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The Demon Lords Lover [v0.17.64]

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Download The Demon Lords Lover Mod Apk + Free PC Windows, Mac, Android

The Demon Lords Lover Download Game Final Walkthrough + Inc Patch Latest Version – is a mystery dungeon-like and harem dating sim.

Developer: ayumu98 Itch.io – Patreon – Discord
Censored: No
Version: 0.17.64
OS: Windows, Mac, Linux
Language: English
Genre: Adult, 2D Game, 2DCG, Animated, Male Protagonist, Anal Sex, Big Ass, Big Tits, Creampie, Handjob, Harem, Masturbation, Oral Sex, Vaginal Sex, Virgin, Adventure, Dating Sim, Fantasy, Humor, Romance, Rpg, Strategy, Turn based combat

Description Game

The Demon Lord’s Lover is a mystery dungeon-like and harem dating sim.
Explore The Demon Lord’s dungeon and the village which serves its adventurers. Get to know 7 characters: Paila the seamstress, Miran the mage, Viola the knight, Torne the shopkeeper, Nanako the idol/jav actress, Yuu the fighter, and Seri The Demon Lord (and childhood friend).​

Screenshots and Gameplay

CHANGELOG

v0.17.64
* Expanded main plot (+4 quests, +3 boss encounters, ~13 scenes) from 3 -> 7 “chapters”
* Seri has new costume for when she’s in town.
* The dungeon starts w/ 4 floors and expands while progressing through the main plot (4->6->8->10)
* Biome order is random. Ch. 1 has cave/shoals/forest, Ch. 2 adds volcano, Ch. 3 adds castle.
* Updated monster distribution system. Each monster has a danger level and each chapter + floor pair has a danger level and sigma and selects monsters from a Gaussian
* Bandits moved from quest encounter to non-quest encounter
* Kira and Xena can be recruited for quests after Kira’s route
* If you’re alone with Xena on a generic quest, she’ll challenge you to see who can defeat more monsters.
* Main plot encounter rooms are connected to staircase rooms (makes them harder to miss)
* New rooms: elite monster room + treasure room pair, glass-encased monster key room,
* New monsters: XXXS-XXXL slimes, velociraptor, warden, inquisitors
* New feats: Graze (dash past projectiles), Bloodlust (+2 rage on felling a monster)
* New items: ring of sprinting, tome of demon, tome of fire plant, tome of bite plant, tome of detonate minion, tome of gravity, scroll of fresh air
* New status: dazzled (similar to blind, but recover +1 vision radius per turn)
* Slime splits into smaller slimes (instead of copies of itself)
* Generic quests w/ random max companions, random required companions, random floor, random reward, random target (if applicable)
* Human / smart monster AI considers electric conduction, burning plants, burning poison gas
* Town NPCs, Torne, etc. become hostile after being attacked 2x.
* Added feat icons for most quests
* Seri’s panties flashback moved to the 1st Seri encounter
* Seri’s sex scenes moved to chapter 2 / Ch 4
* Kira/Charis intro gated by chapter 2
* Dragon quest gated by chapter 3
* In 1st Kino/Earnest encounter, Viola and Earnest recognize each other. If Viola is in the party, Earnest holds back (0.5x damage).
* Nanako has a feat representing her bond w/ Bell
* Mist is conductive
* Mist freezes into a puddle, poison gas freezes into a poison puddle
* Hammer, explosion, and destruction beam don’t leave skeleton bones behind
* Hikake-waza and Nuki-waza count as dash moves
* Updated loadouts for Nanako/Bell/Kino/Earnest/Xena/Torne
* Buffed wasp hive (summon startup reduced from 3->1)
* Nerfed ring of clairvoyance, <weapon> of phasing
* Camera flash puts dazzled (instead of blind)
* Minor text changes
* Press M for minimap (desktop only)
* Add key count next to gold count (desktop only)
* Feat menus (e.g. character class menu, scroll of skill menu, dojo menu) don’t have preselected option
* Added volume channels for Master Volume and UI SFX Volume
* On/off settings turn on/off (instead of opening a submenu)
* Added portraits and music to gallery
* Monster description on mouseover aggregates stats (e.g. +1 startup)
* Smooth movement option (starts disabled)
* Monsters spin when using backflip kick
* Monsters flash green when taking poison damage
* Overhauled HCG SFX
* New “tense situation” BGM
* Fixed bug where companions didn’t smash bones sometimes
* Fixed fire strike/ice strike SFX
* Wall Burst aiming ui doesn’t show red tiles when not targeting a wall
* Various performance optimizations
* Tampered saves w/ ints > max int value are coerced to 0 (instead of failing to load)
* Save menu cursor positions for title screen menus (e.g. settings)
* Fixed Galmuri font artifacts
* Fixed bug where Android kb auto-closes (e.g. for seed input prompt)
* Camera flash / tome of blinding light reveals underwater monsters
* New homepage: demonlordslover.ayumu98.com

