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RavagerDownload Game Final Walkthrough + Inc Patch Latest Version – We all know the story: Hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity.
Developer: 4MinuteWarning – SubscribeStar – Steam – Itch.io – Patreon Censored: No Version: 5.2.5 Itch OS: Windows, Linux, Mac, Android Language: English Genre: Adult, 2DCG, Fantasy, Male protagonist, Futa/Trans, Oral sex, Vaginal sex, Bestiality, Monster, Monster girl, Big ass, Big tits, Creampie, Graphic violence, Group sex, Handjob, Humiliation, Male domination, Mobile game, Multiple penetration, Rape, RPG, Sleep sex, Titfuck, Transformation, Voiced, Voyeurism, Anal sex, Ahegao, Bukkake, Drugs, Groping, Slave, Stripping, Trap, Furry, Gay, Lactation, BDSM, Mind Control, Virgin, Female Domination, Lesbian, Management, POV, Incest, Twins, Religion, Sexual Harrassment
Description Game
We all know the story: hero emerges from humble beginnings, slays the tyrannical dragon, and ushers in a new era of peace and prosperity.
But here, it’s the other way around.
Ravager is a game where you play a young dragon, determined to reclaim his birthright. To do so, you will need to build your power, ally with dark forces, evade justice, and whet your monstrous appetites.
Follow the Villain’s Journey Explore your way through a dark fantasy saga that will lead you into the deepest reaches of the world, where you may build your lair. Combine forces with the half-human tribes, opportunistic mercenaries, and stranger powers – like long-forgotten gods, or conniving infernals. Return on the warpath, conquer the lands, and depose the regent who rules in your stead. Forge your kingdom into the shape you want, and reap the benefits of power.
Find Your Own Path Choose to tackle your challenges through strength or cunning, respect or fear. There are no simplistic morality systems at work here, and you will not be punished for thinking outside of the box. Be magnanimous or tyrannical, honourable or devious, gracious or predatory – and feel free to combine those approaches as your heart and mind see fit.
Build Your Harem Ravager has a voice-acted cast of dozens, each with their own motivations and inclinations. You’ll meet eager supporters, allies of convenience, and deadly foes. Follow their ascent (or descent) under your influence, and decide their fate. Perhaps you might even find love along the way – or father the next generation of monsters.
Discover The Unknown
After almost five years in development, Ravager already features:
Over 1,250,000 words of dialogue and narration.
Upwards of 1,250 hand-drawn adult illustrations.
More than twelve hours of original voice acting.
A dozen fully animated scenes.
This will only increase as we draw closer to completion. Ravager‘s adaptive narrative ensures that you can play it again, and again, and find new delights every time.
Screenshots and Gameplay
CHANGELOG
v5.2.5
Act I-IV Features
Scene: Eburon and Issa resolve their differences in the war room (collab with D Fyler, DoItToJulia, and HereToHelp).
Scene: Sabetha and Inej learn to give and take (collab with D Fyler and DoItToJulia).
Scene: Inej proves that she can do anything that Sabetha can do (collab with D Fyler and DoItToJulia).
Dynamic: Dr. Breaker has a double booking with a pair of catkin sisters (collab with D Fyler and DoItToJulia).
Note: Not all ensuing interactions with Sabetha and Inej will reflect their broken status just yet.
Art: Dedicated art for the rest of Mina’s post-breaking captive scenes (three variants, 15 images, Lubbio).
Art: Remastered art for Mina’s drunken rough tumble (5 images, Lubbio).
Art: Remastered character sprite for dragon-Darja (Irrelevant Art).
Art: Remastered emotes for dragon-Darja (11 images, Irrelevant Art).
Art: Remastered character sprite for the male commoner (Sintax Error & Irrelevant Art).
Art: Remastered emotes for the male commoner (5 images, Sintax Error & Irrelevant Art).
Voice: Sabetha’s previously-missing lines in the initial preference setting, and ‘remain indoors’ bonus content (Emery Aylar).
Voice: Sabetha’s previously-missing lines in the rogues’ initial meeting, second meeting, and the heist itself (Emery Aylar).
Voice: Sabetha’s part in the attempted heist planning while consorts (Emery Aylar).
Sound: Maëlys, Heloïse, Sabetha & Inej, Mina, and Issa’s Act III captive content has been populated with more sound effects (HereToHelp).
UI: Content Flag Icons have been added the Gallery, letting you know what content is in each scene. Screen readers will instead read out the content flags for each scene (HereToHelp).
UI: An option has been added to the Sound settings to disable overlapping character voice lines (HereToHelp).
UI: An option to disable screen shake effects has been added to the Accessibility menu (HereToHelp).
UI: The Accessibility and Language icons will be higher-contrast if the High Contrast Text setting is used (HereToHelp).
