Download Finding Color in the Ashes Mod Apk + Free PC Windows, Mac, Android
Finding Color in the Ashes Download Game Final Walkthrough + Inc Patch Latest Version – is a fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy.
Developer: MooncatcherStudios Itch.io – Patreon – Discord
Censored: No
Version: Alpha v3.5
OS: Windows
Language: English
Genre: Adult, 2d game, 2dcg, animated, dating sim, fantasy, harem, male protagonist, management, oral sex, rpg, trainer, turn based combat
Description Game
Finding Color in the Ashes is a fantasy dating sim where you rebuild an inn and hang out with a witch named Lucy.
It’s a mostly cozy management game where you slowly rebuild a ruined inn, choosing how you spend you time. The day is divided up into mornings, afternoons, evenings, nights – and weekends have their own events as well.
You also need to keep the surrounding area clear of monsters, equipping yourself with weapons and spells and engaging in turn based dice-combat. There are a variety of weapons, armors, and spells to buy, learn, and upgrade.
You earn experience points by talking with Lucy, the guests at your inn, crafting potions, fighting monsters, etc. Spend experience on abilities to improve your combat effectiveness, learn new spells, or make changes to the inn.
The Game takes place over a year, and starts in the summer. Each season is about 90 days long, and has its own gameplay associated with it.
Screenshots and Gameplay




Alpha v3.5
Added
- New companion: Rina. She will join the inn during the spring.
- 9 Additional portraits for Rina
- Rina can join you for dinner (missing art for evening hangouts, but will be coming soon!)
- Rina afternoon hangouts (art + dialog)
- 12 New Events – 1 Nuncio, 11 Rina(1 with Ailis, 1 with Willow, several with Lucy) – about 300 lines of dialog
- Rina’s skill tree has the first 4 abilities available. All of them improve the Shrine.
- Shrine Trials: Each time you place a god’s statue in the shrine, you’ll have 21 days to complete a trial.
- Each god asks for something different: clear dungeons, fill rooms in the inn, and cast spells.
- Minor blessings: Each time you complete a shrine trial, you’ll gain access to a new minor blessing. These can be freely activated / switched between while a god’s statue is in the shrine.
- There are current 9 minor blessing implemented (3 for each god). Every god will eventually have 6.
- War gods blessings: Start with +1 companion action, Recover action adds 1 stack of offering status, Poison, Bleed, and Disrupted recover faster
- god of the heart blessings: Recover 1 condition every night, +1 to lowest inn resource every night, +3 to wood chopping yield
- Magic god blessings: +1 Attunement Dice, +2 to Spell Casts, +4 to Charged stacks
- New companion screen art for Ailis, Ellie, and Lucy
- Redraw of Eleanor sex scene (doggy)
- New pop-up art in Eleanor’s interactive sex scene
- New Actions in Eleanor’s interactive sex scene
- New pop-up art in Scout’s interactive sex scene
- New sex scene (Rina)
Adjustments
- Some timing changes in the interactive scenes
Fixes
- Shrine resets after loading game
- Gear maintenance not ending after offering finished
- Incorrect skill description for Recover (once per fight instead once per day)
Alpha 3.13 patch notes
Adjustments
Hired Patrol completion screen improved
Fixes
Change to how player’s health is calculated made them un-killable in combat
Alpha 3.12 patch notes
Added
Missing pixel art for some of the army guests (clerics, sappers, veterans)
Adjustments
Increased EXP costs of final tier Army abilities from 750EXP to 1000EXP
Increased EXP costs of middle tier Army abilities from 500EXP to 750EXP
Fixes
Missing menu button sound effects
Sometimes the companion hangout option wasn’t showing up
Energy recovery wasn’t rounding up correctly
Spellcrafting menu not updating properly
Scout’s rapid wardrobe change before heading into the first dungeon
Mis-aligned Lucy fracture art under specific circumstances
Army training temporarily raising max hp too high
Selling nightstalker tea to the army was selling sleep tea instead
The wrong buttons were getting disabled on the Army barter screen, allowing you to go into debt buying from them
Tooltip Typo
Alpha 3.11 patch notes
Added
New conversation topic with lucy
Adjustments
Lucy’s fracture once again prevents guests from staying in the inn (though they can still camp outside)
If guests are all camping outside the inn, the companion hangout option is available in the evenings
The option to heat the inn was removed from the evening action menu (the option is always available from the inn menu at the bottom of the screen)
Fixes
Buying supplies from merchants wasn’t updating the army meals screen
Alpha 3.1 Patch Notes
Added
Spellcrafting has replaced experiments in the Tower
Spend Spell components, Spell Tomes, and Fey Blooms to gain Insight. Insight can be used to level up spells and companion abilities.
