v0.0.4 (Chapter 1 Beta)
0.0.3.11 ⟶ 0.0.4
This build contains the completed first floor of Chapter 1, which is around 8-10hrs of content. Chapter 1 will consist of five floors in total. Below are the full patch notes.
Companion Expansion
Every main companion received new content.
- New Special Training scenes for: Alisa, Aster, Bellona, Lavanya, Samantha
- Both Dominant and Submissive scenes available for training
- First Live2D animated scene added to the game — this will be the standard going forward
- New follow-up conversations for companions after events
- Around 120 new daily companion conversations added (casual/flirtatious interactions, increase Love or Lust, available once per day) — currently focused on the Prologue, with Chapter 1 conversations planned for future updates
New Conversations: Aster, Bellona, Lavanya, Samantha, Sol, Kaja, Albert, Caelion, Saoirse, Noll, Nezran
Expanded Chapter 1
The Veznian Forest has received a massive expansion, adding:
- Numerous new exploration events
- Multiple new lewd events
- New sub-areas and rare exploration routes
- New important story events
- Additional gathering locations and a fishing spot
- Recruit nodes
- Chaos Encounters
- Additional lore books and new Lexicon entries
Chapter 1 now contains significantly more optional exploration and replay value.
Kingdom & Camp Improvements
New Features
- Kingdom Upgrades menu, with an improved UI
- Recruitable Guardians from dungeon nodes
- Auto-Assign duties
- New camp locations
- Water gathering slider
Resource Changes
- Militia stats now contribute to Daily Food, Water, and Defense
- Order generation reworked to be more consistent throughout the game
Combat Overhaul
One of the largest updates since release.
New Systems
- Rupture mechanic for enemies
- Chaos Encounters
- Improved Morale system
- Chaos Shard progression
- Companion weapon specializations
Weapon & Style Changes
- Resolve / Tempo / Overcharge rename
- Weapon dice rebalancing and weight system improvements
- Accuracy penalties based on equipment weight
- Skill XP improvements
- Cooldown adjustments
Enemy Improvements
- Added Goblin abilities, Treant abilities, Boars, new forest enemies, and Chaos enemies
- Enemy AI, morale, resistances, and damage all improved
Crafting & Equipment
Expanded crafting with new progression, including:
- Special Weapons and multiple new unique weapons
- New rings
- Elemental Edge enchantments
- New crafting materials
- Terramancy lore book
- Additional unique weapon passives
- Rebalanced reforging
Character Progression
- Two new Eromancy talents
- Champion of Lust stat adjustments
- Improved elemental enchantments and passive abilities
- Better scaling for physical damage
- Healing changes
- Numerous balance changes across skills
UI Improvements
- Conversation Menu
- CG Gallery overhaul with completion tracking
- Buff descriptions and enemy debuff icons
- Enemy information panel
- Updated exploration UI
- Toggleable weapon display
- Improved militia UI
Visual Improvements
- Updated Main Character artwork
- Updated Bellona sprite
- 36 new generic Guardian sprites across multiple races and classes
- Better Live2D previews
Quality of Life
- Skip Prologue improvements
- Difficulty now saved per save file
- Caelion can heal the party at camp
- Better loading stability and improved save compatibility
- Special Training energy requirement adjustments
- Better gathering interface
- New Combat Style selection during New Game
Bug Fixes
Dozens of fixes, including:
- Save/loading improvements
- Combat stability and call stack optimization
- Relationship progression fixes
- Gallery and event progression fixes
- Live2D fixes
- Support ability and skill fixes
- UI fixes and general polish throughout the game
Overall
Compared to the previous public release, this update includes:
- Complete second Special Training routes for every companion
- ~120 new companion mini-conversations
- The first Live2D animations
- Major Chapter 1 expansion
- A substantial combat overhaul
- Expanded kingdom management
- New exploration systems, including Chaos Encounters
- Large UI and visual improvements
- Dozens of balance adjustments and bug fixes
v0.0.3.1.1
New Content
- Added Vezniel, a new area that introduces the foundation for the game’s exploration system.
- Added around 20,000 new words of content.
- Added 6 new CGs, including one with an optional futa variant.
- Added a new femboy scene.
Major Gameplay Changes
- The protagonist now specializes in One-Hand combat. Dual Wield, Two-Hand, and Archery are no longer available to the MC.
- Existing saves will receive One-Hand skill points based on previous weapon style levels.
- Aside from the plethora of changes; due to an internal name change, it’s advised to start from the beginning. Plenty of things, primarily weapons, are incompatible with post 0.0.3 builds.
- Weapon styles can now use all skills of that style regardless of weapon capability.
- Example: Dual Maces can use slashing and piercing skills, but will deal reduced damage based on their weapon potential.
- This change makes more loot usable.
- Added a new “Story” difficulty, which significantly lowers the overall challenge of the game.
New Features
- Added a CG Gallery, available after completing the Prologue.
- Added an Encyclopedia, also unlocked after the Prologue.
- Added a Smithy.
- Added a Keywords tab to the Skill menu.
Adult Content Options
- Added Futanization as a talent within the Eromancy tree.
- Added the option to disable Femboy and Futanari content in the Adult Content settings.
- The CG Gallery now automatically labels scenes as “Preference Disabled” when relevant content is turned off.
Quality of Life Improvements
- Added the option to skip the Prologue after completing it once.
- Skipping the Prologue starts the player with a pre-determined profile based on good or evil alignment.
- Chapter 1 must still be entered from a completed save first.
- Added numerous new tooltips and information displays throughout the game.
- Updated the speed of the mental dialogue effect.
- Updated multiple character sprites.
Combat & Balance Changes
- Removed Axes, Daggers, and Polearms.
- Updated core stat gains from skill usage:
- Damaging skills grant 3 stat XP
- Non-damaging skills grant 6 stat XP
- Stat gains are determined by the skill’s core stat tag
- Updated DEX-tagged damaging skills to use the higher of STR or DEX.
- Updated Energy reduction tiers for skills to 3 / 6 / 9.
- Updated Oiled:
- Energy reduction increased to 5 / 10 / 15
- Duration: 2 turns
- Updated Wet:
- Energy reduction: 2 / 4 / 6
- Duration: 5 turns
- Updated Water Wave:
- Now targets the entire enemy team
- Water Enhance value set to 5
- Updated Icy Grasp and Water Bolt.
- Updated Bloody Cross (Level 3).
- Improved skill performance, including fixing frame drops caused by Water Wave.
- Terramancy was removed from Alisa. This was a temporary solution that is no longer needed.
- Fancy Footwork now generates 5 Threat and costs 0 AP.
- Skilled Hands costs 0 AP.
- All elemental “call” skills cost 0 AP.
- Lightning Surge costs 0 AP
- Conduction Conversion costs 0 AP
- Refreshing Current costs 0 AP
- Aqua Shield costs 0 AP
- Reckless Frenzy costs 0 AP
- Stay Vigilant costs 0 AP
- Hidden Reserves costs 0 AP
- Glorious Destruction costs 0 AP
- Desperate Measure costs 0 AP
- Bloodhound costs 0 AP
- Riposte doesn’t stay between encounters.
- Sunder Armor deals additional damage based on your total weight if you aren’t wielding a shield.
Updated Auto-Resolve Combat:
- Only activates when your party’s power is significantly higher than the enemy team.
- This is very easy to achieve on Story difficulty
Fixed plenty of bugs and grammatical issues.