Download Magic Academy Mod Apk + Free PC Windows, Mac, Android
Magic Academy Download Game Final Walkthrough + Inc Patch Latest Version – Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world.
Developer: WildPear Games – Patreon
Censored: no
Version: 0.4.0.5
OS: Windows
Language: English
Genre: Adult, 2DCG, Animated, Male Protagonist, Handjob, Masturbation, Oral Sex, Sex Toys, Tentacles(Can be avoided), Adventure, Fantasy
Description Game
Most of us are familiar with the story of a young wizard from England who changed the fate of the magical world. For many years, we watched as he grew up, studied at the Magic School, and gradually changed the world around him.
Have you ever wondered how such magical schools come into existence? Who creates them and when? Where do the teachers come from and why are these specific subjects taught?
Features:
- Famous universe – you will find yourself in a world you’ve read about in books or seen in movies. Learn more about how it lives and operates according to its laws.
- Create your Academy – the entire plot will revolve around creating a new magical academy. You will go through all stages of its formation from getting permission to triumphantly rising to the top of the rankings.
- Player-oriented development – our team has its own ideas for project development, but we will rely on your thoughts, opinions, and suggestions.
- Not just a novella – the game focuses on dialogues, but in addition to that, it includes many other mini-games, the number of which will only increase as we implement your suggestions.
- Music – unique tracks written specifically for our project to support the magical atmosphere.
We invite you to find out an answer to these questions in our game:
- Take the lead in creating a new magical academy
- Make decisions that will shape its future and development
- Shape the faculties to your liking
- Maintain a balance between your own views, ministry requirements, and the parent committee
- Seek out new teachers and build relationships with them
The list above is a statement of intentions – we will strive to implement everything that was indicated in it, but we need your support for this. You can find out the current status of the project from the notes or below in the section “Content available in the current version.”
Screenshots and Gameplay




0.4.0.5
- New Animated Scene: Added a fully animated scene featuring the goblin barbarian (in addition to the existing mini-comic).
- Unique Card Backs: Gameplay cards now have unique backs depending on their rarity.
- Boss Difficulty Adjustments:
- Reduced the difficulty of the Ice Elf boss fight.
- Reduced the difficulty of the Wolf-Paladin boss fight.
- Reduced the difficulty of the Cat-Rogue boss fight.
- Bug Fixes:
- Fixed an issue where the exit portal might not appear in the Cat-Rogue’s world.
- Fixed an issue where the boss might not appear in the Wolf-Paladin’s world.
0.4.0.4
- Memory Dive Goblin Girl: The scene with the goblin girl is now available in the Pensieve (Memory Dive).
- Goblin Girl Item Fix: Fixed an issue with receiving a new item from the goblin girl.
- Unique Goblin Girl Item Art: Added unique graphics for the item stolen by the goblin girl.
- Localization Key Fixes: Corrected localization keys that were causing Cyrillic characters to appear in panels instead of the selected language.
- “Wait N Days” Quest Fix: Fixed an issue where the “Wait N Days” quest would turn into a placeholder after completion.
- Starting Items: Both Common items for each slot are now available from the start. This means the first item you unlock will be of Rare quality.
- Tutorial Updates: Updated all tutorials affected by the Journey mode overhaul.
- Full Localization: The new update has been translated into all of our supported languages (English, Russian, French, German, Portuguese, Spanish, Chinese, and Japanese).
- Audrey’s First Quest Fix: Fixed the first adventure quest given by Audrey (it was awarding the wrong stone, preventing quest completion).
0.4.0.3
- Boss Spawns: Fixed an issue where bosses (other than the new one) were no longer spawning.
- Rogue Cat Appearance: Corrected the appearance of the rogue cat in her world.
- DOT Kill Confirmation: Fixed a bug where enemies killed by damage-over-time (DOT) effects remained “alive” until their next turn.
- Font fix: Added a missing letter “Й” to the Russian font.
- Increased Healing Events: The number of healing events on the map has been increased.
- Improved Healing Event Visibility: Healing events are now clearly marked on the map, with revised logic and visuals.
- Doubled Dust Rewards: Rewards in magical dust for items have been doubled.
- Card Effect Fixes: Addressed bugs in several game cards, correcting incorrect effects and preventing them from stacking on themselves instead of enemies.
- Enemy Logic Fixes: Resolved bugs in enemy logic, ensuring their actions have the correct targets and effects.
