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Luminary Protocol [v0.51]

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Download Luminary Protocol Mod Apk + Free PC Windows, Mac, Android

Luminary Protocol Download Game Final Walkthrough + Inc Patch Latest Version – is an adult Isekai visual novel with a dark, unfolding narrative.

Developer: JubsGames – Patreon
Censored: No
Version: 0.51
OS: Windows, Linux, Mac
Language: English
Genre: Adult, 2DCG, AI CG, Animated, Male Protagonist, Multiple Endings, Big Tits, Groping, HandJob, Incest, Milf, Oral Sex, Rape, Stripping, TitFuck, Vaginal Sex, Virgin, Adventure, Dating Sim, Fantasy, Horror, Pov, Romance, Rpg, School Setting

Description Game

Luminary Protocol is an adult Isekai visual novel with a dark, unfolding narrative. You, along with others, are torn from your reality and thrown into Lumis—a dangerous, magic-filled copy of Earth ruled by enigmatic gods and demons.
The story begins with familiar genre tropes but quickly descends into a desperate, life-or-death struggle. Expect a mature story featuring graphic violence, sex, nudity, adult themes, and substance use.

This is my first game, I have no development experience at all. I picked up renpy back In January and this is the result of many trial and errors.

Explore a Shifting World

The world of Lumis is unstable. Chunks of other worlds are regularly transported there, merging with the landscape. This phenomenon, known as a ‘Convergence,’ brings new creatures, peoples, and technologies, offering unique locations to explore beyond the core world.

Your Path Through the Story

The game follows a linear main story, but your choices matter.

Flavour Choices: Most decisions will change your immediate experience and perspective on events, rather than branching the main plot.
Key Events: Rare, pivotal choices will have a significant and lasting impact on the story’s outcome.
Alignment System: Your actions will align you with Order, Chaos, or Balance. I consider the ‘Balance’ route to be the canon path through the narrative.

A Note on Development & AI

This project would not exist without the use of AI tools for asset creation, as I don’t have the budget to hire artists. This allows me, as an amateur solo developer with no experience making software, to pair my writing with the visuals needed to bring the world of Lumis to life.

The Road Ahead: I’m releasing the game at this point because I have finished building the technical framework that the mission system uses and it has a pretty good amount of content for a first release. Now I can just get on with new content, rather than worrying about trying to work out building UI, menu and mechanics. My goal is to release a new chapter/update every 1-2 months (ideally 1, but I’ve seen too many games over-promise and under-deliver with timescales). I intend to release updates as at least one fully complete “adventure” for one of the factions in the game, similar in size to what happens in Chapter 2. Alongside that, I hope to include some smaller scenes, where you get to spend down time or go on other adventures with specific characters. That’s the idea.. at this stage I’m still working out what is feasible as a part-time developer.

Screenshots and Gameplay

CHANGELOG

v0.50 – v0.51
Heidi’s first event.
Emelia special event.
Around 21,500 words of story.
Around 2,500 lines of scripting.
New feature – messaging system in notebook accessible from the main hub page after Emelia’s new event. Only one set of messages in it currently.
70 sprites and static images of Heidi.
28 animations of Heidi, totalling about 15.5 minutes.
5 x sprites or images of Karina.
1 animation of Karina.
12 x sprites or images of the MC.
11 x sprites or images of Emelia.
5 x animated transitions.
15 x backgrounds.
Corrected some continuity and spelling issues throughout the game.
Edited the home hub background image so that the dagger on the table is the one Emelia gave the MC.
Corrected some unforgivable sartorial mistakes with the MC’s new suit, Vivian should be ashamed of herself. There are a few for his suit in this update that I didn’t have time to edit out, but will get around to it…
Updated the menu background showreels, replaced some animations, added some new ones and added in some featured in the game.