Brand new guest system! You only need to have enough rooms to bring guests in for the night.
Guests who can’t get a room will camp outside the inn, and can still be interacted with
Guests can seek out a variety of supplies, and are a little more varied in their interactions
Pick your inn’s door chime in the sound options menu. 4 different doorbells to pick from to announce visiting guests
Some new panel art
New interactive sex scene (Eleanor)
Alpha 3.02
Adjustments
- Some redraws in Scout’s interactive scene
Fixes
- Energy recovery wasn’t rounding up correctly
Alpha 3.01
Fixes
- Various Typos
- Incorrect tooltip for Burst Potion in combat
- Spellbook UI wasn’t showing the Ritual of Hearth information correctly
Alpha 3.0
Added
- New Music Track: Boss Music whenver a dungeon boss encounter starts.
- Music player in the sound options menu. Select next or previous track to cycle through the soundtrack.
- Tears in reality! Deep in the forest or above the lake, tears can open up – spilling monsters and corruption into the surrounding regions.
- Lake and Deepwood Tear Dungeons. Explorable during Lake and Deepwood Tear events.
- A new group of dungeon events to navigate unique to the Tears
- Fluche’s Tomb dungeon. Can only visit Fluche’s Tomb at night with Scout with the reforged tomb key
- New Enemies: Haunted Sword and Haunted Armor
- 2 New Bosses: Echo of Fluche, True Fracture
- 5 new events – 3 for Scout, 1 Army, 1 Tears
- Wraithplate Armor – reforge pieces of Von Fluche’s armor into powerful armor of your own
- Vampire Sword – steal this formidable agility weapon from Von Fluche’s tomb.
- New Ritual: Ritual of Hearth. Increases the number of beds available in the inn by 3 for the week, and prevents the temperature from going below 60.
- If you turned Scout away and are having second thoughts, she will accept your apologies at a new POI on the patrol map.
- Expanded interactions in Scout’s interactive sex scene with 4 new animations
Adjustments
- AP Cost rework for all companion abilities
- The relative cost of Scout’s abilities: Rally and Drain life were swapped
- If you haven’t unlocked all the patrol regions by mid-fall, the Army will unlock them for you.
- Stasis ritual now costs 400exp (up from 300exp) to put it in line with Ritual of Hearth (also costing 400exp)
- Army soldiers now require about 40% less resources to host and pay out about 25% more gold.
- Changes to how the game tracks some upgrades
- Tooltip updates
- Smoother transitions between music tracks
- Recovery energy faster (now gain + 1/2 you max energy each night rounded up)
Fixes
- Companion resource bar showing float instead of integer
- Scout’s Rally ability persisting between combats
- After crafting a weapon, had to close+reopen the inn project screen before it was upgradable
- Forge UI issues
- Forging wightblade wasn’t consuming the broken wightblade from the inventory
- Inn project screen showing the cellar before it is unlocked
- Missing Lucy dialog about elite training
- Ending afternoon hangouts was advancing time too early, making it possible to click on menus hidden beneath ongoing dialog
- Soft lock in rain event
v2.92
Added
- Meal prep rework – invite all of your companions to dinner!
