Download Magic Academy Mod Apk + Free PC Windows, Mac, Android
Magic AcademyDownload Game Final Walkthrough + Inc Patch Latest Version – Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world.
Developer: WildPear Games – Patreon Censored: no Version: 0.2.6.3 OS: Windows Language: English Genre: Adult, 2DCG, Animated, Male Protagonist, Handjob, Masturbation, Oral Sex, Sex Toys, Tentacles(Can be avoided), Adventure, Fantasy
Description Game
Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world. For many years, we watched as he grew up, studied at the Magic School, and gradually changed the world around him.
Have you ever wondered how such magical schools come into existence? Who creates them and when? Where do the teachers come from and why are these specific subjects taught?
Features:
Famous universe – you will find yourself in a world you’ve read about in books or seen in movies. Learn more about how it lives and operates according to its laws.
Create your Academy – the entire plot will revolve around creating a new magical academy. You will go through all stages of its formation from getting permission to triumphantly rising to the top of the rankings.
Player-oriented development – our team has its own ideas for project development, but we will rely on your thoughts, opinions, and suggestions.
Not just a novella – the game focuses on dialogues, but in addition to that, it includes many other mini-games, the number of which will only increase as we implement your suggestions.
Music – unique tracks written specifically for our project to support the magical atmosphere.
We invite you to find out an answer to these questions in our game:
Take the lead in creating a new magical academy
Make decisions that will shape its future and development
Shape the faculties to your liking
Maintain a balance between your own views, ministry requirements, and the parent committee
Seek out new teachers and build relationships with them
The list above is a statement of intentions – we will strive to implement everything that was indicated in it, but we need your support for this. You can find out the current status of the project from the notes or below in the section “Content available in the current version.”
Screenshots and Gameplay
CHANGELOG
0.2.6.3
We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero’s name.
The localization system has been updated and new characters have been added to the fonts.
Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2.
Now, if a string is not translated in the localization, the text in it should be displayed in English.
Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content.
0.2.6.1
Fixed the size of the boss cat on the adventure map
Fixed the ability to restart the quest dialogue with Olivia
Added a new unit – Enhanced Snowman (Evil Olaf)
Fixed a game freeze when attempting to use Vis Cogitationi
Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
Fixed Louise’s hands, which were slightly offset from her body in some poses
Fixed a couple of typo
Updated fonts to include French characters for Olivia’s phrases
Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
Added a tutorial for the adventure button
Added a tutorial for upgrading reward cards
Added a tutorial for the adventure panel
Added a tutorial for upgrading stats
Added a tutorial for upgrading spells
Added a tutorial for the adventure map
Added a tutorial for combat mechanics
Added a tutorial for the inventory and adventure results
Added a new type of resource that drops from bosses and allows you to buy girls “more interesting” costumes
Added the ability to skip the boss scene after defeating it
0.2.6 (Alohomora)
New Enemies:
Added “Armored Goblin” enemy.
Added “Funguar Leader” enemy.
Added “Snake” enemy.
Added “Fighter Cat” enemy.
New Content:
Added a new Journey and its boss “Catgirl Rogue”.
Added an interactive scene with the new boss.
Added a questline related to the boss, unlocking a new character for the Atelier.
Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
Costumes:
Added boss costumes to the Atelier for Lillian and Audrey.
Added new costumes for Victoria.
Improvements & Fixes:
Reduced compression of interactive scenes to make them look sharper.
Changed the Journey selection window to be more compact.
Added the ability to leave Resource Events without opening the loot window if you don’t need it.
Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
Added a “Pathfinder” – if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
Due to the fact that now any Journey can be guaranteed to be exited – early exit (via the button in the interface) from the Journey no longer gives resources.
Changed the price of costumes in the shop.
Added a new resource that is given for boss items and is needed to buy “unusual” costumes from Olivia.
Fixed several typos (e.g. Preview replaced with Previous).
Update 0.2.3 (Aguamenti)
Added a “content delivery” system to support legacy save files.
Added a new “Beach” storyline.
Added a new “Beach” location (currently in draft form due to the background artist being on vacation).
Added two new CG scenes, one of which is animated.
Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the “Headmaster” tier.
Added outlines to the text in the Active Quests widget for better readability in all locations.
Fixed a potential issue that could break the “text input” in the PC version.
Fixed a potential issue with the tavern’s state resetting after a party.
Changed the text of the empty quest log to avoid misleading players.
Updated the reward card logic to support “exclusive layers” (ensuring only one costume for a character is displayed at a time).
Added a portrait to the Pensieve for Louise.
Update 0.2.2.2
Updated game engine version.
Items in the Journey shop now become grayed out if you lack the resources to purchase them.
Fixed the issue with “flashing” transitions between locations where the base state of the location would appear momentarily.
Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
Fixed a bug where the “fullscreen mode” checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
Updated resource mini-game field generation.
The mine now generates the playing field in “chunks” – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
Updated mini-game tutorial.
A significant portion of the CG scenes have been transferred to the new “interactive” system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Update 0.2.2.1
Two new characters. Sisters Elizabeth and Louise (both chosen by patron vote)
Two new animated CG scenes. One with Louise and one with the Ice Elf (who was chosen by patron vote)
Brand new adventure mode with battles and events. You’ll encounter 6 different types of monsters and a variety of game events.
4 Reward cards featuring characters from our Rector-level patrons, which can be unlocked and “upgraded” using resources from adventure mode.
