/Town areas have been adjusted to 8/12/18 respectively.
– Video cooldown times are now reduced for videos that have made the player orgasm.
– Negotiating for reduced heat (serious enemy) has had it’s effect increased to 5.
– Added a warning regarding the lack of videos (if any) to Adventure Mode.
– Tweaked clip randomness.
– More unique dialogue during interactions.
Cock Hero Mode
– There are now two entirely separate settings for duration of images and videos. (Thanks to Sbeneko )
– Pause button has been removed.
– Trash button still doesn’t remove files from the playlist, but it reveals the file name and path so that the player can easily find and delete it if necessary just like in adventure mode.
Imager App
– The pause button has been repaired. Unpausing resumes the timer as if restarting (This is intentional). Please keep in mind that the image will be marked as skipped for statistical purposes regardless of whether it is watched again after unpausing. (Thanks BGBX )
– The liked images ratio is applied to the total number of images/videos in the game directories as opposed to the number of images/videos that are currently active.
2.12 Changelog
2.1 changelog
Adventure Mode
– Expanded encounter dialogue.
– During encounters, enemies can now project images from your ‘Your Images’ folder. During interactions, there has been additional dialogue and choices related to this content. This feature can be disabled in the tavern.
– As with any other game mode, the images displayed during interactions will reflect whether you succumbed to lust while the image was displayed. (This also has an impact on fap counts!)
– The first metronome has appeared in Adventure Mode for those of you who don’t want to count in your head. This feature can be disabled in the tavern.
– Created a secondary (hidden) relationship value with enemies. The visible value changes more quickly and closely functions as a currency, whereas the hidden value changes more slowly. This will be developed further in the near future.
– You can now return to the menu (end adventure) and return to the tavern from the menu. This is particularly important if the player intends to use the add/remove folder function, as it will reflect what content is displayed with the new image update.
– Changed the tracking variables assigned to files so that they communicate with each other across all game modes.
– Fap counts dynamically correspond to and adapt to the content displayed.
Technical Improvements:
– Enemy information/statistics will update and save properly.
– Improved performance by consolidating where game files are loaded.
– Animated webp images no longer cause the game to crash. (gifs and animated webp images are not supported by Ren’Py) Static webp images continue to be accepted.
2.1 > 2.11 changelog
Several tweaks and corrections.
Cock Hero Mode
Breaks are now fully implemented, with the same functionality and randomization as images and videos in adventure mode.
– Breaks options added to the Options menu. You can now enable and disable breaks during Cock Hero mode.
– You can now choose whether you want breaks to appear at predefined times or at random.
– You can control how many videos appear between breaks.
Adventure Mode
Fixes
– Enemy favor will no longer decrease as if you fled after every interaction if you fled once that day. (This was a sneaky bug)
– Loading the game no longer results in an error due to a misspelled variable.
2.11 > 2.12 changelog
– Options menu bugfix