- Closer Combat Camera: The in-combat camera has been zoomed in to make characters appear larger.
- Character/Widget Positioning: Character and UI widget positions have been adjusted to accommodate the new camera.
- Persistent Journey Events: Events on the Journey map no longer disappear if the player chooses to “leave.” You can now return to a location and interact with the event later.
- Simplified Easy Battles: Easy battles now feature only one enemy, allowing players to learn their mechanics more easily.
- Card Reward Display: A new panel has been added to display the cards you receive from events after they conclude.
- Journey Camp: Added a “camp” feature to Journey mode, allowing you to fully restore health a limited number of times on the travel map.
- Increased Player Mana: The player’s maximum mana has been increased to 4.
- Goblin Barbarian Quest: A new quest featuring a goblin barbarian has been added.
- New Journey Boss: Goblin Barbarian: A new boss, the goblin barbarian, has been added to Journey mode. She focuses on summoning allies, buffing them, and launching aggressive attacks.
- New Post-Boss CG Scene: A new CG scene has been added after defeating the goblin barbarian. The scene’s animation is still in progress and will be available later, but we’ve included a short introductory comic to bridge the transition from battle to the scene.
- New Quest Task Type: A new task type has been added – defeating quest enemies in Journey mode. These tasks are easier as they don’t require fighting a boss, but you’ll need to find and defeat the enemy that appears on the map.
- New Rose quest: Added a new quest for Rose, in which you can affect her character.
0.4.0 (Episkey)
- Completely Revamped Battle System: Journey now features a card-based roguelike battle system, complete with deck-building mechanics!
- Overhauled Enemies and Bosses: Enemy and boss behaviors and mechanics have been completely redesigned.
- 45 Playable Cards: Build your deck from a selection of 45 unique cards, categorized into three rarity levels.
- Dynamic Battle Difficulty: Battles now feature four difficulty levels: Easy, Medium, Hard, and Boss. Difficulty determines the level of cards you can obtain and the value of rewards.
- Revamped Points of Interest: Each point of interest on the map now offers three different possible events, grouped by theme so you have a general idea of what to expect.
- Points of Interest Interactions: Points of interest allow you to remove cards, gain new cards, trade cards, clone cards, heal, gain temporary buffs, acquire resources, and engage in special battles.
- Meta-Game Progression Removed: Inventory size is currently fixed at 4×4.
- Journey Preparation Overhauled: Equip your character with a Wand, Robe, and Accessory. Each item provides a unique set of cards, allowing you to customize your starting deck.
- New Items to Unlock: Start with two items per slot and unlock a total of 24 items (8 per slot) by defeating bosses.
- Temporary Card Icons: Placeholder icons are currently in use for cards.
- Partial Item Icons: Some items have custom icons, with the rest coming soon.
- Temporary User Interface: The UI is currently a work in progress.
0.3.5 (Dissendium)
- Holiday Quests: Embark on new quests for almost every character, decorating their locations and influencing their personalities.
- Town Secret: Uncover a small mystery that will reveal more about the town where you established your Academy.
- New Rose CG Art: Enjoy a brand new full-screen CG artwork featuring Rose.
0.3.2
- “Continue” Button Restored: The main menu’s “Continue” button is back! It will load your last save (automatic or manual).
- Mining Game Fix: Fixed an error that could occur when interacting with the game board in the Mine after all turns were completed.
- Victoria’s Quest Fix: Corrected Victoria’s third quest, which previously had the same impact on her personality regardless of the dialogue choice selected.
- Tavern Corridor Fix: Fixed an issue where players could leave the tavern corridor before completing Grace’s room search quest.
- Rose Dialogue Fix: Corrected an error in the dialogue with Rose after catching the mandrakes, ensuring the correct speaker is displayed.
- Evening Workshop Fix: Resolved a bug that occurred when clicking on the evening workshop.
- Quest Completion Message Fix: Updated the message displayed upon completing all current quests (previously, a panel from the web demo version would appear).
- Save Export Fix: Fixed a bug that occurred during save file export.
0.2.8.3
- New Languages:
- Brazilian Portuguese
- German
- French
- Latin American Spanish
- Simplified Chinese
- Japanese
- MacOS version
- Returned the correct damage to the fire spell
- Fixed duplicate quotes in some phrases
- Fixed the localization of Grace’s “inner conflict”
- Fixed “New Game+”, which transferred the state of the current room to a new save, which could cause bugs with objects at the location.
