Change-Log 1.2.6 (Update)
• Simple QTE (Free Struggle)
New splash Options toggle for an easier Struggle mode ([QTEFreeStruggle]).
WASD windows stay open for the whole session; each WASD press grants the same SP as a mouse/E click. Yellow/red W/S bonuses and cooldown wrong-key penalties are disabled.
Hint buttons use a compact 36px d-pad cross (default QTE keeps the normal horizontal row).
Applies live (no restart). Preference is preserved when switching Easy/Medium/Hard.
• EnemyFatality (Combat)
Qualifying hits can trigger a dedicated combat fatality (PNG death clip, SFX, FatalityDeathIcon, localized killer taunts).
Requires Gore Content. Shared profile system with clips lost_leg / lost_head / StillAlive / HeavyCritical (White Inquisitor, CrawlingCreatures, Goblin line, Bigoni family, and more).
• Spawn System Editor V2.0 (F11)
Full in-game pack authoring: catalogs for Enemies, Hostage, Trap, Lethal, Decor, Gold, EventTrap, EventCore (C), and Favorites; precise world pick; box clipboard; undo; overview camera; gameplay pause while editing; F1 Help in all 10 HellGate languages.
• Illusive / Rodenia Event
Scripted church SlaveBigAxe encounters skip HellGate MeatArmor, H dialogue overlays, DeadArmor, Fatality, FIN black-bg, and Church auto-faction (world axes unchanged).
Fixed the vanilla lose path: after the black fade, the game now loads EvuChurchSP instead of staying soft-locked under a black screen.
• Costumes
With [Costumes] Enable, unlocks the gunner and Vendetta illusory outfits in the costume-change menu without a Trade purchase.
• Remappable combat hotkeys
Rage, Time Slow-Mo, and Combat Camera keys can be changed in NoREroMod_HellGate.cfg:
[RageMode] ActivationHotkey (default G) — also used for QTE grab-escape;
[RageMode] TimeSlowMoHotkey (default T);
[CombatCamera] ToggleHotkey (default V).
Custom binds are preserved when switching Easy/Medium/Hard. Spawn Editor (F11) keeps its own G/T/V shortcuts.
• Factions / Splash
Enemy faction icons reduced 35px → 20px.
Boosty button added on the splash support row beside Ko-fi / Patreon.
• Difficulty Presets
Easy retuned (more forgiving enemy/elite HP and QTE SP).
HP potion escape (allowPotionEasyEscape) enabled on all shipped presets.
Language / Gore / Simple QTE / remappable hotkey prefs stay preserved when switching difficulty.
• Combat / H / Audio Fixes
Sisterknight / CrawlingSisterKnight GrabViaAttack no longer does grab→release→walk before H.
During lethal HellTrap / EnemyFatality death clips, nearby enemies no longer keep fighting or grabbing.
Spawn-cache hydrate no longer permanently mutes world H-scene SFX (plap/cum).
Boot tips: minor fix so [Key] highlights no longer break bold titles.
• Minor bug fixes
Options / Language labels no longer get eaten by AutoTranslator (_XUAIGNORE).
Death soul (IdeaFall) rise height tweaked for clearer visibility.
Assorted small UI and stability polish.
Change-Log 1.2.5 (Update)
• DeepForest Mod
Added the latest version of DeepForest Mod.
• Splash Options
New Options menu on the HellGate splash: Gore Content, Easy/Medium/Hard difficulty presets, Language, Done/Exit.
Difficulty copies both NoREroMod.cfg and NoREroMod_HellGate.cfg from BepInEx/config/{EASY|MEDIUM|HARD}/ (restart required).
Language can be changed later from Options (saves and quits; relaunch to apply).
Language/Gore preferences are preserved when switching difficulty.
• Boot Tips & Tutorial Guide
Localized loading tips during startup hydrate, then an illustrated mute video guide (Back/Pause/Forward, Done → splash) in all 10 HellGate languages.
• DeadArmor (SlaveBigAxe / OtherSlavebigAxe)
Breaking girl armor (NikuArmor) plays a PNG death clip + sound.
While armored, SlaveBigAxe grab-via-attack becomes a short hold + knockdown throw instead of an H-snap; after the armor breaks, normal grab/H return.
Gated by splash Gore Content (throw remains separately configurable).
• MeatArmor / SlaveBigAxe H
Localized H-scene dialogue for SlaveBigAxe.
After the fade/game-over path, Aradia can swap into the armored MeatArmor walk patrol (camera follow, proper escape back to combat/H).
• HellTraps
New lethal lightning button trap (lightningTrap_button): warning → strike VFX → lethal hit + CustomDeath clip if you stay on the button.
Same Gore gate as other lethal traps.
• Gore Content
Splash toggle (General.EnableGoreContent) turns DeadArmor death clips and CustomDeath lethal traps on/off.
• Difficulty Presets
Easy is much more forgiving (lower enemy/elite HP, generous QTE/struggle SP).
Medium/Hard remain the standard/hard HellGate pressure.
HP potion escape (allowPotionEasyEscape) enabled on all presets.
Shelter Attack trigger chance default set to 5%.
• DeepForest Compatibility
Fixed Take Vengeance / respawn falling into the void after saving at DeepForest altars (Woods House and related maps no longer reuse the Underground Church altar id).
• MindBroken Bad End
Minimizing / Alt+Tab during the 100% countdown no longer dumps the whole pause into one frame (no instant Bad End on restore).
• Factions / Spawn
Bandits ↔ mafia friendly; inquisition ≡ church alias; rescued hostages inherit |faction=.
Spawn lines X,Y,Key default count to 1; spawn/cache hardenings (trap_mokubaenemy from Prison, typo alias InchchurchSlave → InchurchSlave).
• Combat / H Fixes
Struggle/QTE lockouts respect vanilla easy-escape and struggle level 10 (no forced 15s unlock).
Faction AI no longer void-punches during WallHip/trap H.
blackoozetypeb can re-arm after struggle escape.
Credits list refreshed.
Change-Log 1.2.4 Hotfix
- Fixed a bug where using Take Vengeance after dying in the underground church could drop you into the void if you had saved at the local altar.
- Fixed a bug with goblins where Aradia’s body could disappear until the grab animation started.