Download Fantasy Manager Mod Apk + Free PC Windows, Mac, Android
Fantasy Manager Download Game Final Walkthrough + Inc Patch Latest Version – is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions.
Developer: Horologist Itch.io – Discord
Censored: No
Version: 0.9.5.4
OS: Windows, Linux, Mac
Language: English
Store: Itch.io
Genre: Adult, AI CG, 2DCG, Management, Fantasy, Simulator, Prostitution, Monster Girl, Monster, Slave, RPG, Trainer, Vaginal Sex, Anal Sex, Group Sex, Oral sex, Bdsm, Multiple protagonist, Male protagonist, Female protagonist, Gay, Lesbian, Ahegao
Description Game
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect.
Highly moddable. Add your own characters, events, items, and more.
Screenshots and Gameplay










Update 0.9.5.4
— Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function
— Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)
— Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials
— Interactions now depend on the Manager, and you can only do 2 + Manager level per day
— Fixed test items
— Fixed some events not awarding money
— Fixed double skill thresholds for events
— Fixed image display in events when modded images are above 1920×1080
— Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code
— Removed Arena and Academy from green buildings
— Fixed manage perks not being applied to workers in some instances
— Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks
— Rebalance: Money will scale slower, and the free drinks offered to “failed” patrons will be a bit cheaper
— Failure is now equal to Roll – Effective skill (So highly skilled workers will pay less, or 0 when they fail)
— Rebalance: Building level will affect gains & losses to a greater extent
— Added a folder with documents to help modding, and templates to create your own
— Rebalance: Energy costs are higher to limit the stories a worker can do per day per level
— Rebalance: Daily stories limited to 1 + Building Level or Reputation/200
— Split Mediocre result consequences to be more difficult
— Added Synergy professions, they modify other professions in the building
— Added Essential and bonus professions, they apply an bonus or penalties to the building’s daily earnings
— Modding support for events targetting only one profession, or a list of workers
— Modding support for events targetting only buildings with workers with a skill > X
— Modding support for events removing traits
— Modding support for daily stories adding/removing traits with a chance
— Modding support added for multiple choice event (with multiple images as a result)
— Equipable items now stack
— Small story added to the academy
— A Personal Training system through interactions has been added
Unlock through the Academy story, or skip the story buying an item
— Added a toggle for Auto-rest with customizable thresholds, it now also works for HP
— Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest
— Improvements made to performance through handling cache and reduced internal logging
— Fixed saving & loading with different steps of the academy and arena
— Added Modding support for rest and academy stories
— Reviewed texts and added some variety to events
— Changed recruited workers desired comfort to 4
— Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment
— Comfort -1 added to daily energy regeneration
— Comfort bonus is doubled when resting
— Trait earnings impact has been mitigated
— Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy
— Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.
— Removed the libido bonus from the skill calculation in worker details
— Added daily stories to all professions, some of which remove libido and have a “spicier” narrative
— Extended Yvara Story
Update 0.9.5.3
-> F95 specific – I removed the Devkit because people were downloading malware from a Vikingfile pop up and asking me about it.
Please find the devkit both in Itch.io and Github if you want to see its contents and the script functionalities.
— Reviewed Interactions UI and clarified Interaction categories & progress
— Decreased interaction count requisite to progress to 1 (from 3)
— Reviewed Worker details UI
— Increased the font of Daily Report details by 6 points
— Increased the Daily report font by 2 points
— Increased the font for many elements in Worker details
— Reviewed Storage & Shop UI (Multiple changes)
— Moved Storage button to Tavern
— New panels with info upon first landing on a screen (can be turned off)
— Added thousand separator format to Money
— Removed the Aa button, instead, some smaller fonts have been increased in size
— Reviewed all events text & writing (WIP)
— Reviewed some of the recruitment events
— Reviewed trait attributions
— Improved governor’s main quest “revenge” cutscene and mechanic
— Added new filters for events based on workers, traits, and player gender
— Added new story filter using traits prerequisites
— Traits will no longer generate tips, they will help or hinder workers on certain tasks ¡lookout for the messages!
— Added trait-specific interactions
— Balanced Violet’s special interaction
— Added a penalty to non-sex skills with max libido
— Events, and recruitment events show character specific images
— Improved the main quest flow, and balanced events frequence
— Reworked Rebelliousness-related traits
— Fixed a bug where a trait would apply itself multiple times
— Fixed a bug where negative money could be solved with an interaction
— Removed some event recruitment options that stated using a skill when no skills were available
— Added an option to scroll in worker details skills for future proofing (in case people add skills)
— Added a viewport to scroll within report details, to fit descriptions, rolls, and loot in one smaller screen
— Added images for some items
— Reviewed the balance for some gift items, and added a couple others
— Added some items and reviewed prices including Wakeful Powder
— Added more content to the VN style side-adventure with Yvara
— Added 3 workers: Moss (Male monster worker for capture), Holly (Female Unique + Template) & Aelis (Unique)
Aelis was done by a Discord community member, but the style is so similar I included it in the release with their permission. (Thank you!)