- Fixed the HUD once again (hopefully now everything will work correctly)
- Now the “new” icon disappears when you have already seen the changed information about the character’s personal conflict
0.2.8
- New Paladin Boss Questline: Face a mighty new paladin boss in a challenging new quest.
- New Victory Scene: Witness a captivating new scene upon defeating the paladin boss.
- Unique Inner Conflicts: Every character now grapples with their own internal struggles for you to uncover and navigate.
- Impactful Choices: Your decisions in dialogues now influence the balance of a character’s “Inner Conflict,” shaping their development.
- Notifications: New in-dialogue notifications highlight the impact of your choices on character relationships and inner conflicts.
- Dedicated “Characters” Tab: A new “Characters” tab in your Quests panel provides information about your companions, their inner conflicts, current states, and how your actions have affected them.
- Character-Driven Quests: Embark on new quests focused on specific characters, offering opportunities to directly influence their internal conflicts and personal journeys.
- All characters on scenes are now animated!
- Game Analytics (Optional): Help us improve the game by opting into anonymous in-game analytics. You can opt-out at any time in the settings menu, and all collected data is completely anonymized, focusing on in-game trends and player choices.
- Mandrake Collider Fix: No more struggling to interact with those pesky Mandrakes!
- HUD Visibility Fix: Resolved an issue where the HUD could sometimes behave erratically in dialogues.
- New Game+: Relive the magic with all your hard-earned resources! Load any save file, access the Esc menu, and select “New Game+” to start a fresh adventure with your current inventory intact.
- Improved Dialogue Panel: Manage your dialogue with a new mini control panel, allowing you to access the history log, hide the panel for a clearer view, or enable “fast mode” to skip previously read text.
- Extensive Localization Fixes: We’ve squashed countless typos and errors for a smoother reading experience.
0.2.6.3
- We found and fixed a rare bug that prevented mobile keyboard input from being transmitted to the game, making it impossible to enter the hero’s name.
- The localization system has been updated and new characters have been added to the fonts.
- Thanks to the hard work of @gumoo, version 0.2.3 has been translated into Turkish. This translation has also been added to version 0.2.6.2.
- Now, if a string is not translated in the localization, the text in it should be displayed in English.
- Version 0.2.6.2 adds a window informing you that all quests in the game have been completed. In all subsequent updates, this window will let you know when you reach the end of the content.
0.2.6.1
- Fixed the size of the boss cat on the adventure map
- Fixed the ability to restart the quest dialogue with Olivia
- Added a new unit – Enhanced Snowman (Evil Olaf)
- Fixed a game freeze when attempting to use Vis Cogitationi
- Fixed mob tooltip freeze if the mob was killed while the tooltip was displayed
- Fixed Louise’s hands, which were slightly offset from her body in some poses
- Fixed a couple of typo
- Updated fonts to include French characters for Olivia’s phrases
- Added a question mark button to all tutorial windows that will replay the tutorial for that specific panel
- Added a tutorial for the adventure button
- Added a tutorial for upgrading reward cards
- Added a tutorial for the adventure panel
- Added a tutorial for upgrading stats
- Added a tutorial for upgrading spells
- Added a tutorial for the adventure map
- Added a tutorial for combat mechanics
- Added a tutorial for the inventory and adventure results
- Added a new type of resource that drops from bosses and allows you to buy girls “more interesting” costumes
- Added the ability to skip the boss scene after defeating it
0.2.6 (Alohomora)
- New Enemies:
- Added “Armored Goblin” enemy.
- Added “Funguar Leader” enemy.
- Added “Snake” enemy.
- Added “Fighter Cat” enemy.
- New Content:
- Added a new Journey and its boss “Catgirl Rogue”.
- Added an interactive scene with the new boss.
- Added a questline related to the boss, unlocking a new character for the Atelier.
- Updated the graphics of the first scene with Lillian (when we first met her in the tavern room). If you have already completed the game, it can be viewed in the Pensieve.
- Costumes:
- Added boss costumes to the Atelier for Lillian and Audrey.
- Added new costumes for Victoria.
- Improvements & Fixes:
- Reduced compression of interactive scenes to make them look sharper.
- Changed the Journey selection window to be more compact.
- Added the ability to leave Resource Events without opening the loot window if you don’t need it.