v0.16.65
* Fixed bug where ranged weapons with knockback (via feat/move/tome/enchantment) can hit monsters multiple times
* Fixed NG+ duplicating characters’ starter items
* Fixed tome of potion blast (which didn’t work at all)
* Fixed tome of animate weapon not consuming charges
* Fixed tome of fire strike / ice strike not burning/freezing on non-hit
* Fixed burned trees not leaving behind flames
* Ice blocks / ice floors cool lava
* Mac builds ship as zip (this is required for itch app updates)
* Fix bandits not spawning when redoing the bandit quest
* Fix bug where water monsters sometimes get placed on wall tiles
* Fix ring of acrobatics (it didn’t do anything)
* Fix bug where save scan picks up `._*.save` files on Mac
* Fix export save on Android for some phones (where temp paths fall through to /data/local/tmp)
* Fix bug where select/cancel bled through menus on Android
* Nerf <weapon> of recharging (25% -> 1%)
* Buff <armor> of recharging (1% -> 4%)

v0.16.55
* Fix tome loading from earlier versions (again)
* Fix bug where characters w/ lunge attack (e.g. bell with spear) hit themselves
* Prevent select/cancel input bleed across menus
* Binding a gamepad button to an action unbinds it from other actions
* Fix bug where reeds sometimes get placed on wall tiles

