Download Fantasy Manager Mod Apk + Free PC Windows, Mac, Android
Fantasy Manager Download Game Final Walkthrough + Inc Patch Latest Version – is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions.
Developer: Horologist Itch.io – Discord
Censored: No
Version: 0.9.6
OS: Windows, Linux, Mac
Language: English
Store: Itch.io
Genre: Adult, AI CG, 2DCG, Management, Fantasy, Simulator, Prostitution, Monster Girl, Monster, Slave, RPG, Trainer, Vaginal Sex, Anal Sex, Group Sex, Oral sex, Bdsm, Multiple protagonist, Male protagonist, Female protagonist, Gay, Lesbian, Ahegao
Description Game
Fantasy Manager is a management sim where you run businesses, recruit colorful characters, and build your empire through charm, coin, and questionable decisions. Inspired by Whoremaster and SlaveMaker, expanded with male fanservice and a SFW option for those who just want the management aspect.
Highly moddable. Add your own characters, events, items, and more.
Screenshots and Gameplay










v0.9.6
— Added a complete Lanista storyline, with male/female variants, gifts, wagers, debt/favor progression, Arena unlocks and three endings
— Added post-arc conversations and events for the Lanista, plus new Dominion follow-up events for Yvara
— Added Gay and Lesbian traits, with Off / On / Force settings and matching story and image rules
— Added 45 Gay/Lesbian daily-story variants
— Added three unlockable Arena professions: Pin-up Barbarians, Oil & Chains and The Spectacle
— Added bulk inventory selling: sell a stack, all filtered items, or duplicate copies
— Added Repeat Last Interaction and profession previews with skills, building bonuses and estimated success chance
— Added Backspace screen closing and Ctrl+Left/Right worker and report navigation
— Added Smart Advance options to process 3 or 7 days at once, pausing for events and automatically resuming afterward
— Added a combined summary and complete Daily Report history for every day processed through Smart Advance
— Added Batch Worker Management, allowing filtered groups of workers to be assigned, moved, rested or unassigned together
— Added saved assignment presets that can be applied, replaced or deleted
— Added building Auto-fill, assigning the strongest available workers to matching empty jobs
— Added building-specific Skill Policies, with services configurable separately for male workers, female workers or both
— Added specialization bonuses for buildings that restrict services, granting extra focus to the corresponding workers
— Added Missed Service Requests: customers may reserve a worker for an unavailable service, consuming one of that worker’s daily stories without generating income
— Added a Worker History journal to profiles, preserving up to 100 days of work, stat and skill progress, level-ups, trait changes and significant event decisions
— Added worker favorites and roster sorting by favorites, energy, health, joy or rebelliousness
— Added optional potion confirmation
— Added complete three-stage personal story arcs for 18 unique workers and the four named monsters: Amanita, Moss, Lotus and Nuphar
— Added character-event progression gates, delayed follow-ups, cooldowns and global pacing to prevent personal stories from crowding daily events
— Added themed names and individual stat, skill and trait variation for procedurally captured monsters
— Improved the Workers and Daily Report screens with portraits, clearer status bars, filters and progression badges
— Improved Batch Worker Management and preset screens with clearer Building/Job columns, proper checkboxes and safer controls
— Improved BGM playback and recovery, and added UI, day-transition and event outcome sounds
— Improved generic worker descriptions, recruitment text and several event outcomes
— Improved high-libido daily stories by lowering their requirement from 20 to 15 and making the high-libido work penalty visible
— Improved Manager event reduction so it is calculated per building and displays the current chance; stories, quests and character events are unaffected
— Improved shop progression with separate price tiers: Basic up to $200, Adventurer’s Market from $201 to $500, and Elite Emporium above $500
