v0.5.2
Added 1559 renders, 173 animations, 5 new gallery scenes.
Added “full” translation support, so now people can create translations of the game if they want. (If you decide to do this, let dev know, because this translation support hasn’t been tested, and is likely to have some gaps in it)
Fixed a bug that caused the game to progress when opening the glossary.
Added a black background behind everything, so skipping through the game shouldn’t show brief snippets of the transparency grid anymore. This doesn’t matter at all, but I did it.
A bunch of other random bugs and typos fixed, but I can’t remember the specifics.
That one about the translation stuff is important in the sense that I had to overhaul quite a lot of the behind the scenes stuff in this version. It’s been tested, but one thing that might happen is that if you load a save that was made mid way through a text conversation, it’s possible that at the end of that conversation it’ll break the game. You’ll know it’s happened because the conversation will refuse to leave the screen. There’s no fix for that other than loading a save which isn’t mid text conversation. Similarly, if you load a save that was made just after a text conversation, it’s best if you don’t roll back into that conversation, since it won’t work properly.Other than that though, we’re all good. Here’s the release schedule since I don’t know how many people will remember that I changed the way that works recently.Royalty tier: Today! Diamond tier: August 31stGold tier: September 2ndSilver tier: September 9thBronze tier: September 14thPublic: September 16th
v0.4.4
- Added Oliver (MC’s work friend) to LifeLens. Canonically, his page should’ve been accessible from the start.
- Fixed a bunch of typos.
- The LifeLens profile list is now in alphabetical order.
- The logo on the main menu now opens the scene gallery.
- Added a back button to LifeLens.
v0.3
N/A
v0.2
- Added 2753 renders, 192 animations (Give or take a couple. My method of keeping track of this is a bit shitty)
- Added “The lady list” which is basically a character information screen that will include all relevant female characters, as opposed to the stats screen, which will only include the primary love interests. (Just realised in the actual release, I typo’d “interests” in the changelog. I’m not gonna upload a whole new version for that though lmao)
- Added some new title pictures to unlock. {i}(They unlock at certain points in the game as to avoid spoilers from the main menu, though they’re all non canon anyway, so whatever)
- Added an in game mouse cursor, as well as the option to enable or disable it. It’s not working completely perfectly though, so this feature may be removed or reworked in a future update.
- Converted a bunch of things from ATL animations to videos with alpha. This hopefully won’t be noticeable, and should basically just improve performance a little in certain places, and reduce the overall filesize.
- Made it so that now when you enter the pause menu, it applies a low pass filter to the audio. I personally find this kinda cosy.
- Fixed an issue where a custom named Mila would still just be called Mila in the stat update notification thing.
- Changed the first meeting with Mila from the intro, so you now have the option to play through all the texts that occur during the three month timeskip, get a brief summary, or just continue playing. You can still read the texts any time, but now you have this additional option, which will hopefully reduce the number of players fully missing the context for why MC and Mila weren’t talking during that time.
- Changed the default character name from Marcus to Mark, simply because the default name ultimately doesn’t matter, and when I called him “Marcus Ashford”, I somehow didn’t remember that there’s a football player called Marcus Rashford. By changing it early on, I’ll hopefully avoid having to answer the question of whether that was intentional too many times. It was not, I’m just dumb.
- Replaced a few renders and an animation near the start of the game to properly reflect MC’s body as it is in this update. I don’t remember exactly why I decided to make him a hairy dude when I was making 0.1, but I decided it would be easier for the narrative if he were a little more toned, and a little less fluffy. Body hair isn’t so fashionable in Kharzovya lol.
- Made a bunch of minor changes to existing dialogue from 0.1, and a few more significant changes to the therapist scene to get it closer to what it hopefully would’ve been were the initial version made over a longer period of time.
- Numerous other minor changes not worth mentioning. (Stuff like slight text size adjustments, etc)
v0.1.1
Initial Release
- At present, only two of the main characters are introduced. I expect with the main characters it’ll stay this way for a few updates, as these two are like the MAIN main characters.
- There’s also only one gallery scene, simply because I was kinda scrambling to throw it all together in a month. The next update should remedy this issue though, since this 0.1 is just to set things up. Once I get the Stormside content released finally, the next SH update should show that just like Stormside, this game is porn first, story second.
- 850ish renders, 75 animations/videos, no idea how many lines of code or dialogue lines. It probably takes 1-2 hours to play through, but I haven’t actually played through it at a normal pace, so I’m not actually sure how long it is. (I played after work yesterday for testing, but I’d stop frequently to rework dialogue lines and stuff like that, so it took far longer than I expect it’d take a normal player.)
Missing NTR and Prostitution tags and that should be obvious.