v0.16.52
* New WIP OST
* New sound effects
* New CGs: Viola stretching, Viola stretching you, Viola missionary, Kira oral, Kira breasts, Kira breasts 2
* New/updated character classes and signature items: Kendoka V2 + Shinai, Occultist V2 + Rosary, Gardener V2 + Watering Can, Baseball Club Member + Bat, Bathhouse Regular + Towel, Nature Photographer + Camera
* New moves: Arc Attack, Arc Shot, Dash, Dive, Diving Lunge, Force Strike, Microadjustment, Power Attack, Power Lunge, Power Shot, Power Spin, Quick Spin, Skewer
* New tomes: Destruction Beam, Entangling Vines, Explosion V2, Fire Cone, Fire Nova, Fire Strike, Ice Floor, Ice Strike, Poison Ivy, Propagate, Redirect Fire, Reeds, Thunderbolt, Tidal Step, Trees, Wall Burst, Wave Crash
* New potions: Potion of Steam, Potion of Poison Gas
* New scrolls: Scroll of Skill, Scroll of Repeat
* New feats: Big Flames, Brace, Carom, Conductor, Figure Skater, Flame Dash, Heat Mirage, Homing Projectiles, Jet Nozzle, Knight’s Formation, Long Distance Runner, Move During Lag, Phasing Cone, Precision, Reload on Move, Rush Out, Shower Nozzle, Slip In, Sprinter, Wide Blast
* New armors: Gi, Raincoat, Dragonscale
* New weapon enchantments: Fire, Ice, Lightning, Phasing, Piercing, Speed, Weight, Avarice
* New armor enchantments: Lightning
* New quests: Bandit Quest V2 (I meant to release this in 0.15 but I forgot to flip the feature flag)
* New rooms: Scroll of Skill vaults
* New monsters: Skeleton Swordsman, Fallen Archer, Fallen Druid, Fallen Gunner, Fallen Berserker, Kobold Assassin, Wasp Hive, Wasp
* New objects: Puddles, Ice Shards
* Dojo teaches both feats and moves
* Monsters, feats, moves, and tomes have rarities
* Customizable companion AI routines (1st pass) and abilities
* “Smart” monster AI (incl. humans) considers backstab damage, knockback over spikes, etc.
* Monsters follow up/down staircases
* Equipping feats takes a turn
* Ice blocks leave behind puddles
* Plant monsters and objects grow when drenched
* Gain sliding status on ice floors
* Projectiles collide
* Electric attacks extend to connected tiles with water/metal on them
* Option to get lent items back (e.g. from Paila, Kira)
* Item prices are randomized per session
* Replace “Have join” option with “Quests together”
* Force going back with Miran and Viola on their respective quests
* Rebalanced moves/tomes
* Hammer has 1 startup (vs 1 lag)
* Guns start loaded
* Guns reload on rest. Guns don’t grant Reload (move)
* Some statuses (e.g. knockdown, immobilized, sleeping, frozen) cancel startup
* Merged Immobilized and Stunned statuses
* Gas obstacles displace gas upon being placed/pushed
* Frozen monsters are immune to most moves
* Some Fallen monsters and Skeletons have Power Attack, Power Lunge, Power Shot, etc.
* Plant monsters have 1 knockback resist
* Poison resets consecutive rest counter
* Tuned evening/night lighting
* Grent’s shop resets in morning only
* Monsters flash white on teleport
* Fill in non-room areas which are only reachable w/ diagonal moves
* Mouse controls: left click tile to move/attack (similar to Pixel Dungeon), left click self to rest/do context action, right click to examine
* Gamepad controls V2: left stick to aim + A to move/attack, D-pad to just move, RB opens radial hotkey menu
* Standardize stat strings (e.g. “10 damage, 5 range, knocks down”, “next level: +2 damage”) w/ intention to reduce bugs related to stats/descs going out of sync
* “You are frozen! (x turns remaining)” logs
* “(x ammo|charges remaining)” logs
* Scrolling credits page
* Import/export saves
* Remember cursor location for most menus (e.g. items)
* Directional sharp/blunt attack animations for spear, dagger, bow, blowgun, bayonet, fist, revolver, rifle, musket
* 2nd button row on desktop w/ buttons for Party, Locations, Settings, (Game) Menu
* Auto-chop trees, auto-break breakable objects, auto-bat battable projectiles when moving into them
* Startup status blinking animation
* “A new version is available!” prompt
* Cache monster stats, weapon stats
* Use bitflags in various places
* Use 1D arrays over 2D arrays where possible for better cache locality
* Zero alloc enumerators where possible
* Tile info cache
* [Save performance] Don’t save monster field of visions, just regenerate them post-load
* “Smart” monster AI considers allies when using lunge attack
* Context action text word wraps (important on Android)
* Water monsters don’t spawn on bridges
* Hostile NPCs remain hostile after exiting and re-entering floor
* Fire trap doesn’t say “Something catches fire” if nothing catches fire (e.g. if all reeds have been pre-burned)
* Fix compression artifacts on some CGs

v0.15.13
* Fix some potions and scrolls not working again.

v0.15.12
* Fix some potions and scrolls not working.