v0.49
Reworked Zara’s sprites and animations from the prologue and Chapter 1.
Reworked Heidi’s sprites and animations from the prologue and Chapter 1.
Reworked a couple of Alice’s new sprites in the prologue, as the facial structure was slightly off.
Reworked, added to and replaced animations from Emelia’s sex scenes in the 2nd Cartographer’s Guild mission and her second character event. There’s still a few more to replace, but the sex scenes are now more dynamic and longer in action.
Reworked all the animations to reduce filesize, knocking about 1gb off the file size since 0.47 came out, despite all the extra sprites and animations that have gone in with this update.
Fixed some spelling issues in the 0.48 content.
Fixed a mission loop bug with Matsuyo’s event.
Fixed some formatting and spelling issues with some of the codex and character screen entries.

v0.48
Added Lilly’s 2nd event.
Added Isabella’s first event.
Added a special event for Matsuyo.
Added 4 new codex entries
Added a trans/futa content toggle to the MC’s character profile sheet as the codex entries contain the first content of this type.
Adjusted the game start to include a question about whether trans/futa content should be enabled or disabled.
Fixed the new, thicker bolded text outline not properly applying to speech.
Adjusted the image quality of most of the game image assets.
Adjusted the image quality of the intro movie assets.
The adjustments have resulted in a reduction in filesize of around 300mb, despite all the new assets from this update going in. I have still to go through and do the same thing with all of the game animations to get the filesize down further.
In terms of stats… it comes in at around 20,000 words.
17 x backgrounds
1 existing background reworked.
5 x sprites of Matsuyo.
2 x animations of Matsuyo
57 x sprites or images of Isabella
29 x animations of Isabella
12 x sprites or images of Alice
6 x animations of Lilly & Alice
28 x sprites or images of Lilly
17 x animations of Lilly (including one 4 minute long scene).

v0.47b
Fixed a bug that would cause Zara’s first event to repeat, rather than to player her second event, preventing progress with the Zara plotline.

v0.47
N/A

v0.46
More spelling and grammar fixes.
Fixed one of the images from chapter 2 where a captive’s foot was around the wrong way (gotta love AI).
Fixed an issue causing the greyed out (no content) version of the contract screen to not display.
Improved some transitions from the early game to make them less jarring.
Fixed some sprite issues related to the updates sprites for the MC in the prologue being a different size.

v0.45
Added 3 x Zara mission debrief events.
2 x codex entries added for the neighbouring countries of Cantabria and Uchos.
Adjusted the text to have thicker borders so that it is easier to read.
A few spelling and grammar fixes.
Tidied up a few jarring image transitions in older content.
Added in 5 second fade-to-blacks at the end of each event, as a clearer indicator that the event is ending.
Updated the hub screen so that if there is no content available, the contracts or character events buttons will be greyed out, rather than just not being there at all.
In terms of stats, the 0.45 update adds:
About 13,500 words of story & 1500 words of lore added to codex.
About 1300 lines of scripting.
49 images of Zara.
23 x animations of Zara.
2 x images of Alice
2 x images of Sarah
2 x animations of Sarah.
6 x backgrounds.

v0.41

Improved codex screens.
Added in codex entries for Astrum, Luminaria, Eldrigham, The Triumvirate and the geography of Lumis.
Reworked the prologue by updating and replacing sprites in the early section:
11 x sprites of Alice
2 x animations of Alice
13 x sprites of Lilly
1 x animation of Lilly
6 x sprites of Sarah
A few miscellaneous fixes to animations in 0.40 content.
Further spelling and grammar error fixes.

v0.40

Added in the first Academy Mission.
Fixed a few miscellaneous minor bugs and spelling/grammar issues.
64 x sprites and static images of Alice.
34 x animations of Alice
58 x sprites and static images of Lyra
20 x animations of Lyra
5 x sprites of Zara
1 x animation of Zara
57 x sprites and static images of secondary characters.
79 x backgrounds, static scene images and items.
10 x background animations.
21500 words of story.
about 2850 lines of scripting so far.