UI: Hover highlighting has been added to the Gallery, making it easier to navigate for players on keyboard and controller (HereToHelp).
UI: A custom defloration visual and sound effect has been added, for those with Virginity content enabled (HereToHelp).
Gallery: Mina’s “Pawnbreaking” scene has been added to the Gallery (Tosk).
Tweaks
Disabling the “Fluid Physics” content setting will yield alternate, less body-function-y narration during a variety of scenes (HereToHelp).
A custom screen effect has been added for when the dragon is kicked in the balls by Inej, to better depict the experience (HereToHelp).
Maëlys’s scene art will disappear at more appropriate times for several scenes (HereToHelp).
Mina’s dialogue about craving a bath is responsive to whether or not you have built a bathhouse (DoItToJulia).
A number of nonstandard text pauses after commas have been removed (HereToHelp).
More edge cases are now covered by the Inline Character Icons accessibility setting (HereToHelp).
Act I has undergone a comprehensive internal restructure to improve maintainability, and support future work (HereToHelp).
The left panel of the Gallery is now easier to navigate on keyboard and controller (this applies to the layouts for both standard and small screens) (HereToHelp).
The tooltip in the Gallery has been better centered (HereToHelp).
Gallery entries’ text and image are now treated as a single entry for the purposes of keyboard/joystick navigation, making it easier to quickly move between entries (HereToHelp).
All instances of outdated character art in the Gallery’s Character Select screen have been updated to their new versions (HereToHelp).
In the Gallery’s Character Select screen, more space has been added between the character images and the bottom buttons, making things less cramped and the buttons easier to use (HereToHelp).
The “Lock All” and “Unlock All” buttons have had their alt text tweaked to make their function clearer (HereToHelp).
The Main Menu’s promotional buttons will no longer be animated if the user has High Contrast Text enabled (HereToHelp).
The tab graphic in the Preferences menu will no longer appear when Font Override or High Contrast Text is enabled in the Accessibility settings (HereToHelp).
In the Gallery’s Character Select screen, the “Gallery” title header has been styled to be more consistent with other screen titles (HereToHelp).
The Gallery and Achievements screen title headers have been made invisible to keyboard/joystick navigation and self-voicing, simplifying navigation (HereToHelp).
Inline Character Icons will always be on the same line as the start of the name they’re part of (HereToHelp).
The internal version detection used during compilation has been tweaked so as to more reliably separate the game version from the update name (HereToHelp).
Fixes
Demo versions will no longer crash when loading Atkinson Hyperlegible Next from the Accessibility menu.
Machine translations will now use the proper font during the parody dream.
Chia’s “Cleanup In Aisle Three” scene won’t play when visiting your betrothed if Naho isn’t broken.
Heloïse, Maëlys, and Žižeryx have had their diacritics added in places they were missing.
Heloïse will kneel when comforted after being threatened during her pregnancy talk.
Inej’s side portrait will not appear nude if her main sprite is clothed and pregnant.
The option to punish Issa now requires the “Intersex” tag to be enabled.
During Issa’s scenes, art properly respects the “Fluid Physics” content setting.
After Issa’s kobold punishment, he will not perform the same cough two lines in a row.
Maëlys’s possessive form has been better standardized.
After giving the dragon a handjob, Maëlys will no longer forget to bathe if she just received clothing.
Killtoy Maëlys will show the appropriate decorations when she services you manually.
On the night before the attack on Pale Rock, Malice will no longer refer to herself as a virgin if the player has Virginity disabled.
Broken Mina will respond correctly to “READY?” or “BEG FOR IT.” during her pregnant palace scene.
Dirtying Mina’s dress during her randy consort scene will now show the appropriate art.
During Mina’s randy consort scene, art properly respects the “Fluid Physics” content setting.
Sabetha’s toppy is no longer so sloppy that the sounds continue after you have removed yourself.
When painting Sabetha’s backdoor, her climax VA will play at the appropriate time.
Characters will recognize Žižeryx’s name during naming when the diacritics are included.
Code to handle loading old saves into newly updated content has been improved, protecting you from some rare crashes in future.
Fixed a crash during the “delete all saves” option caused by unexpected filenames.
The “Main Menu” button in each character’s Gallery page is accessible to players on keyboard and controller.
Certain obscure stat changes will no longer display for players viewing scenes through the Gallery.
Roman numerals in gallery scene descriptions will be read correctly by screen readers.
The logic that displays the day overlay in Acts II and III has been adjusted to ensure it will always go away during illustrated scenes.
Disabling “Continue Voices Until Interrupted” will now actually cause voices to stop whenever the textbox advances. “During Menus” has also been fixed, such that choice menus should properly interrupt dialogue when the setting is disabled.
The “Achievements” title header in the Achievements menu will respond to the user’s Font Override and High Contrast Text settings.
Everything caught by our noble and hardworking playtesters! Thank you testers!