v0.2
- 870 renders
- 31 animations
- New translations added: Italian, German, Portuguese, and Turkish
- Save compatibility support added
- A bunch of tiny fixes nobody knows about, but trust me, they’re there
This update gradually introduces daily household events, which are divided into simple and multi-stage ones.
You can now sneak into the girls’ rooms at night, with more developments to follow. There’s also a new scene featuring Lisa cooking, Lucy studying, and plenty of other stuff.
The shop is officially open, and you can finally head off to work without a care in the world.
I’ve also added a random choice mechanic, along with a way to gently persuade that randomness to work in your favor
v0.1
• Over **900 renders**
• **19 animations**
• Reworked stealth system
• UI fixes and improvements
• Spanish and French translations have been added
The size of the build has also been significantly reduced by lowering the output file size of the images. This allowed me to go from around 7 MB per image to about 1.5 MB. Personally, I couldn’t notice any difference in visual quality whatsoever.
A quick note about the casino:
I’ve tried several different ways of integrating the balance system, but the game still somehow manages to reset your winnings. For now, the working solution is this: collect your winnings, leave Bobby’s room, and save the game. This way, your balance should remain correct.
Slightly adjusted the dealer’s formula to maintain the game’s economic balance.
Please also note that the game doesn’t currently use active time-of-day management, so the corresponding button will remain inactive for now.
Rebuild Demo
For those who are curious: everything has been rebuilt from the ground up. Don’t forget that this is my first project of this kind, and while there were many things I liked about the previous builds, the story was a complete failure. I decided to do what should have been done from the very beginning — let Bobby actually be Bobby. In many ways, this is a revival of the very game that inspired me to start this project in the first place.
Some of the old content has been scrapped, while other parts have already been integrated or will be integrated into future updates. The most important thing I gained from my mistakes is a ton of experience and professional skills. Because of that, development is much smoother now, even if it’s slower than some of you would like. After all, I only have two hands, and I work on this project in my free time outside of my main job.
v0.2
- More than 700 renders and 5 animations
- 8 story scenes
- 4 weekly sandbox scenes
- Reworked prologue — I recommend starting the game again so the roles integrate properly
- Shop system added, a second shop, and sleep and work systems
- Many small code and UI fixes
v0.1 Hot fix
I’ve changed the code a little to improve performance, since I’m still a newbie at Ren’Py in general. This should help reduce freezes and lags.
v0.1 – Initial Release
- Prologue and introduction to sandbox
- Over 800 renders
- 11 Animations
mão tem para Android
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