v0.36

Converted all image assets to lossless webp format which has knocked about 2gb off the file size.
Migrated all character information screens to new format.
Re-wrote most character bios.
Added in video galleries for the MC, Emelia and Alice – these are unlocked at the end of their respective events in this update.
Tidied up some of the stat tracking logic.
Checked all the score/maxscore logic to make sure it fires in the right order and at the right time.
Finished overhauling the end of content segment – it will now take you to the hub screen, the info and patreon screen is now a link in the hub.

v0.35

Added Alice’s first event.
Added Emelia’s second event.
Overhauled Vivian’s scene in Chapter 1.
Added a metaphysics codex entry.
Updated the codex screen – clicking one option will now close any other open option and added a darkened background to the text box to make it easier to read.
Rebuilt the end of content process so that it will open up the hub screen automatically.
Hub screen has been changed so that if there are any character or mission events available, the icons will be slowly pulsing. If there aren’t, the icons won’t be there at all.
Updated the stat change notifications to include a total score as well – this is still a little buggy because it now matters what order I scripted the update to the maxscore and actual score in at each choice. If I wrote for the game to update the maxscore after the actual score was updated, it won’t reflect that in this notification. I will be going through all the choices and making sure they are in the right order over the next week. The stats are correct in the background.
Migrated the MC’s character profile screen to the new format. It will now show (your player name) Sinclair, rather than just “You”.
Added stat tracking to the player character screen.
Fixed some bugs related to maxscore stat tracking – unfortunately now that the game has moved out of it’s linear progression portion, I can’t fix the incorrect max score stats on existing saves – sorry. I thought this would be a nice little feature that was easy to implement, but I have totally ballsed it up. It should™ now all be correct on a new save.
Fixed a bug in the prologue causing a soft crash.
Fixed a few errant spelling and grammar mistakes.
Fixed a bug with Saga’s character and gallery screens not working as intended.
Removed about 15-20 extra backgrounds that were never used to reduce file size.
Added more animations that are used in the game to the menu screen background player.

v0.3

Added the 2nd Cartographer’s Guild mission.
Fixed a crash related to skipping Isabella’s romance content.
Fixed the max score counter for aberrant gnosis, Emelia, Lilly and Sarah being too high.
Added a correction in to make sure that the max score is set correctly for existing saves.
Updated the character galleries – added in character sheets and galleries for Saga, Felsia, Xanthe and Kaisa. These will unlock once you complete the missions that you encounter them in game. I also adjusted the position of the buttons to access character sheets for non-romanceable characters to the bottom row.
For these characters I created a new version of the character sheet, one that can I can easily update to add in lore and info, whereas previously the character sheets were all fixed images that I could not really update unless I edited and replaced the image. All the old characters are using the old format still, I intend to migrate them for 0.35.
Added in an explanation of the alignment system to the codex screen.
Fixed a few spelling and grammar errors.

The update stats are:
Approx 12500 words of story.
Approx 2200 lines of scripting.
56 sprites, 1 fixed image and 42 animations (approx 11.5 minutes) of Emelia added.
10 sprites and 1 animation of the player (there are several fixed images that he is also shown in).
10 sprites and 3 fixed images of Kaisa.
8 sprites and 2 animations of Xanthe.
11 sprites, 14 fixed images and 4 animations of minor characters.
25 backgrounds and 4 animated backgrounds

v0.22
Corrected some spelling errors.
Corrected some images not displaying in the galleries.

v0.21
Re-worked the gallery as I didn’t realise that the first time you went into the gallery, it fixed all the images forever. Should now dynamically update as you progress.
Fixed a video not playing in one of the camp scenes.
It turns out it was 6 new animations for Isabella, I had added two versions of the same scene and set it to the wrong version. Now plays the right video.
Fixed a few spelling and name issues.

v0.1
Includes complete Prologue, Chapter 1 & Chapter 2
Setup of faction and character plot and mission management systems.

How To Install Game Luminary Protocol

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Luminary Protocol Free Download

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