Worker files are kept separate in case any users want to “opt out” just search for Aelis and delete (but do give it a go! she looks great).
Update 0.9.5
— Fixed some interactions that were not available through the normal menu appearing in “Take a Walk”
— Fixed an image for the dealer stories in Casino
— Added a gender filter for “Buy Servants”
— Improved the Buy Servants UI
— Changed the map
— Added guy, the default male character with basic pictures to act as fallback and non-unique worker
— Added the Academy, a new building you do not own, but can send your workers to
— Added a Crafting “mini-game” within the Academy
— Added the Arena, another building you do not own, but can send your workers to
— Added a Special combat “mini-game” within the arena
— Added a Character sheet for the manager with skills and progression through the game
— Added an option to filter workers by gender, choose to get only male, only female, or both
— Added a 5 difficulty options, Story, Easy, Normal, Hard and Nightmare. Normal is a bit harder that the previous version.
— Added an option for workers to automatically re-stock energy & health potions
— Added an option for workers to auto-optimize their gear based on their job
— Added a display of worker’s current job in their inventory
— Added current job information in worker details – more details
— Reviewed the inventory menu so that you can buy, sell or transfer with just one click
— Decreased loot chance from Adventurer’s jobs
— Decreased the bonus success chance for daily events in normal and above difficulties
— Fixed (hopefully) an issue with saving in Mac version
Update v0.9.4.9b
— Added an auto-consumption system:
Some items will be consumed when entering a worker’s inventory
On a new day, workers with energy or health potions in their inventory will drink them if they are further than 5 from max or under 5
— Re-designed interaction system. All 3 categories will have 3 different endings with a special trait for the worker with different benefits
— Amongst the interaction options, a system has been implemented to sell slaves for profit after training them with Discipline interactions
— Roughly 15 – 20 images per worker were created for this system
— Added a filter in the storage, and a widget to see the worker’s stats and skills in their inventory.
— Improved the background for the governor events
— New worker added: Lotus, this is a monster worker depicting a futanari succubus. Capture it through monster capture job (Thanks to my partner for the work while I was swamped with interaction system)
Update 0.9.4.2
— Improved system’s level up calculation and skill use count
— Improved Trait stats application
— Simplified the skills code for faster training / loadint times
— Added order to worker details skills list
— Added limit to workers health / energy potion button if they are already at max
— Fixed Elves scarcity in the market
— Added a new worker, intended to be the only non-unique worker at first, but…
(….most people want non-unique variety, so it just joins the roster, and will replace aspen images showing when no images are found for female workers)
Update v0.9.4.1
— Rebalanced and decreased the effects of rebelliousness positive and negative traits.
— Solved an issue where the first time after loading a save, workers would not be found in “Manage Buildings” screen
— Solved Interaction flag saving and restoration on loading a save
— Decreased the maximum damage dealt to adventurers in normal missions
— Improved the filters from Manage Workers and Daily report
— Improved the visualization of workers by ordering them by Building > Profession > Skill rank
— Improved Items display by adding toggle to Alphabetical Order.
— Added a condition to cut item names when they are too long and present them in the center box
— Added a search bar to shops and inventory screens
— Added trait effects to their descriptions
— Fixed a couple of Rose Images & added new ones for monster taming
— Servants now all demand comfort 1 and base Uniques demand comfort 5
v0.9.4.0.1
— Fixed procedural workers taking traits from random races (could cause human pictures with goblin race)
— Fixed a bug where manage buildings screen would forget max worker limits
v0.9.4
Requires a new save. If you need to skip content, you can use test items from the shop to cheat and catch up.
For an absolute Clean slate you can erase Brothel Manager from AppData\Roaming\RenPy\
New AppData folder is AppData\Roaming\RenPy\FantasyManager
THE SAVES:
— Fixed them for days. I hope I managed… details below.
How To Install Game Fantasy Manager
- Extract
- Play the game
Fantasy Manager Free Download
DOWNLOAD
Win/Linux: GOFILE – GDRIVE – MEDIAFIRE – PIXELDRAIN
Mac: GOFILE – GDRIVE – MEDIAFIRE – PIXELDRAIN
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