- Added the ability to exit battles prematurely (and interrupt the adventure) if you see that you are losing and do not want to continue.
- Added a “Pathfinder” – if the Journey map is generated in such a way that the player cannot reach the portal, this system will create the necessary path.
- Due to the fact that now any Journey can be guaranteed to be exited – early exit (via the button in the interface) from the Journey no longer gives resources.
- Changed the price of costumes in the shop.
- Added a new resource that is given for boss items and is needed to buy “unusual” costumes from Olivia.
- Fixed several typos (e.g. Preview replaced with Previous).
Update 0.2.3 (Aguamenti)
- Added a “content delivery” system to support legacy save files.
- Added a new “Beach” storyline.
- Added a new “Beach” location (currently in draft form due to the background artist being on vacation).
- Added two new CG scenes, one of which is animated.
- Added a new reward card featuring Irroth, the Grand Librarian, for subscribers at the “Headmaster” tier.
- Added outlines to the text in the Active Quests widget for better readability in all locations.
- Fixed a potential issue that could break the “text input” in the PC version.
- Fixed a potential issue with the tavern’s state resetting after a party.
- Changed the text of the empty quest log to avoid misleading players.
- Updated the reward card logic to support “exclusive layers” (ensuring only one costume for a character is displayed at a time).
- Added a portrait to the Pensieve for Louise.
Update 0.2.2.2
- Updated game engine version.
- Items in the Journey shop now become grayed out if you lack the resources to purchase them.
- Fixed the issue with “flashing” transitions between locations where the base state of the location would appear momentarily.
- Removed on-screen buttons from the magic mini-game and added an on-screen touch bar. Now you can cast spells by swiping your finger/cursor across the screen (thanks to Habish for the idea!).
- Removed energy tokens from resource mini-games. Energy is now awarded based on the length of collected chains. The longer the chain, the more energy you receive (thanks to Habish for the idea!).
- Fixed a bug where the “fullscreen mode” checkbox in the settings did not take into account the current state of the screen and could minimize the window each time you exited the settings.
- Updated resource mini-game field generation.
- The mine now generates the playing field in “chunks” – small, ready-to-collect groups of resources. Gradually, the playing field will degrade into a chaotic state to prevent infinite gameplay at the expense of energy.
- Added an active quest widget to the game map HUD. It shows all current tasks and can be hidden by pressing the button in the interface (thanks to Habish for the idea!).
- Updated mini-game tutorial.
- A significant portion of the CG scenes have been transferred to the new “interactive” system. This will significantly improve engagement and allow you to leisurely enjoy the best frames.
Update 0.2.2.1
- Two new characters. Sisters Elizabeth and Louise (both chosen by patron vote)
- Two new animated CG scenes. One with Louise and one with the Ice Elf (who was chosen by patron vote)
- Brand new adventure mode with battles and events. You’ll encounter 6 different types of monsters and a variety of game events.
- 4 Reward cards featuring characters from our Rector-level patrons, which can be unlocked and “upgraded” using resources from adventure mode.
- Significantly redesigned quest lines – we’ve removed unnecessary clicks in some places, and you’re now automatically transported.
- Changed Audrey’s quest line. Now it will start a series of quests dedicated to “Journey.”
- A new quest dedicated to the first “Journey” experience.
- A new quest dedicated to unlocking reward cards.
- A huge amount of new and rewritten old dialogue (about a third of the game).
- Lots of bug fixes
- Added sorting to the quest log so that uncompleted tasks are displayed first in the quest.
- Fixed saving and loading with the old version.
- Fixed tooltips – now they disappear correctly when the dialogue is closed.
Update 0.1.5.1
- Completely redesigned quest system: It is now closer to classic RPG variants, and quests are no longer tied to specific characters. This change will make it easier for us to add new quests.
- All game quests have been redesigned for the new system. In some cases, it’s now clearer what needs to be done, and there are quests with several simultaneously active tasks.
- A significant part of the starting storyline has been rewritten – the hero has become calmer and more balanced.
- Descriptive texts have been added to the initial dialogues and quests to improve immersion.
- The final button in the tutorial can now be simply pressed instead of held down (the need to hold it down was not obvious).
- Due to the change in the task system, all quests have received names and descriptions.
- Changed Lillian’s texture in the tavern while she’s working.
- Changed Audrey’s texture in the workshop.
