V.3.6
-New Storyline, with several new Scenes
V.3.5
-New story, short part
-Added new characters
-new title screen image
Potential errors:
-memory is not being loaded correctly which may lead to several characters potentially having the placeholder sprites still.
-The Mobile Port might not work, let me know if it doesn’t I’ll see if I can make a working version.
V.3.4
–Fixed a memory loading issue which caused the game to be stuck in an infinite loading screen
-Fixed an issue which caused the game to crash on Freya sex scenes.
-Fixed an issue that removed the quest log.
V.3.3
-Fixed an issue where the game wouldn’t start due to missing Actor1.png
-If you wish to continue with 3.2. Go to another rpgmaker game or an older version. Copy img/characters/Actors1.png to you img/characters file.
V.3.2
–The Story continues.
-Added several new items.
-Adjusted the stats for Xana’s blackbook
-Adjusted several weapon stats
-Added new monster sprites
-general bugfixing.
-Changed the size of videos to fit the screen.
Note: 3.1 was only released on patreon. Basically the same stuff baring some small details.
Patreon Update:
I’ve made a patreon! If you want to help contribute to the project, just go here and help support! This could be the start of something beautiful.
v.3.0
– The Final secret has now been completed. Finish the puzzle and you’ll get a nice bonus along with a new slave.
– The story continues, head on home to start the next part.
– Implemented Changes of day. The changes are minimal and rely more on certain transfers but there are a few different events at certain parts of the day.
– Added a new spell
– New Scenes
Known Bugs:
– The Magic option is duplicated in the Menu
– Lighting transfers sometimes act erratically.
– If it is Night and you enter the academy, it will let you in. This was a mistake I realized after deployment and will be modified in the next update.
-One image is not properly formatted. Another mistake I just realized
v.2.5
–Touched up dialogue so that it’s more properly formatted
-Changed tilesets to reduce wall clipping.
-Reduced health of several enemies. As well modified a few stats so that combat is a little more fast pace.
-Gave most combat encounters backgrounds so that there is not a clear background during combat.
-Fixed events to reduce occasions of game breaks.
-Reduced travel options so to prevent sequence breaking.
-Icons have been added to several events to make them more visible.
-Party Members no longer show up behind the player.
-Added Objectives page: you can now track quests in your quest journal. Currently, it has the two quest of part 1/part 2 but none of the secret quest.
-Added Gallery area. To the left of the collections, once you beat part 1, interact with the mirror and get a gallery of all previous events in the game.
-Less sprites should be seen off the map.
-Less sprites should change into different sprites if you talk to them.
-Finished up the city secret. If you’ve already solved the puzzle, the path will lead you to another girl to ‘enslave.’
-Added in the final secret mission. You can solve it but, since there’s no girl yet, the quest will stop at a certain point.
-Added new map: The Academy of Light; a massive training structure where students go to become Templar knights. Currently populated with a few NPC’s with idle dialog and a few maps but if you want to see what’s coming up, then feel free too.
-Grammar fixes.
Ongoing Issues:
– IMPORTANT:Â If you use a skinsuit while you have another party member, it will place your character at the back of the formation. Still looking for a fix but, for now, you can use the Formation option to swap party spots.
-Unconfirmed but it may potentially be possible to get an alternate ending for kinzac even if you’ve already made a choice by interacting with certain events. It is recommended you move to the coffin soon after you have Kinzac.