- New menu when preparing dinner. While Lucy will always be invited, you can now choose to invite the other companions as well.
- Each companion will increase the cost of making food slightly. Ellie and Ailis increase food cost by +1 each, Scout adds +1 Alcohol cost, and Willow +1 Reagents.
- If you have desserts available, you can choose to serve desert.
- If you have ritual spells unlocked and some reagents, you can enchant the meal.
- Companions will increase their Bond, Mood, and Affinity if invited.
- Serving Dessert and Enchanting the meal will each increase the bonuses received.
- Lucy can still be asked to conjure food, but the option will only show up if you are completely out of food.
- All companions now have dialog commenting on the meal served.
- Processing food rework: Turn grain, fruit, and honey into food and desserts.
- New character art for Willow in companions page
- 4 New Events: Scout, Ellie, Willow, and Ailis each have a new event tied to progressing their hangout dispositions
- A few new dialog portraits for Scout tied to her new event
Adjustments
- Grains cost less at the merchant caravans
- UI tool tip improvements – the tooltips will clear out when you mouse off of most buttons.
Fixes
- (Lots of) Typos
- During event where Scout is cold, temperature wasn’t raising despite spending wood
- The corrupt status effect was increasing Lucy’s fracture even when she wasn’t participating in a fight
- Bleed status effect was not being cleared when using shield / lucy’s shield
- rooftop cutscene repeating
- Ailis event repeating
- Cold weather soft lock
v2.83
Added
- Companion Hangouts. You can now spend your afternoon time slot to hang out with a companion.
- Hangouts have 5 different locations: the Hot springs, the Tavern, the Tower, the Roof, and the Meadows.
- Every companion now tracks mood, the same as Lucy.
- Every companion now tracks dispositions, which can be built up during hangouts and other activities.
- New interactive sex scene (Scout)
Adjustments
- Polearm weapons: Now also give +1 companion AP per turn
- Back end optimization of events
- Lucy (and other companions) mood will normalize more gradually
- Some afternoon actions (chopping wood, cleaning the inn, gathering food) are now in an Inn Upkeep submenu
- Evening hangouts, you can interact with each companion once each night
- Evening hangouts, different actions will improve companion dispositions
Fixes
- Soft lock if you completed the dungeons out of order.
- Crash when cancelling high stamina attacks
- UI error in Hangouts when Lucy is fractured
- UI Error with heart tree progress bars
- Clearing event options 1 and 3 could cause soft locks.
v2.71
Added
- Elite training skill can be learned – increasing your MAX HP, Energy, and giving the ability to raise stats to 400.
- Training Stats: You can pick two stats to train to 400 – choose between Power, Agility, Defense, and Magic.
- To unlock Elite training, defeat the Gnoll Nomad in the Gnoll Hills dungeon.
- New potion: Storm Potion – increases magic damage until the end of a fight.
- 2 new enemies: Fractured Gnoll, Gnoll Berserker
- 2 new bosses: Gnoll Nomad, Nightlord
- New bosses show up at the end of the dungeons in the Wispwood and Gnoll hills.
- New enemy trait: Berserker – enemy will deal +1 damage for every 5 points of missing health.
- New enemy trait: Life Steal – enemy will heal for 25% of all damage dealt
- You can craft ropes, lockpicks, and torches at the forge
- New UI art for monster status effects
- New conversation topics with Lucy
- New loot: Nomad Skull: Used for levelling end-tier combat skills and training stats.
- New loot: Nightlord Root: No use currently, will be used to learn advanced spells and magic skills
- New NPC: Zhoe
- 2 New events featuring Zhoe
- New Sex Scene (Ailis)
Adjustments
- Moved the train attributes button to make it a little more obvious
- Advanced training raises your stat max to 250 instead of 300. Combined with Elite Training, this should make build choices a little more meaningful.
