Download Coffee Story Mod Apk + Free PC Windows, Mac, Android
Coffee Story Download Game Final Walkthrough + Inc Patch Latest Version – A lewd dreamworld filled with strange monsters and surreal situations.
Developer: unnie Pixiv – SubscribeStar – Patreon – itch
Censored: No
Version: 20260608v6
OS: Windows
Language: English
Length: 12 hours
Genre: Adult, 2D Game, Animated, Female Protagonist, Male Protagonist, Ahegao, Corruption, Futa/Trans, Multiple Penetration, Pregnancy, Rape, Tentacles, Transformation, Trap, Monster Girl, Monster, Horror, Puzzle, Adventure, Internal view
Description Game
A lewd dreamworld filled with strange monsters and surreal situations.
Changes within dreams slowly seep into reality, altering and warping the main characters and the world at large.
Our hapless protagonist wakes from a strange dream to find himself gradually transforming into a mysterious girl he met in that same dream.
To avoid the changes becoming permanent, he assumes a fake identity, blending in as a new girl at school while searching for a way to undo these changes.
Leaning on his friends Yuri, Kari, and Nanami for support, uncovers their own tangled relationships with reality and the dream world. Yuri suffers from perpetual nightmares and believes his presence in her dreams might provide rare moments of peace. Nanami sees the dream world as a fantastical escape from the hardships of her life. Kari hides a dark fractured psyche…
Forced male to female transformation of the MC
Inspired by Yume Nikki, .flow, LSD Dream Emulator and some others.
Screenshots and Gameplay










Version 20260608v2
Story
- Reiko, Sora, Jun and Miki now appear on campus starting from Morning
- Requires meeting them through the story (see last update)
- The location is randomly selected from a pool each period
- Miki always appears at the entrance and tells you where everyone is
- The other three have 5-6 looping conversation
- 1 conversation per day, for each.
- After completing all conversation for the first time, Jun will tell you where Nanami’s friends are located on subsequent conversations.
- No reward mechanic implemented for Sora and Reiko yet. (Sora needs Kari’s quest to be implemented first and Reiko needs the Occult Club implemented) ~900 lines of dialogue
Lectures
- In the morning you attend class.
- You then get an option to either pay attention at the cost of 40 stamina and will/mind gain or to doze off to restore stamina.
- Currently, only 6 are available. More to come.
- These lectures happen irrespectively whether the player views them, and are reshuffled when the list is exhausted.
- Most of them are thematically relevant for world building or adjacent the plot. Some are red herrings.
- These are mostly pseudo science or scifi. Some are actually real.
- ~dialogue 250 lines, though they are lengthier.
Notable Bugs and Changes
- Conversation with Kari at breakfast doesn’t use up that day’s conversation now.
- Added a couple more arm positions to dialogue portraits for variety
- Stamina now shows the value that’s going up or down with interactables
- Changed what not eating does: Neglecting thirst or hunger till it’s red halves Stamina gain; Neglecting both prevents Stamina gain. In waking world only.
- Previously thirst and hunger did absolutely nothing due to a bug. Didn’t stop everyone from complaining about them though.
- Certain interactable no longer need you to move away in order to interact with them again. There is a 0.5 – 1 second cool down timer instead.
- It’s not possible to lose consciousness now. You have to interact with the bed to end the day.
- The water fountain by the bathrooms now lets you replenish thirst.
- Added pastel irises as an option to the dream mirror
- Going to the cafeteria with Kari now uses 20 Stamina instead of Mind. You get 1 of each orb for going.
- Hunger and Thirst now jitter when they affect stamina outcome
Mechanics
- Stamina now plays a bigger role.
- Interacting with named NPCs at school costs 10 stamina. The main cast is currently exempt from this.
- If stamina drops to 0, MC wakes up at the nurse’s office with 21 stamina and the time period advances.
- You can also rest there to recover 30 stamina and a bit of health at any point before dusk. This also advances the period.
- You can advance time at the classroom desk at dawn and the afternoon. Basically, works same as before. In the morning you attend class instead.
- Saving manually doesn’t pass time now. Just costs 5 Stamina.
- Some interactables have been adjusted to use Stamina.
- There’s now second floor at the school. It’s mostly unfinished at the moment but some of characters can spawn there.