v0.15.11
* Xena/Kira arc: 9 scenes, 1 quest, 3 CGs
* 5 CGs illustrating old scenes (MC/Nanako posters, MC/Torne giving each other a lift, Pila removing the cursed pants)
* Bandit quest V2: 1 scene w/ 3 new characters
* New encounters: loot room surrounded w/ trees and potion of incineration in another room, loot room surrounded by lava w/ potion of levitation or potion of fire immunity in another room, loot room surrounded by deep water w/ potion of levitation in another room, key room where poison gas is released upon taking the key, key room w/ poison gas w/ potion of antidote in another room
* Underwater status rework: abovewater monsters and underwater monsters can’t see each other (unless x-ray vision). Moving into an invisible underwater monster (e.g. when you are levitating) displaces the monster onto another deep water tile instead of swapping).
* Lava becomes Cooled Lava (instead of Stone Floor) when cooled
* Android build (plz post feedback in the discord)
* CG gallery
* Unlockable CGs and scenes (w/ “unlock all” option)
* Show/Hide portraits and CGs option (for playing in public)
* “Look” targeting monster shows detailed information about feats/moves/items/etc.
* Bulk give items / take items menus in companion menu
* Moves/items/feats/equip buttons on desktop UI
* Show spinner during level generation / save / load
* New evening / night appearance (basic lighting system)
* Quest companion desc is a single line (e.g. “Companions: Nanako and up to 2 other companions”)
* Colored mood logs blue, save/load logs green
* Re-implemented spatial audio system (smoother volume falloff by distance)
* CRT Monitor and CRT TV shaders
* NSFW/Footstep sounds run through retro filter (8kHz/8bit)
* “You see a wall.\nYou see a wall.” is summarized as “You see a wall. (2x)”
* New font lineup
* Upgraded to Unity 6.3
* Default to DX11 (DX12 doesn’t work on old cards)
* Localization system done (I don’t think it’s a great time to translate the game bc the script is in an unstable state, but if you are insistent on doing so, ping me on Discord and I can show you how to do it.)
* Chii’s lore questions appear above “Quests” in her chat menu
* Paila’s “Did the herb work?” and “Help in clothing shop” events cannot be seen on the same day
* Kino and Earnest appear on floor 10 in chapter 2 even if they appeared on floor 4 for Viola’s event
* Companions are visible to each other (prevents unnatural swapping loops)
* Portraits and CGs are loaded/unloaded dynamically (saves ~1 GB ram)
* Music is streamed (saves (~0.5 GB ram)
* Improved pathfinding, gas diffusion, and fov calculation performance via caching
* Cache obstacle, gas obstacle, light obstacle, deep water, etc. checks for pathfinding
* Improved performance w/ lots of stackable items (e.g. lots of scrolls of enchantment)
* Fixed companion/monster AI thinking that multi-hit attacks hit once (which leads to them never getting used)
* Fixed bridge sprite selection
* Fixed Nanako/Bell pub conversation not appearing at night
* Fixed being able to bring Miran/Viola on the Rescue Cat quest
* Fixed exclamation mark showing / not showing at the wrong times
* Fixed click to Look
* Fixed misc typos

v0.14.19
* Fix bug where the “let’s escape!” scene doesn’t trigger with Bell
* Fix bug where you can’t ask Bell to rejoin in the dungeon
* Fix bug w/ quest descriptions when loading an old version’s save
* Fix bug where the dungeon is regenerated (B10 w/ no stairs up) when going from Seri’s room back to the dungeon
* Fix bug with loading old saves (please let me know if you run into these)

v0.14.17
* New quests: Find the missing cat with Nanako and Bell
* New scenes: Nanako discusses what to do if Seri doesn’t step down, Nanako discusses why she didn’t team up with you sooner, Nanako discusses whether Seri is still dangerous after she is uncursed, Seri discusses the books in the demon lord’s room, Seri discusses the town’s governance, You cook w/ Pila, Xena discusses her father, Xena discusses her sister
* New feats: Heal Boost
* New Items: Tome of Heal Area, Tome of Potion Blast, Tome of Drain Life
* New rooms: Bear key room
* In feat menu, show which feats are equipped
* In hotkey menu, show which actions are hotkeyed to what key
* Add mouse scroll speed setting (for log); set default to 3x
* Have Pila/Paila introduce themselves together if you talk to them at night w/o having talked to both of them in the morning/evening.
* If you haven’t talked to Paila in the morning/evening, the content (“As a child, I often dreamed of seeing the world.”) is moved to the first spend the night scene.
* If you remove Bell from the party in the dungeon, you can have her rejoin
* Fix bug where rooms which should have one entrance sometimes have more than one entrance (e.g. treasures rooms)
* Fix bug where game errors when you set a gamepad binding while another gamepad binding is unset
* Fix bug where it’s not possible to remap the “cancel” key/button
* Fix bug where game errors when you open “learn feat menu” when there are no feats to learn
* Fix bug where 1st rest heals as if it’s the 2nd non-interrupted rest (2 HP instead of 1 HP)
* Fix bug where in new game plus, if an item was equipped in the old save, it shows “equipped” in the item menu despite it not being equipped to the new save’s character
* Fix bug where saves are ordered by datetime string instead of datetime

v0.12.19
* Fixed bug where if you load an old save in town, you can’t open Chii’s quest menu without exiting and re-entering town.
* Fixed bug where you can’t open the gamepad controls menu.
* Fixed bug where Basic Knife Training’s description says bow, not dagger.
* Fixed rare save/load bug related to non-UTF8 encodings.