Significantly redesigned quest lines – we’ve removed unnecessary clicks in some places, and you’re now automatically transported.
Changed Audrey’s quest line. Now it will start a series of quests dedicated to “Journey.”
A new quest dedicated to the first “Journey” experience.
A new quest dedicated to unlocking reward cards.
A huge amount of new and rewritten old dialogue (about a third of the game).
Lots of bug fixes
Added sorting to the quest log so that uncompleted tasks are displayed first in the quest.
Fixed saving and loading with the old version.
Fixed tooltips – now they disappear correctly when the dialogue is closed.
Update 0.1.5.1
Completely redesigned quest system: It is now closer to classic RPG variants, and quests are no longer tied to specific characters. This change will make it easier for us to add new quests.
All game quests have been redesigned for the new system. In some cases, it’s now clearer what needs to be done, and there are quests with several simultaneously active tasks.
A significant part of the starting storyline has been rewritten – the hero has become calmer and more balanced.
Descriptive texts have been added to the initial dialogues and quests to improve immersion.
The final button in the tutorial can now be simply pressed instead of held down (the need to hold it down was not obvious).
Due to the change in the task system, all quests have received names and descriptions.
Changed Lillian’s texture in the tavern while she’s working.
Changed Audrey’s texture in the workshop.
Fixed a bug that broke autosaves in some situations.
Fixed a bug that made it possible to select an unavailable dialogue option using the Numpad.
Added a new NSFW scene with Lillian.
Update 0.1.4.9
Enhanced NSFW Scenes: All NSFW scenes have been reworked and expanded with descriptive text for a more immersive and engaging experience.
Audrey Scene Split: The variable scene with Audrey has been divided into two separate scenes, placed at different points in the story for better narrative flow.
Improved Lilian Animation: One of the scenes with Lilian has received a new and improved animation.
Audio Overhaul: The audio core has been rewritten to ensure smooth music transitions and more intuitive volume control.
Bug Fixes: Several typos in the text have been corrected, and an error that occurred when opening the message history in the Pensieve has been fixed.
Version 0.1.4.7
New Features:
Academy Construction Overhaul: The location will now switch to the Academy when constructing buildings, and the new structure will be clearly displayed.
Button Visual State: Buttons now have a greyed-out state when they are unavailable.
Pensieve Scene Escape: You can now exit the Pensieve scene by pressing Escape.
Narrator Text (Testing): Narrator text has been added to some scenes in test mode.
Lillian Scenes Update: The first two Lillian scenes now include narrator text.
Joyce Scene Update: The Joyce scene has been updated with new animations and narrator text.
Project Panel Streamlining: Only Academy upgrades remain in the project panel; all other projects have been moved to tasks.
Quest Dialogue Indicators: Quest dialogues are now marked with an star.
Unavailable Dialogue Information: Unavailable dialogues are now visible, and hovering over them will display the reason for their unavailability.
Button Tooltips: Tooltips have been added to some buttons to indicate hotkeys.
Reduced Costs: The cost of many quests and upgrades has been roughly halved.
Bug Fixes:
Fixed a rare issue that caused music stuttering or sudden changes.
Fixed a bug that could break the game when exiting to the menu and restarting the same scene.
Fixed an issue where the Pensieve could play extraneous dialogues unrelated to the selected scene.
Fixed a bug that caused the background behind the character’s name to resize incorrectly.
Fixed an issue where Rose’s “about you” and “about others” dialogues were swapped.
Fixed a bug that allowed asking Victoria about Audrey before meeting her.
Fixed an issue where points were not returned to Rose until re-entering the location.
Hidden an extra character from the quest log.
Version 0.1.4.5(Content)
The beta version for Android A new character Two CG scenes The continuation of Rose’s story The beginning of the story of a new Character
Version 0.1.4 .2(Legacy)
Redesign of the main character Resources have been optimized, which made it possible to slightly reduce the build size
Version 0.1.4 .1(Tech)
Fixed an issue where the “back” buttons on locations were not working Fixed an issue that sometimes caused the game to crash if a save was loaded from an interactive scene Fixed an issue where the game board in the mini-game could freeze and not clear after exiting the mini-game. Fixed an issue where the Space button continued to restart the scene launched from the Pensieve
Version 0.1.4 (Conent)
Updated the final scene of the game.
Added a timegate mechanic that requires waiting for several days in-game to progress in quests.
Added a new music track.
Implemented a save converter that will be used in future versions to allow players to continue playing in a different version rather than starting over each time.
Developed a relationship system, where characters can have opinions of the player and certain dialogues are only available with certain relationships.
Integrated a consequences system, where players’ actions are remembered and occasionally reminded of them, with notifications given.
Included notifications in-game that announce new projects, relationship changes, and significant events.
Expanded the story with a party celebration of the opening of the academy.
Added two new scenes: One with Grace, and one with Lillian. Second have animations, and consist of four parts.
The interactive scene control has been moved to the bottom-right corner.
Version 0.1.3.5 (Legacy)
The game version is now displayed in the game menu.
History of dialogues now open only when a dialogue is opened (mouse scroll wheel up or a special button on the bottom of the dialogue box), or if no other panels are open (using mouse scroll wheel upward).
The scene of the first meeting with Audrey now has variations, allowing you to choose the specific situation she finds herself in.
A new in-game scene with Audrey has also been added.
Some dialogues with characters have also been altered to align with the new scene for Audrey.