- Lucy’s Shield and the Shield spell can now block 100% of damage (and therefore prevent bleed + poison)
- Brag about killing mighty foes to barbarians to gain rep
- Adjusted costs of Ropes, Lockpicks, and Torches
- Dungeon encounter tables have been reworked
- UI adjustments
Fixes
- It was possible to overspend on resources in inn projects and still bring in guests
- Haste potion mentioned twice on Lucy’s skill screen, Burst and Storm potions now referenced properly as well.
- Training attributes wasn’t spotting newly collected resources without restarting the game
- Storm potions couldn’t be brewed – fixed.
Alpha 2.61
Added
- New combat art for dungeon backgrounds
- Redraw of Ghoul and Skeleton Monsters
- New monsters: Elder Ghoul and Tombguard – both show up in some of the dungeons
Adjustments
- Adjusted fail states in dungeons (losing a fight should kick you out of the dungeon now)
Fixes
- Dodge crits weren’t working on Scale Mail and Plate armors
Alpha 2.6
Added
- Dungeons can be found in the meadows, ruins, and gnoll hill regions (explore them to 100%).
- While on patrol, you may encounter a dungeon POI.
- Dungeons can be explored for loot and unique equipment, and play a role in Scout’s story.
- New items have been added for dungeon exploration: lockpicks, ropes, and torches. These can be bought from the general goods merchant.
- Dungeon exploration will eat away at your stamina, health, and mana. Use potions to extend your delves.
- Dungeon exploration progress is saved between delving attempts
- Dungeons currently pay out a small pile of treasure, but in future updates will provide unique loot.
- Dungeons are repeatable, but the first clear will give a key fragment for Scout’s story.
- Combat status effect overhaul. There are now 7 status effects (up from 2):
- Bleed – Dice rolls are 1d3 instead of 1d6
- Poison – lose health each turn, cannot reduce below 1 health
- Curse – Cannot heal
- Corruption – Increase fracture every turn
- Rooted – Cannot dodge
- Panic- Cannot use items, drink potions, or recover
- Tired- Dice pools are halved (to a minimum of 1)
- Enemy special attacks: most monsters now build up to a special attack every couple turns. These attacks inflict status effects on the player.
- Burst Potions – these instantly grant +3 Action points to your companion in combat
- New Sex Scene (Ailis)
Adjustments
- Slight adjustment to button UI to differentiate them from other UI elements
- Cannot accesss companion, Hire, or inn project screen while on patrol
- Improved effectiveness of stamina and mana potions in combat (5d6 instead of 3d6)
- Adjusted encounter tables
- Inventory screen UI change – There are now 2 tabs
- Scout’s dialog and story have been adjusted to fit with the new dungeons
- Moved companion hangouts from morning time slot to afternoon time slot
- Reduced EXP for most monsters, left the early monsters (wolf + echo) as is.
- Skeletons, Wights, and Forvalaka’s are immune to Scout’s Hypnosis
Fixes
- Patrol map UI problem
Alpha 2.52
Added
- Sword and Rapier both have a new trait: Parry – granting +1 bonus dice to dodging
- Plate and Scale Mail armor have the Heavy trait, increasing stamina costs for dodging
- Leather and Boiledleather armor have the Light trait, granting +1 bonus dice to initiative rolls
- Chainmail and Fey armor have the slash resist trait, granting immunity to the bleed status
- Lucy Skill: Better reagent yield, reagents now give +2 Antimon and +1 Senic when you free principles
Adjustments
- You can drink one potion each round of combat without advancing initiative
- Almost all enemies deal +1d6 damage. The earliest enemies (wolves, echoes, blights, spiders) are unchanged.
- Adjustments to potion and item belt UI in combat
- Local Hero skill replaced with Coordinated Strikes. This skill ensures your companions start with 1 AP in combat.