v0.12.14
* Added equippable feat system.
* Added ~37 equippable feats.
* Redid town (re-added lake, etc.)
* Added dojo and library to town (you can get equippable feats here)
* Added Party|Status effects menu (separate from feats menu)
* New items: Miran’s garden knife, staff of the educated, tome of coldblast, tome of glacier, tome of fire wall, tome of water elemental, tome of aqua jet, tome of animate weapon, tome of briars
* Items have a chance to be 50% off in shops
* New scenes: The Demon Lord’s wanted poster (cg), Training in dojo with Viola (cg), Studying in library with Miran (cg)
* New CGs for old events: Paila anal (redone), Seri oral, Torne oral, Nanako handjob, Bell handjob/blowjob, Bell fingering, Travel in morning, Travel in evening, Night sky, Seri’s curse is lifted
* Add backgrounds to Seri’s flashback cgs
* Added New Game Plus (bring feats/items from save)
* Torne appears on B5 most of the time.
* Seri is immune to damage when she is the demon lord
* Rogues don’t generate w/ potions of confusion
* Skeletons don’t drop bones when felled with fire
* Bones are flammable
* Made skeleton archer’s bow easier to see
* Poison bubbles don’t put gas when felled with fire
* Monsters are less likely to status enemies which have statuses already
* Average enchantment level of items increases you progress through Seri’s route
* Tome of iceball has a chance to freeze
* “<weapon> of poison” enchantment does a flat 10 poison damage
* Added descriptions to key items
* Ice effects remove flames/fireballs, fire effects remove ice/iceballs
* Quests are repeatable (again)
* “Arrest bandits” quest is not available on day 1
* In the “Gather herbs” and “Rescue adventurers” quest, you can’t bring additional companions
* In the “Gather herbs” quest, when going past the target floor, show a prompt
* Moved Seri’s panties to floor 7 (IMO it interrupted the gather medicinal herbs quest in an odd way)
* You have to exit the dungeon with Viola to unlock her as a companion
* Add separate options for spending the night in Pila’s room and Paila’s room in Pila’s chat menu
* Added “Go to Nanako’s room (default)” to Memories menu
* Made misc adjustments to some scenes
* Added basic gamepad support
* You can use the mouse wheel to scroll up in the log
* Added name input to Memories menu
* Changed default font from EverexME -> Portfolio
* Redid UI elements (borders, padding, etc.)
* Redid game menu icons
* Bumping into an obstacle prints a message, e.g. “You see a stone wall.”
* Added “You have <gold amount>g.” to buy/sell menu
* Added “regenerates x hp/turn” in monster mouseover desc
* When NPCs (e.g. Nanako) die, post a colored message.
* Edited status descriptions to use plural verbs when describing the MC (“Flies over terrain/objects” -> “Fly over terrain and objects”)
* Tome of multi-attack plays staggered animations/sounds
* You can’t load saves from future versions (e.g. version 0.12 can’t load a save from 0.13)
* Improved input handling performance
* Improved pathfinding performance
* Improved dungeon generation performance
* Fixed bug where red map doesn’t pulse
* Fixed bug where items get re-alphabetized when enchanting items
* Fixed bug where ring of acrobatics increases evasion for 2 turns instead of 1
* Fixed bug where you can’t re-recruit Nanako after kicking her from the party
* Fixed bug where Bell’s tired portrait is missing
* Fixed bug where Viola’s massage cg gets shown after going to sleep
* Fixed bug where Paila’s portrait flashes when leaving
* Fixed bug where Miran’s song doesn’t play during “About that reward…” scene
* Fixed bug where Torne’s 2nd hcg can be seen on the same day as her 1st hcg
* Fixed bug where Rescue Paila quest doesn’t appear right after talking to Chii about Paila
* Fixed some places in Chii’s intro conversation where 2 messages get posted instead of 1
* Fixed some typos