— Improved Daily Report history so building names, worker context and selected images remain accurate even after later changes
— Improved profession previews so estimated success reflects worker gender, building policies and the same rules used by actual daily work
— Improved SFW filtering across buildings, events and Daily Reports
— Improved Monster Taming so named monsters can be captured once, while Goblins, Orcs, Demons and Slimes remain repeatable procedural captures
— Fixed long-term navigation and save issues caused by leaked Ren’Py call-stack frames
— Fixed event selection, cooldown, one-shot and probability issues that could block, repeat or double-roll events
— Fixed temporary worker effects, Governor sabotage recovery, recruitment filters, unique-worker traits and health/energy caps
— Fixed button backgrounds that could crash interactions on Android
— Fixed archived Daily Report images changing whenever reports were reopened
— Fixed authored personal events losing their original worker when recorded in report history
— Fixed generic Recruitment recycling named stock workers; authored recruits now appear once before fresh procedural candidates take over
— Fixed the Binding Gem (Objective 12) being potentially unobtainable, and added a Journal fallback to acquire it
— Improved Academy training with per-course Focused or Flexible curricula, allowing a directed 7/3 skill split without increasing total daily training
— Improved large Daily Reports and Smart Advance performance with 50-entry pages and lightweight report archiving
— Fixed Auto-rest staffing reservations so resting workers keep their former role slot, full roles cannot overfill on return, and moving or unassigning clears stale reservations
— Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
— Added Franchise Holdings: remote Hospitality, Workshop, Arena School and Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression (Should help with games with too many workers)
— Improved Arena and Laboratory worker selection with remembered choices, skill-based sorting, search and pagination
— Added Franchise Holdings: remote Hospitality, Workshop, Arena School and SFW-gated Pleasure House businesses with aggregate income, rotating skill practice, staff management and save-safe progression. These are buildings which take les load but Will help increment your emporium.
— Added relationship daily stories: ~300 new stories across every profession, unlocked by high Romance, Friendship or Rebelliousness and by the level-5 bond outcomes (Loves you, Best Friends, Harem Member, House Servant), with the Daily Report showing what unlocked each one
— Added Kar and Kara: the Lanista’s sibling counterparts, unique gladiator workers recruitable through special events once the Arena’s debt financing is unlocked
— Added success-chance ranking to event worker selection, listing candidates best-first with their real odds
— Added the Master’s Elixir: a one-time special brew in the Academy laboratory (requires the alchemist pass and the library quest) that grants +1 Manager Level through the usual hint-based crafting, with a victory panel; failed attempts can be retried after the cooldown
— Added a one-time +1 Manager Level award, with a victory panel, the first time one of your gladiators earns the Arena Champion crown (5 special-match victories)
— Reinforced Save Safety
— Added info on Daily report skill up widget (ex: +1 agi vs +1 skill)
— Improved Force Gay / Les function, workers not created for gay / les oriented image folders will prioritize homo images.
— Added Save deletion button
— Improved repeat interaction functionality (Saves last interaction per worker)
— Improved Yvara’s dialogue use of space
— Improved Varro, Varra and Yvara’s post-arc dialogues
— Adventurer’s Guild loot: Some relationship stories can now award items or captures
— Rest images: Fixed fallback chain
— Corrected some images for Florian and Violet
— Fixed nº of potions crafted at the Alchemy Laboratory
— Event choices: Fixed locked choices and their requirement text appearing off-center.
— Stock Potions: Fixed potion quantities cycling in the wrong order, now it’s: Off → x1 → x2 → x3 → x4 → x5.
