v1.06
- The Android controls and interface have been extensively reworked from the ground up to feel more intuitive and seamless, with cleaner spacing, less clutter, improved touch handling, and a more comfortable overall layout.
- Redesigned the Gallery with a cleaner 2×2 character selection screen. The previous layout could overlap the background artwork; the new design keeps the Gallery content properly contained and unobstructed.
- Redesigned the in-game controls guide to more closely resemble the original game, with clearer artwork and spacing.
- Added player voice lines to several important conversations.
- Fixed Zombie Dog firearm damage so standing shots connect correctly.
- Fixed checkpoint retries not correctly restoring keypad progress.
- Added a first-time shooting prompt after collecting the pistol magazine.
- Pausing a Gallery animation now also pauses its sound.
- Improved Gallery navigation across PC and Android.
- Added a dedicated BACK TO MAIN MENU button.
- Removed the typewriter clicking sound from dialogue text.
v1.05
September 7, 2026
Major Updates
* Reworked the gameplay camera to more closely match the original *Parasite in City*, making the player and enemies easier to see in detail.
* Added Normal, Hard, and Nightmare difficulty modes, saved separately per profile.
* Added broad gamepad support across gameplay, menus, Gallery, interactions, keypad input, rebinding, and more.
* Added resizable Windowed mode with Alt+Enter support.
Gameplay & Balance
* Zombie Grunts now die in 2 pistol shots.
* Zombie Dogs now die in 1 pistol shot and move slower.
* Reduced Flying Bug aggression/detection range for the closer camera.
* Reduced Molotov throw distance.
* Reduced shotgun firing volume by 25%.
Gallery & Presentation
* Added Pregnancy to the Gallery.
* Improved Zombie and Pregnancy thumbnail framing.
* Improved pixel and fog presentation.
* Improved Flying Bug screen-edge, camera-following, and grab positioning behavior.
Fixes & QoL
* Fixed the v1.04 QTE regression that prevented pregnancy from triggering during the Flying Bug grab.
* Fixed profile navigation overlap.
* Fixed discarded Options changes not restoring audio/brightness correctly.
* Fixed Main Menu music controls affecting unintended inputs.
* Fixed Molotov HUD positioning.
* Fixed Zombie Finishing audio issues.
* Improved checkpoint/restart behavior.
* Stage 1 intro blur now only plays once per profile.
* Added duplicate control-binding feedback.
* Various smaller presentation, input, and stability fixes.
**Note: Gamepad support has not yet been tested with a physical controller, so feedback is welcome.
v1.04
September 2nd, 2026
Grab escapes redesigned:Grabbed players now escape by holding the displayed key until the bar fills. Progress pauses when released and resumes when held again. There is no time limit, progress decay, wrong-input penalty, or damage for failing to escape.
WASD controls use Spacebar by default.
Arrow Key controls use Z by default.
Rebinding is supported.
Dialogue now freezes gameplay: Enemies, projectiles, hazards, and encounter progression are paused while dialogue is active, then resume normally afterward.
Flying bug dives are more predictable: Flying bugs now attack beside the player instead of directly on top of them, making their approach easier to read and giving you a clearer direction to evade.
Stage 1 melee tutorial added: The opening encounter now displays a melee prompt shortly after gameplay begins. It completes when a Zombie Grunt is killed using melee.
Main Menu music volume control added: You can now adjust menu music volume directly from the Main Menu alongside the mute control. The setting is shared with Options and persists between sessions.
v1.03
September 1, 2026
- Significant balance adjustments across Stage 1 and Stage 1B, including more ammunition and fewer enemies. Balance is still ongoing and may continue to change based on majority player feedback.
- Lightning Flash can now be toggled ON or OFF from the Accessibility tab in the Options menu.
- Added two display scaling modes: Fit Screen for better use of higher-resolution displays, and Pixel Perfect for a crisper original pixel presentation, particularly around 1080p and below.
- Updated the Game Over screen and Control Scheme background presentation.
v1.02
August 30, 2026
- Fixed startup and loading black-screen issues affecting some older-generation computers, including improved video compatibility and more reliable transitions into Stage 1.
- Fixed QTEs disappearing after pausing and unpausing.
- Adjusted Zombie Grunt and Zombie Dog QTE positioning so prompts appear in better positions during grabs.
- Fixed the THROW prompt appearing too far left and partially out of bounds; it now aligns correctly and sits above the player’s head.
- Fixed the RELOAD prompt’s positioning and presentation; it now sits above the player’s head and uses the same black backdrop as THROW.
v1.01 — Hotfix
August 29, 2026
- Game Over audio now becomes muffled and distant instead of cutting to complete silence.
- Fixed the player using the shotgun animation after escaping a grab while holding the pistol.
- Added laptop and smaller-screen support, preventing the game from being cut off on resolutions such as 1366×768 and 1280×720.
v1.0 — Initial Release
August 28, 2026