v0.6
– 6 New events
– 4 new animations
– Around 170 new renders added
– The 2 new Giannah’s animations are repeatable after you see their events, you just need to find her in the place of the animation at the right time and day of the week.
v0.5
– More spelling errors fixed
– 1 Event only with 2 animations
– 5 small animations that are triggered with the schedule system(when you talk to characters on the house)
– Started adding some repeatable scenes, so now you can repeat Giannah blowjob scene on the living room at night, and Susannah pool scene
– I added some interactions with Giannah when she’s wearing her “Nightwear” or pajamas, I’m not really sure about this you guys tell me. The upside is, those interactions can occur anywhere she’s wearing the same clothes, otherwise I would just have to render different interactions for every place she’s in the house(which would be better, but it just would take more time).
– Finished making all the buttons for Sue and Giannah, now I just need to start adding small interactions and animations for them, Susannah will have different actions for every place she is. These interactions are unlocked through playing the game, and they can change their reactions based on what part of the game you are with that character.
Here’s how to see every new content, I’ll put this here, so you don’t have to keep looking for it, because for new players in the future they will find them naturally through the gameplay hopefully and there will be much more of these (BTW most of these events will have progressions after some updates).
Giannah:
Living room bj repeat: Go to the living room at night after having watched her first event, Only Monday I believe.
“Show me your boobs”: Only after her first event.
“Let’s fuck” animation : Only after event 2
Pool sunscreen animation: Only after event 1, Tuesday morning and almost everyday at Noon
Pool fuck animation: Only after her second event, everyday she’s at the pool.
Susannah:
Laundry stuck animation; Thursday noon (This is one of the events that will have progress after some updates)
Shower animation: Monday evening in her bathroom, only after you can go inside the bathroom, I believe after her pool event.
Susannah sleep: Most days at Midnight or Past Midnight except when she’s out of the house. (This interaction will have more options if you have seen all of her events, and I will add more later.)
Sunscreen and assjob repeated animation: Every Saturday Noon and Thursday Morning after her pool event.
Kitchen interaction: Tuesday, Thursday evening.
v0.4
– A lot more spelling errors fixed
– Base of the new map finished
– Around 150 new images
– 3 Animations + some animations that are just a couple or small number of frames
– Added phone system (Didn’t add receiving messages yet), you can check stats, contacts, money, inventory, teleport, mostly empty for now, but when the game gets bigger there will be alot more.
v0.3
– Fixed a lot of spelling errors from the intro and more.
– Added 100+ renders
– 3 Animations + some animations that are just a couple or small number of frames
– Built a schedule system, so now I can easily alter and keep track of where a character is on the house at certain times, and create interactivity without interfering with the event system. (No interactions implemented yet, only that one where you could see Brianne working out, before that, that interaction was a event, now is just something that you can see on the days she works out in the living room.)
– Added some other parts of the house, a laundry room, bathroom and a corridor downstairs, so later I can build Giannah’s room access there.
v0.1
Initial Release
IL gioco va in errore e da questo messaggio ad esecuzione avanzata:
I’m sorry, but an uncaught exception occurred.
While running game code:
File “game/mchouse.rpy”, line 45, in
File “game/events.rpy”, line 60, in execute
File “game/events.rpy”, line 60, in execute
File “game/events.rpy”, line 63, in execute
File “game/events.rpy”, line 63, in
File “game/events.rpy”, line 44, in getHint
AttributeError: ‘Person’ object has no attribute ‘objName’
— Full Traceback ————————————————————
Full traceback:
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\bootstrap.py”, line 277, in bootstrap
renpy.main.main()
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\main.py”, line 660, in main
run(restart)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\main.py”, line 146, in run
renpy.execution.run_context(True)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\execution.py”, line 938, in run_context
context.run()
File “game/script.rpyc”, line 36, in script call
File “game/mchouse.rpyc”, line 45, in script
File “/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python3.9/site-packages/future/utils/__init__.py”, line 441, in raise_
File “game/script.rpyc”, line 36, in script call
File “game/mchouse.rpyc”, line 45, in script
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\ast.py”, line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\python.py”, line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File “game/mchouse.rpy”, line 45, in
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\exports.py”, line 1537, in pause
rv = renpy.ui.interact(mouse=’pause’, type=’pause’, roll_forward=roll_forward, pause=delay, pause_modal=modal)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\ui.py”, line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 3810, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 582, in visit_all
d.visit_all(callback, seen)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 582, in visit_all
d.visit_all(callback, seen)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 582, in visit_all
d.visit_all(callback, seen)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\screen.py”, line 451, in visit_all
callback(self)
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\core.py”, line 3810, in
root_widget.visit_all(lambda i : i.per_interact())
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\screen.py”, line 462, in per_interact
self.update()
File “E:\NOVELS37b\MAD ADVENTURE\MadAdventure-0.2-pc\renpy\display\screen.py”, line 653, in update
self.screen.function(**self.scope)
File “game/events.rpy”, line 60, in execute
File “game/events.rpy”, line 60, in execute
File “game/events.rpy”, line 63, in execute
File “game/events.rpy”, line 63, in
File “game/events.rpy”, line 44, in getHint
AttributeError: ‘Person’ object has no attribute ‘objName’
Windows-10-10.0.22000 AMD64
Ren’Py 8.0.3.22090809
Mad Adventure 0.2
Sun Dec 18 10:05:47 2022