— Event timing: Fixed Manage Building navigation allowing an unintended Next Day activation
— Fixed Reforming trait assigned randomly, and a couple missing descriptions
— Fixed weird keyboard navigation interactions which removed the UI
— Corrected a desync with Yvara’s dialogue
Update 0.9.5.4
— Fixed a bug where Take a walk would not accurately filter available interactions, filtered only sfw interactions for the function
— Fixed potion detection from manage workers menu (it used to require a visit to storage/shops/buying to detect them)
— Added an option to toggle off, on, or reset the screen tutorials, a new game no longer reset those tutorials
— Interactions now depend on the Manager, and you can only do 2 + Manager level per day
— Fixed test items
— Fixed some events not awarding money
— Fixed double skill thresholds for events
— Fixed image display in events when modded images are above 1920×1080
— Added a function to add daily stories to buildings and merge them in the main building, thanks Luca for part of the code
— Removed Arena and Academy from green buildings
— Fixed manage perks not being applied to workers in some instances
— Made Building events and daily stories a bit harder to account for the power creep of additional traits / perks
— Rebalance: Money will scale slower, and the free drinks offered to “failed” patrons will be a bit cheaper
— Failure is now equal to Roll – Effective skill (So highly skilled workers will pay less, or 0 when they fail)
— Rebalance: Building level will affect gains & losses to a greater extent
— Added a folder with documents to help modding, and templates to create your own
— Rebalance: Energy costs are higher to limit the stories a worker can do per day per level
— Rebalance: Daily stories limited to 1 + Building Level or Reputation/200
— Split Mediocre result consequences to be more difficult
— Added Synergy professions, they modify other professions in the building
— Added Essential and bonus professions, they apply an bonus or penalties to the building’s daily earnings
— Modding support for events targetting only one profession, or a list of workers
— Modding support for events targetting only buildings with workers with a skill > X
— Modding support for events removing traits
— Modding support for daily stories adding/removing traits with a chance
— Modding support added for multiple choice event (with multiple images as a result)
— Equipable items now stack
— Small story added to the academy
— A Personal Training system through interactions has been added
Unlock through the Academy story, or skip the story buying an item
— Added a toggle for Auto-rest with customizable thresholds, it now also works for HP
— Added an option to set your own default behavior for Auto-stock, Auto-equip & Auto-rest
— Improvements made to performance through handling cache and reduced internal logging
— Fixed saving & loading with different steps of the academy and arena
— Added Modding support for rest and academy stories
— Reviewed texts and added some variety to events
— Changed recruited workers desired comfort to 4
— Changed base recruitment comfort assigned to 4 / 3 depending on choices in recruitment
— Comfort -1 added to daily energy regeneration
— Comfort bonus is doubled when resting
— Trait earnings impact has been mitigated
— Change in calculation order, energy regen will happen after the daily report, so players can properly anticipate their workers remaining energy
— Only Friendship Interactions will appear in Take a walk, this will work as a re-balance for the friendship branch and helps with issues where people were romancing characters they did not want to be attracted to.
— Removed the libido bonus from the skill calculation in worker details
— Added daily stories to all professions, some of which remove libido and have a “spicier” narrative
— Extended Yvara Story
Update 0.9.5.3
-> F95 specific – I removed the Devkit because people were downloading malware from a Vikingfile pop up and asking me about it.
Please find the devkit both in Itch.io and Github if you want to see its contents and the script functionalities.
— Reviewed Interactions UI and clarified Interaction categories & progress
— Decreased interaction count requisite to progress to 1 (from 3)
— Reviewed Worker details UI
— Increased the font of Daily Report details by 6 points
— Increased the Daily report font by 2 points
— Increased the font for many elements in Worker details
— Reviewed Storage & Shop UI (Multiple changes)
— Moved Storage button to Tavern
— New panels with info upon first landing on a screen (can be turned off)
— Added thousand separator format to Money
— Removed the Aa button, instead, some smaller fonts have been increased in size
— Reviewed all events text & writing (WIP)
— Reviewed some of the recruitment events
— Reviewed trait attributions
— Improved governor’s main quest “revenge” cutscene and mechanic
— Added new filters for events based on workers, traits, and player gender
— Added new story filter using traits prerequisites
— Traits will no longer generate tips, they will help or hinder workers on certain tasks ¡lookout for the messages!
— Added trait-specific interactions
— Balanced Violet’s special interaction
— Added a penalty to non-sex skills with max libido
— Events, and recruitment events show character specific images
— Improved the main quest flow, and balanced events frequence
— Reworked Rebelliousness-related traits
— Fixed a bug where a trait would apply itself multiple times
— Fixed a bug where negative money could be solved with an interaction
— Removed some event recruitment options that stated using a skill when no skills were available
— Added an option to scroll in worker details skills for future proofing (in case people add skills)
— Added a viewport to scroll within report details, to fit descriptions, rolls, and loot in one smaller screen
— Added images for some items
— Reviewed the balance for some gift items, and added a couple others
— Added some items and reviewed prices including Wakeful Powder
— Added more content to the VN style side-adventure with Yvara
— Added 3 workers: Moss (Male monster worker for capture), Holly (Female Unique + Template) & Aelis (Unique)
Aelis was done by a Discord community member, but the style is so similar I included it in the release with their permission. (Thank you!)
