v0.3 Rework
Hello, I know it has been a while. Everything just kinda reached a point where no matter what I did every update I released all people ever did was complain. And no matter how hard I tried I would release a build only for people to complain about how I don’t update enough, or the updates are too small. And it got to the point that instead of looking forward to posting a new update I started dreading it. I know people complain from a place of love (most of the time) they like the game enough to complain about it. And at first I took it all in stride but it just became too much for me.
So I took a step back. It wasn’t meant to be long. But a week became two weeks, then a month then several months and now here we are in October. But I promise you I wasn’t being idle during that time.
I concluded that first and foremost I need to make something that I am proud of. Not worrying if other people are proud of it. Because if I am honestly proud of something it will show in my work and I can enjoy it regardless of praise or attention.
On that path I devoted myself primarily to coding. Renpy is great for how easy it is to make a simple game. But I never wanted to make a simple game. So I have been busting myself learning as much as I can, organizing things so they don’t get lost like they typically do. I had a friend tell me you have to code in a way that it can be handed off to someone else without you being able to explain things.
I think I am finally at the point where I have made something I am actually proud of. As such I am going to release it to all of you. I do want to hear your feedback both good and bad. What you liked and didn’t like. Hopefully this fixes some of the problems people had with my games, like spelling.
I won’t promise you that I will be as active as I once was. But I will have more updates soon. I have already started the coding revamp of MLS and DDoS. And I hope to have more content for both of them soon.
v0.2 Rework
Added 4 dream sequences
content through day 3
added stats for progress
framework for the journal is done but it has not been implemented yet.
The advance time button is just a button for now as there is not always enough content to get through the day. In later builds it will be changed how it works.
v0.1 Rework
This wasn’t planned but got in a mood over the past few weeks and knocked this out. It’s a total overhaul of the original demo with new graphics, new GUI, and a lot of layers of coding. The game is going to be a much more management open world which is what I always wanted it to be but didn’t have the coding skills to do it. It’s not where I want it to be and has a few bugs in it still that I am working on but thought it would be nice to get something while you wait for DDoS.
v0.2
Updated the GUI
Updated character sprites and CGs
Added 2 days at the Palace to explore and talk with people
Several new night sex scenes.
v0.1
Initial Release