- You can now go to the cafeteria and the locker room.
- Some tweaks to the harbinger animation.
- Changed centaur behind while facing the front to look more top-down.
- Fixed crash when interacting with Harbinger or Harlequins while wearing an outfit with linked pieces.
- Added 3 more autosaves
- Fixed issue with wrong eye colors (Jessica, Red Ghost; might not work with old saves)
- Crash when trying to start Yuri’s cat quest when she isn’t around
Version 20260430v2
Story
- – New cast of characters. These are secondary to the main cast and won’t be as prevalent.
- – Delinquents introduction. Triggered by walking through the courtyard after the Sleepover event.
- – Chuuni first contact. Triggers when passing the adjacent classroom, after Dreaming with Rin event.(The one that enables CatCat Cafe).
- – Assuming Sleepover and Dreaming with Rin are cleared, old saves should trigger them as well.
- – At hair length 7 there’s a story event that introduces the hair salon. Will need to sleep if hair is at 7 or 8 already.
- – ~650 lines of dialogue
Gameplay
- – Added a toggle shoes button. It still needs the outfit to actually have shoes, while in slot 2 or 3. Still wondering how to best handle that.
- – Changed clothing dummy background to dither, in order to improve visibility of darker outfits.
- – Added 5 new hairstyles. Available at the hair salon in the mall.
- – Added 2 ponytails as hair lengths. Available at the hair salon in the mall, when hair length is 7 and 8.
- – At the salon, you can cut hair down in length, change hairstyle, and recolor base and shadows.
- – Any changes at the salon change dream hair too.
- – Salon GUI has full mouse and keyboard support. You can drag the window around too.
- – Hair now grows in length every 7 days.
- – Dream hair now resets to real hair upon waking up. If dream hair is longer than real hair, real hair goes up 1 stage in length immediately.
- – Some sprite adjustments to hair, eye and breast sizes. Don’t panic if something looks different.
—Important Bug—
Only load old version save files from the title screen. The load system doesn’t account for newly added variables(flags). These flags retains their value when you load a save that doesn’t have them. Example: You start freeplay mode, then load an old story mode save. The old story save will immediately give access to the hair salon, because that flag does not exist on the old save and it just copies the flag from freeplay. This makes the story event unavailable. It’s not that critical, but I’m sure some of you will do this. I have not figured out a solution to foolproof this without introducing a massive amount of save bloat. To clarify, if you load an old version save from the title screen, and then save the game, it’s now a proper up-to-date save.
Version 20260323v5
Pregnancy is back. In the waking world. Seeing as how the story caught up with pregnancy now, some of the mechanics have been revised and restored or new ones added. It’s a challenge to come up with a system that’s both narrative cohesive and respects player agency, but I think I’ve worked something out that I don’t entirely hate. As a result pregnancy is now more prevalent, with some caveats. Note that no reactions in the waking world exist at this moment, outside the main story. That might be the next update.
There now exists a persistent array that tracks pregnancy data when awake. It’s excluded from most interactions in the dream world. Normally, it’s empty and does absolutely nothing. However, if something’s in it, every morning that data’s counter goes down and once at 0, the pregnancy stage goes up. Birth currently only occurs at the start of a dream, after which MC wakes up. And one more place. By default every stage has a counter of 3. Real pregnancy functions the same way as other transformations do: if something were to increases the stage in a dream, in the real world this would only set the current stage counter to 0. There are 11 pregnancy stages, each being roughly a month equivalent.
There is also a “limiter” now. This exists for story purposes. Basically, it limits how far a story initiated pregnancy can progress at any given moment. (i.e it would be rather silly for MC to have morning sickness while overdue.) It’s uncapped for freeform variants as there are no unique interactions yet.
Story pregnancy completely overrides freeform content, and treats it as non canon. Realistically, it will have its own route at some point, but this is the immediate solution.
Pregnancy Caveats
- The Fertility Crest(festival of life) is what facilitates this functionality. At the moment, there is no way of removing it once acquired.
- It works with Banshees (and some creativity) to simulate a stage 1 to full term progression, and with instant variants (i.e harlequins)
- Harlequins themselves now count as parasites and are persistent in dreams by default.
- They’ll grow a bit and then have a 50% chance to be born at the start of a dream.