Worker files are kept separate in case any users want to “opt out” just search for Aelis and delete (but do give it a go! she looks great).
Update 0.9.5
— Fixed some interactions that were not available through the normal menu appearing in “Take a Walk”
— Fixed an image for the dealer stories in Casino
— Added a gender filter for “Buy Servants”
— Improved the Buy Servants UI
— Changed the map
— Added guy, the default male character with basic pictures to act as fallback and non-unique worker
— Added the Academy, a new building you do not own, but can send your workers to
— Added a Crafting “mini-game” within the Academy
— Added the Arena, another building you do not own, but can send your workers to
— Added a Special combat “mini-game” within the arena
— Added a Character sheet for the manager with skills and progression through the game
— Added an option to filter workers by gender, choose to get only male, only female, or both
— Added a 5 difficulty options, Story, Easy, Normal, Hard and Nightmare. Normal is a bit harder that the previous version.
— Added an option for workers to automatically re-stock energy & health potions
— Added an option for workers to auto-optimize their gear based on their job
— Added a display of worker’s current job in their inventory
— Added current job information in worker details – more details
— Reviewed the inventory menu so that you can buy, sell or transfer with just one click
— Decreased loot chance from Adventurer’s jobs
— Decreased the bonus success chance for daily events in normal and above difficulties
— Fixed (hopefully) an issue with saving in Mac version
Update v0.9.4.9b
— Added an auto-consumption system:
Some items will be consumed when entering a worker’s inventory
On a new day, workers with energy or health potions in their inventory will drink them if they are further than 5 from max or under 5
— Re-designed interaction system. All 3 categories will have 3 different endings with a special trait for the worker with different benefits
— Amongst the interaction options, a system has been implemented to sell slaves for profit after training them with Discipline interactions
— Roughly 15 – 20 images per worker were created for this system
— Added a filter in the storage, and a widget to see the worker’s stats and skills in their inventory.
— Improved the background for the governor events
— New worker added: Lotus, this is a monster worker depicting a futanari succubus. Capture it through monster capture job (Thanks to my partner for the work while I was swamped with interaction system)
Update 0.9.4.2
— Improved system’s level up calculation and skill use count
— Improved Trait stats application
— Simplified the skills code for faster training / loadint times
— Added order to worker details skills list
— Added limit to workers health / energy potion button if they are already at max
— Fixed Elves scarcity in the market
— Added a new worker, intended to be the only non-unique worker at first, but…
(….most people want non-unique variety, so it just joins the roster, and will replace aspen images showing when no images are found for female workers)
Update v0.9.4.1
— Rebalanced and decreased the effects of rebelliousness positive and negative traits.
— Solved an issue where the first time after loading a save, workers would not be found in “Manage Buildings” screen
— Solved Interaction flag saving and restoration on loading a save
— Decreased the maximum damage dealt to adventurers in normal missions
— Improved the filters from Manage Workers and Daily report
— Improved the visualization of workers by ordering them by Building > Profession > Skill rank
— Improved Items display by adding toggle to Alphabetical Order.
— Added a condition to cut item names when they are too long and present them in the center box
— Added a search bar to shops and inventory screens
— Added trait effects to their descriptions
— Fixed a couple of Rose Images & added new ones for monster taming
— Servants now all demand comfort 1 and base Uniques demand comfort 5
v0.9.4.0.1
— Fixed procedural workers taking traits from random races (could cause human pictures with goblin race)
— Fixed a bug where manage buildings screen would forget max worker limits
v0.9.4
Requires a new save. If you need to skip content, you can use test items from the shop to cheat and catch up.
For an absolute Clean slate you can erase Brothel Manager from AppData\Roaming\RenPy\
New AppData folder is AppData\Roaming\RenPy\FantasyManager
THE SAVES:
— Fixed them for days. I hope I managed… details below.
How To Install Game Fantasy Manager
- Extract
- Play the game
Fantasy Manager Free Download
DOWNLOAD
Win/Linux: GOFILE – GDRIVE – MEDIAFIRE – MEGA – PIXELDRAIN
Mac: GOFILE – GDRIVE – MEDIAFIRE – PIXELDRAIN
Android: GOFILE – GDRIVE – MEDIAFIRE – MEGA – PIXELDRAIN
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