- Fixed a bug that broke autosaves in some situations.
- Fixed a bug that made it possible to select an unavailable dialogue option using the Numpad.
- Added a new NSFW scene with Lillian.
Update 0.1.4.9
- Enhanced NSFW Scenes: All NSFW scenes have been reworked and expanded with descriptive text for a more immersive and engaging experience.
- Audrey Scene Split: The variable scene with Audrey has been divided into two separate scenes, placed at different points in the story for better narrative flow.
- Improved Lilian Animation: One of the scenes with Lilian has received a new and improved animation.
- Audio Overhaul: The audio core has been rewritten to ensure smooth music transitions and more intuitive volume control.
- Bug Fixes: Several typos in the text have been corrected, and an error that occurred when opening the message history in the Pensieve has been fixed.
Version 0.1.4.7
New Features:
- Academy Construction Overhaul: The location will now switch to the Academy when constructing buildings, and the new structure will be clearly displayed.
- Button Visual State: Buttons now have a greyed-out state when they are unavailable.
- Pensieve Scene Escape: You can now exit the Pensieve scene by pressing Escape.
- Narrator Text (Testing): Narrator text has been added to some scenes in test mode.
- Lillian Scenes Update: The first two Lillian scenes now include narrator text.
- Joyce Scene Update: The Joyce scene has been updated with new animations and narrator text.
- Project Panel Streamlining: Only Academy upgrades remain in the project panel; all other projects have been moved to tasks.
- Quest Dialogue Indicators: Quest dialogues are now marked with an star.
- Unavailable Dialogue Information: Unavailable dialogues are now visible, and hovering over them will display the reason for their unavailability.
- Button Tooltips: Tooltips have been added to some buttons to indicate hotkeys.
- Reduced Costs: The cost of many quests and upgrades has been roughly halved.
Bug Fixes:
- Fixed a rare issue that caused music stuttering or sudden changes.
- Fixed a bug that could break the game when exiting to the menu and restarting the same scene.
- Fixed an issue where the Pensieve could play extraneous dialogues unrelated to the selected scene.
- Fixed a bug that caused the background behind the character’s name to resize incorrectly.
- Fixed an issue where Rose’s “about you” and “about others” dialogues were swapped.
- Fixed a bug that allowed asking Victoria about Audrey before meeting her.
- Fixed an issue where points were not returned to Rose until re-entering the location.
- Hidden an extra character from the quest log.
Version 0.1.4.5(Content)
The beta version for Android
A new character
Two CG scenes
The continuation of Rose’s story
The beginning of the story of a new Character
Version 0.1.4 .2(Legacy)
Redesign of the main character
Resources have been optimized, which made it possible to slightly reduce the build size
Version 0.1.4 .1(Tech)
Fixed an issue where the “back” buttons on locations were not working
Fixed an issue that sometimes caused the game to crash if a save was loaded from an interactive scene
Fixed an issue where the game board in the mini-game could freeze and not clear after exiting the mini-game.
Fixed an issue where the Space button continued to restart the scene launched from the Pensieve
Version 0.1.4 (Conent)
- Updated the final scene of the game.
- Added a timegate mechanic that requires waiting for several days in-game to progress in quests.
- Added a new music track.
- Implemented a save converter that will be used in future versions to allow players to continue playing in a different version rather than starting over each time.
- Developed a relationship system, where characters can have opinions of the player and certain dialogues are only available with certain relationships.
- Integrated a consequences system, where players’ actions are remembered and occasionally reminded of them, with notifications given.
- Included notifications in-game that announce new projects, relationship changes, and significant events.
- Expanded the story with a party celebration of the opening of the academy.
- Added two new scenes: One with Grace, and one with Lillian. Second have animations, and consist of four parts.
- The interactive scene control has been moved to the bottom-right corner.
Version 0.1.3.5 (Legacy)
- The game version is now displayed in the game menu.
- History of dialogues now open only when a dialogue is opened (mouse scroll wheel up or a special button on the bottom of the dialogue box), or if no other panels are open (using mouse scroll wheel upward).
- The scene of the first meeting with Audrey now has variations, allowing you to choose the specific situation she finds herself in.
- A new in-game scene with Audrey has also been added.
- Some dialogues with characters have also been altered to align with the new scene for Audrey.
- Several typos have also been fixed.
How To Install Game Magic Academy
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EXTRAS
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