- Venus Parasite makes all other dream pregnancies (i.e ghosts) persistent as well, but in dreams only. Fertility Crest has priority.
- Removing Venus removes the pregnancy on the next dream. Though you might find it difficult if unprepared for a very simple reason.
- Festival baby requires hip size 7 or 8, for the animation to end successfully.
Story
- Continuation of Kari’s route.
- Ends at Yuri stating she’ll visit MC. ~450 dialogue lines
- Added Kari’s beach conversation and Yuri’s park conversation. ~150 dialogue lines; with this every girl now has an area specific conversation
Other Notable Changes
- Added Festival of Life birth animation variant.
- Changed front and back view arm movement while walking to be more feminine for MC. Running uses the legacy version. Let me know if this looks off and needs tweaking.
- Added 3 more eye shapes.
- Added a surprise to time warps. Progress the story to find out what it does, though you don’t need to.
- Added a special effect for Nanami’s pills
- Added a new way of getting C-GAMMA
- Fertility crest only appears underneath clothing. And occasionally over clothing every ~minute.
- Slight tweaks to birth animations (10 months’ are a little larger than 9)
- Made some changes to side view walking animation with large bellies.
- Changed dress hemline for side view pregnancy pose. I think it’s slightly better now. Still work in progress.
Notable Bugfixes
- fixed floor item duplication when loading game from Home. upon loading, the game will check the save file’s game version and remove any duplicated plushies. Any regular items I guess can stay duplicated.
- plushies placed into storage are now accessible
- large items in storage are now properly scaled to the rest of the grid
- Fixed clothes that take up multiple cells disappearing when placed into an unavailable slot with the keyboard.
- Hid meta objects from the Woods Lab map.
- Decontamination room and c-alpha don’t restore body sizes to ones before merging with the Squidrabbit, if no Squidrabbit transformation is present.
- Lab scanner doesn’t restrict regular pregnancies now.
- Fixed mall crash if changing room was accessed prior to ending Kari’s dress up event. You can’t go in now. This is because the wardrobe gets overwritten during the event, so anything you’d buy prior would be gone.
- Decontamination and c-alpha now remove pregnancy only if the player was male prior to Squidrabbit merge.
- Fixed visual glitch when talking to NPCs from the side, when they had an isometric view face in the conversation. I don’t even know how to explain, but something somewhere was fixed.
- Fixed Kari’s smalltalk crash when randoming the 29th conversation (there are 28)
- Fixed crash when talking to Kari immediately after Yuri comments MC’s cleavage.
Version: 202603302v6
Inventory & Apparel
- -New grid based inventory for clothes held, worn and wardrobe storage.
- -Full mouse support to drag around items between grid and slots; keyboard is a bit clunky, but still better than what it used to be.
- -You can freely arrange worn clothes even outside the wardrobe. Note that most legacy outfit take up most of the slots even if they’re made out of many pieces.
- -Clothing inventory doesn’t disappear between dream states. So you can now carry over whatever clothes you find.
- -Clothes and Outfits in the wardrobe are not used up when dressing up. You are essentially copying them on your character. Even if you lose them, the original won’t disappear from the wardrobe, unless manually removed.
- -Only bought pieces, or ones acquired through story events will appear in the wardrobe. Though you can still save whatever you’re wearing as an outfit.
- -There are 200 inventory slots in the wardrobe, but if there’s no space left any newly added piece gets discarded.
- -Outfits are now labeled with names (purpose they serve)
- -If there’s a location or event that calls for appropriate clothing, the game will attempt use what’s saved in the outfit. (i.e swimsuit at the beach)
- -If no appropriate clothing is found, the game will use the default dress. “Appropriate” is a loose definition at the moment. It just checks if there’s a top and a bottom. I’ll add more decency checks and consequences later.
- -Some outfit slots unlock with story progression. Freeplay doesn’t have that restriction.
- -Going to school now automatically changes to uniform at the exit.
- -Going anywhere else will attempt to use Casual 1 or Casual 2.
- -Added quick dress options for every outfit.
- -Shoes only appear if an item is placed in placed in layer 3 and that item has shoes. It’s a little clunky since there is no dedicated slot for shoes.
- -The clothing store at the mall has been expanded with various clothing options.
- -Clothing colors and some clothes change every time you visit the mall.