- Gear traits are displayed on the merchant screen
- Slightly adjusted potion crafting costs
Fixes
- Mana ritual in the gnoll hills wasn’t always raising your max mana by the full amount. Fix is retroactive.
- Ellie’s explosions won’t send your inn’s condition into the negatives
- An Ailis/Willow event showing up out of order
- Missing patrol art for army rogue
- Bug preventing winter crews from working on outposts
Alpha 2.5
Added
- New Music Track
- New SFX
- New NPC dialog portraits
- New Event Art
- Potion crafting rework: Lucy’s alchemy has been moved to the Inn Projects screen and has new mechanics.
- Potions and tools have new crafting recipes with new ingredients.
- To get the ingredients for potion crafting, break down reagents and monster loot with fire and alcohol.
- Potions are more in line with other inn projects, and take time to brew (usually 1-3 days)
- Lucy has a page on the Companion screen, and a skill tree to go with it.
- Lucy has 5 of her 10 skills implemented, all of which improve her alchemy
- New companion portraits for Lucy, Ellie, Willow, and Ailis
- New winter enemy
Adjustments
- Increased the sell value of Stamina, Healing, and Mana Potions
- Access to potion and tool crafting unlocks more gradually now
- Some descriptions + tool tips
- Stasis ritual changed 84% chance to proc down to 75% chance to proc.
- Nightshades and briar now drop both venom and heartwood
- Echobears, Direwolves, and soldiers now drop loot
- Auto-killing monsters on patrols now gives loot
- Monster loot drops are now guaranteed
Fixes
- Some missing button press SFX
- Scout will not patrol with you if a) you have no stamina or b) there is a blizzard
- UI fix for dialog boxes on forge screen
- Winter weekend crews were unable to work on Outposts
- Various typos
Alpha 2.41
Added
- 7 New Companion Events
- Ailis skill tree
- Ailis will ask the workers who travel with merchant caravans to help you manage outposts on the weekends
- Re-work of companions in combat.
- At the end of each round, you gain 1 companion action point.
- At the start of each round, you can spend companion action points on instant abilities. These do not eat your turn.
- In addition to Action Points, your companions will still need to worry about their own resources (Fracture / Blood)
- Lucy has 2 new spells: Hex and Mana Scythe.
- Scout has 1 new skill: Rally
- Scout’s skills (and spells) are listed in the spellbook now.
- Lucy and Scout’s available dice pool in combat now gain a bonus from their affinity.
- Some missing tooltips
Adjustments
- Shield + Lucy’s shield now cost resources (mana / fracture) at even their base level
- Spellbook now has multiple pages (one for player, one for companions)
- Scout’s spells are listed in the spellbook
- Outpost levels 3 and 4 are locked behind Ailis’ skill tree (you won’t lose upgrades you already bought though)
- The option to restore the inn on weekends disappears from the menu after restorations are complete
- The base cost of companion skills is applied before picking dice, not when confirming casting (should make costs easier to understand)
- Companions skills/spells have been rebalanced
- Seasonal color changes for Willow
Fixes
- Outpost supplies don’t get used on the first day of adventurer jobs
- Cancelling dice on lucy’s spells was breaking her crits
- Possible to go into negative gold buying loot from adventurers after they returned from a job
- Scout teleporting you out of a fight would cost Lucy Fracture
- Road danger was syncing immediately after patrols, causing an early game delay on quest completion
- Haste potions weren’t applying properly to agility weapons
- Scout’s Feed skill could increase her blood pool beyond its maximum
- Some morning events weren’t killing the morning action menu properly
- Cancelling dice on lucy’s spells refunds the correct amount of fracture now
- Dwarves weren’t showing up to sell their ores
- Morning option to hang out with companions wouldn’t show up unless Ellie was hired
- Patrolling costing more stamina than intended
- Various typos
How To Install Game Finding Color in the Ashes
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Finding Color in the Ashes Free Download
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Windows: GOFILE – MEGA – PIXELDRAIN
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