0.4.05: gallery, mini-game, bugfix
→ gallery: added a multitude of images, now to open them you need to use ⦵, which can be farmed by winning mini-games: chess, save the princess and collecting macrodata
→ Jo, Laura, Fiona and Ava: now they can go anal (trigger and images)
→ Laura and Jo masturbate (trigger and images)
→ a gallery option has been added to the quick menu
→ mini-game with macrodata (the very same ones collected by the workers from the show – severance), available from the phone or by asking Ava
→ added model gemini-2.0-flash
→ groq: added model llama-3.3-70b-versatile, deprecated llama-3.2-90b-vision-preview
→ added park locations
→ fixed bug with english context when adding a second character
→ koboldcpp updated to version 1.84.2
→ removed the button for activating 3d from the story section
→ apk: fixed voice selection for elevenlabs
→ fixed bug with the car, when the location did not change after the car
→ person and base passwords changed
for “save the princess” the most points are given – 40
for chess (losing is almost impossible) – 10
macrodata – random from 1 to 18
macrodata: the idea was spotted and swiped from the expanses of codepen
for everyone who hasn’t watched the series (severance) – I highly recommend it
0.3.97: speech elevenlabs, 3d lipsync demo
→ speech synthesis from elevenlabs (also on apk)
→ sandbox: demo of 3d characters with lipsync
→ when first opening the game, the language selection for ai is now set correctly
→ selection of cosmosrp-pro and chatgpt-4/4o models is open and no longer requires a game subscription (without person password)
→ updated list of starting models on the welcome screen and in settings (if there is no local model in the game folder)
3d:
one of those ideas that came almost immediately but was put on the back burner my knowledge in 3d is quite superficial and not enough to create a model myself, so I used the free very limited editor ready player me, models are boring without any hint of sexuality, but together with lipsync demonstrate what I want to do
plan: find a suitable 3d artist on the marketplace and order a character based on refs from the game (later we will decide who will be first)
approximate level of the model that I want
if u know something that can help – write ) the model should be compatible with ready player me + arkit, oculus blend shapes
with the 3d avatar, only speech synthesis from google and elevenlabs works so far,
fps locked at 45 frames
speech synthesis from elevenlabs in my brief view is top: a large selection of voices, trial, slightly cheaper than openai, and no worse in terms of level
the continuation of the story is still in development. unfortunately, plans have shifted somewhat (there were many important bug fixes). the new deadline for continuing the plot is the end of february to the beginning of march
0.3.92: bugfix, locations, eos
→ sandbox: when changing locations from the menu, characters comment on the movement. you can set a favorite/start location for each character
→ added bypass_eos setting
→ updated koboldcpp to version 1.82.4
→ updated help section (hoping it’s more user-friendly for new users)
→ fixed auto-save: the slider now also affects automatic dialog trimming. the recommended value is set to 18, and the maximum reduced to 40
→ fixed steam activation in the shower when selecting locations from the menu
→ fixed AI language selection in dark theme
→ winter theme extended until February 13
→ fixed “rescue the princess” minigame (my crooked hands forgot to close a parenthesis in the code, damn it)
→ sandbox response options setting now works correctly with generated answer variants (it was broken and worked the opposite way, hehe)
→ story: now, at the end of a short series dedicated to the communication part, if a character asks a question, the answer is not replaced with an ellipsis but is fully displayed with the note “the question remains hanging in the air.”
→ koboldcpp logs are now always trimmed to the last 360 lines
→ when opening the sandbox, the “what happened before” button now correctly appears only if the character’s history was saved
→ fixed the order of save/load slots
→ fixed dice flying off the table in DnD: now there is an option to re-roll
bypass_eos – use this if the local model outputs “EOS token triggered” too frequently and inappropriately
there was a bug with auto-save – a hardcoded value of 20, which when a higher value was set in settings (now also affects trimming), was simply ignored and saving did not work
0.3.86: phone, ai language, bugfix, mac
→ phone call mechanics in the sandbox. it’s for the storyline part, and in the sandbox it’s used for testing, adds a bit more immersion
→ added ai language selection (Français, Español, Português, Deutsch, Italiano, Українська, Slovenský, العربية, Türkçe, 한국어, ภาษาไทย, Polski, 日本語, Tiếng Việt, ქართული, Հայերեն)
→ fixed the die for dnd modes to a d20, added sound, and made some visual adjustments to the buttons
→ if a local model is selected, the game no longer requires a network connection
→ fixed version checks and password checks when offline; in some cases—especially on smartphones—they could cause the app to freeze
→ person and base passwords changed
ai language: this only affects the text from chatbots. because the system context is written in english, sometimes the characters may slip into english, but in the sandbox this happens much less often, and it’s easier to get them back into the chosen language
the phone mechanic is new and may be buggy on some models
mac: for now, without support for the local model—I’ll try to integrate it next week
on my friend’s macbook, everything launched without additional permissions, but it might not be the same for u.
the prblem: apple requires the app to be signed, and it costs an additional $100 per year for that (greedy). without a signature, u might need to grant extra permissions in the settings to run the application
0.3.80: local model + koboldcpp
→ integrated koboldcpp with local model*
→ desktop: added welcome screen with choice of local model or via api
→ in the sandbox added location selection (upper left corner)
→ updated failed Ava images
→ redesign of selection buttons
→ reworked path to one of the sexual scenes with Dina in the plot
→ now if koboldcpp is selected and koboldcpp-remote tab kobold in settings is open by default
→ minimum screen size in windowed mode increased from 640×360 to 900×500
→ improved bots determining location changes and arrival of second character. fixed work on local models via koboldcpp
→ maximum temperature value lowered to 1.4, recommended to 0.72
→ fixed a bug with version checking
→ in the storyline the earthquake animation has been corrected (and possibly some others)
→ replaced music in the narrative event with fiona in the shower
koboldcpp:
→ now upon closing the game processes koboldcpp and electron terminate correctly and do not remain in the task manager
→ fixed premature token generation termination (error eos token triggered! id:2)
→ parameters adjusted
→ fixed the behavior of suggestions and generated options
→ maximum response length reduced to 630 tokens, recommended value up to 190
→ added a button to shut down koboldcpp
→ added information about approximate system requirements on the start screen and in settings (if there are no models in the folder)
→ added custom triggers for stopping
*now for windows there will be three options: standard (with koboldcpp), -local (with local model) and -lite (without koboldcpp). for linux u will need to download the model separately and select it in settings (later I will figure out the configuration and make it the same as on windows with the folder resources/koboldcpp)
windows: koboldcpp with models is located in the folder resources/koboldcpp, all gguf models from this folder the game will load on the start screen and tab in settings
windows/linux: a model from any folder can be loaded from the settings tab by clicking on “select model”
the local model where I stopped – Gemma-2-Ataraxy-v4d-9B.i1-Q4_K_M – by feeling ~ level of chatgpt-3.5, a bit weak, but much better than cosmosrp handles triggers-emojis, I think it should work fine for most users
among the models I tested, the one that might be best suited for the game—but is more demanding—is ChatWaifu_v1.4-Q4_K_M-GGUF. (If there are no models in the resources/koboldcpp folder, it will display system requirements and a link on the main screen and in the settings)