MC Appearance Commentary
- -Yuri now tracks hip size and comments on changes.
- -It works the same as with breast size: When MC’s size goes up, initiating freeform dialogue will trigger a one time conversation instead.
- -If a size goes down, she acknowledges it, and tracking resets to current size.
- -This happens only at the School, when the characters are free and no story event is happening.
- -Breasts take priority on deciding what she’ll talks about.
- -Note that both male and female route start with hips 2, so there’s no commentary for stage 1 or stage 0.
- ~300 lines of dialogue
Adjustments
- -Yuri now gives 1200 credits per cat, to help with buying clothes.
- -Nanami’s toys could spawn out of bounds. Fixed. happened a lot in the mall and street.
- -Fixed item left on floor appearing in other loaded games.
Version: 20251229v5
Quests
- After the Dream Home introduction, Kari, Yuri and Nanami will start appearing in the waking world on weekends.
- They disappear after you interact with them and leave the area. They also don’t spawn after sunset.
- Talk to them to get a “quest”.
- Yuri wants photos of cats.
- Nanami needs help finding “friends”.
- Kari’s quest is still in development. Ignore her for now.
- These are interaction points that spawn in various locations, randomly every day.
- Two cats spawn at a random location every day, and once one of them is interacted with, another one spawns in a different area. All cats despawn at the end of the day.
- Yuri will give you money for each cat.
- One “friend” spawns at a random location every day. If there’s more than 4 a random one despawns.
- Nanami will give you her sleeping pills for each friend.
- There are further nuances (i.e Nanami’s “friends” spawn at random coordinates, that don’t touch any collision blocks, while Yuri’s cats spawn in preset locations) ~400 dialogue lines total
Freeform Dialogue
- Added Yuri and Nanami beach specific dialogue. ~300 dialogue lines total
MC Appearance Commentary
- Yuri now tracks your breasts size and comments on changes. Hips sizes and other girls aren’t implemented yet.
- When MC’s size goes up, initiating freeform dialogue will trigger a one time conversation instead.
- If a size goes down, she acknowledges it, and tracking resets to current size.
- This happens only at the School, when the characters are free and no story event is happening. ~200 dialogue line
Simple Conversations
- Added simple conversations to Kari.
- There are 28 conversations at ~7 lines each. Think of it as small talk.
- Accessed by picking the first dialogue option in freeform. Randomly picks one. I was planning to have 100 for each character, but it turns out writing generic, universally applicable dialogue in bulk is very hard. I’d like some feedback to see if this is worth the effort.
Story
- Rewrote the conversation with Kari post Rika/Rin encounter. It now expedites some events. Don’t miss it.
- Previous “awkward” Kari conversation will be moved to the male route, which isn’t available yet.
- Unfortunately, it means you will have to redo the Manor event. The game will check if your save is from an older version and reset the necessary flags if it is.
- Finding Yuri now takes precedence over exploring with Kari, if you haven’t found her yet. (Kari’s won’t appear in Manor until Yuri is found.)
- Please stop reporting missing ghosts as bugs. They don’t appear until you find Yuri, which has been move from the basement. Not that anyone reads these.
Various
- The beach is now a re- visitable location, after the first trip.
- You can now place items on the floor at home and they won’t disappear. Reminder that there is storage cupboard downstairs as well.
- Added one new eye shape variant. Can be selected at the haircut dream with Rin.
- Fixed squidrabbit ears in one of the dialogue portraits. Can’t believe this was an issue for so long.
- Changed Rin’s color shader at certain points in the story.
- Freeform dialogue lines that advance the plot now have a * next to them.
- Story dialogue that lock you out of other routes will warn you with ** next to them. (Currently only used once, as only Kari’s route is accessible)
- Decisions that lock you out of freeform content permanently due to route specific content will be marked with *** (Currently not used at all)
- Updated the FAQ at the computer desk to reflect the above.
- Clicking interactable options won’t send the PC to where the mouse was if the interaction ends. Also when loading game with a mouse.
- Freeplay starting money x10
- When you talk to Yuri, Kari or Nanami at school, the others don’t disappear now, but their dialogue option is locked off.
How To Install Game Coffee Story
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Windows: MEGA – MEDIAFIRE – PIXELDRAIN – GOFILE
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