v0.10.8
* fixed bug where “you can’t take this item” isn’t shown on starter items
* fixed bug where you can equip companion starter items via the companion item menu
* fixed bug where casting iceball doesn’t consume a charge
* fixed bug where paila’s dagger is not considered a starter item
* paila and bell return non-starter items when they go home with you
* fixed bug where tome of explosion and tome of magic pulse consume ammo
* fixed bug where game errors when doing some of pila’s events w/ companions
* fixed bug where key repeat setting is missing from settings
* pila’s “quest” events require being alone
* fixed bug where some conversations error if you chose the “gardening” childhood feat
* updated credits page w/ latest patrons

v0.10.0
* Added Pila’s events (3 hcgs)
* Added minor plot scenes for Nanako/Bell, Chii, etc.
* Combined some of Seri’s scenes so you just have to visit her 3 times instead of 4
* Minor adjustments to dialogue
* New monsters appear in the dungeon after progressing Seri’s route
* Bell does not go below B4 when she is your companion
* Quests are no longer repeatable
* Added new monsters: centipede, ghost, kobold stabber, kobold archer, kobold blowgunner, red slime, poison bubble, skeleton mage, skeleton drake, fighter, mage, cleric, dragon (most of these monsters appear after progressing Seri’s route)
* Added new quest: Fell The Dragon
* Added new items: chakram, musket and bayonet, blowgun, halberd (re-added), ring of marksmanship, ring of assassination, ring of grace, tome of iceball, tome of bridge, scroll of weakening, scroll of enchant weapon: weakening
* Skeletons revive after 35 turns instead of 25
* The sandworm’s dig ability moves it into the tile that it dug
* The fallen swordsman’s tome of teleportation has a reduced enchantment level
* Added 3rd ring slot
* Added rings to town shop
* Made some items rarer than others
* Gold in “grab bag” vaults ranges from 50-100 instead of 50-150
* Tome of arrow rain works with guns
* Companions can use tome of poison gas
* Made cosmetic changes to town (first pass)
* Added more ornate menu borders
* Dust cloud animations (for movement)
* Highlight range when bows/guns are equipped
* Added a “you can’t attack underwater” hint when moving into a monster while underwater
* Changed scroll of enchantment menu so it’s easier to multiple scrolls
* Changed default controls for “force move” to M (CTRL doesn’t work on macs)
* Moved Save/Load/Settings/etc into System submenu
* Disable fear map (red spaces) in aim menus
* Added 1600×900 resolution (not pixel perfect)
* Fixed bug where fireball/iceball are drawn below spike tiles
* Fixed bug where skeleton bones are drawn below reeds
* Fixed bug where actions (e.g. attacks) show location to monsters through walls
* Fixed bug in buy menu where buying something moves the cursor to the top
* Fixed bug where glass walls don’t show when they are outside field of vision
* Fixed bug where x gold pieces has the mouseover desc “a gold piece”
* Fixed bug where throwing potion of confusion confuses the user
* Fixed bug where equipping armors/rings from items menu equips it to your hand
* Fixed bug where corridors were being dug on the edge of island levels
* Fixed bug where you can’t equip an item to a companion from the item menu
* Fixed bug where Bell’s “Leave” menu option doesn’t have text
* Fixed bug where water monsters are generated over bridges
* Fixed bug where you could bind controls to mouse buttons

v0.9.07
* Fixed bug where if you enchant a weapon, you gain its abilities (e.g. lunge attack) even if you haven’t equipped it
* Fixed bug where if you load an old save, the dungeon’s song doesn’t get deserialized properly
* Fixed bug where if you set your name to “”, the game errors
* Fixed bug where if a monster dies during a strafe attack (e.g. because of an armor of thorns counterattack), the game errors
* Fixed bug where Nanako/Bell’s repeat dungeon conversation errors

v0.9.03
* Added Seri’s route (~10 new events, 2 new hcgs)
* Added Torne sex scene where she gets stuck again
* Added ~15 dialogue options across various scenes
* Added new title cg
* Added a Paila sex (her on top) hcg, which appears in her night menu.
* Added a Bell sex (rear) hcg, which appears in her night menu.
* Added a fingering variation of Viola’s sex hcg, which appears in her first sex scene and in the “sex (spooning)” option in her night menu.
* Added portraits for non-demon lord Seri (that said, there is no non-demon lord Seri content as of now)
* Added sprites for some old feats/abilities/statuses (e.g. talk, conjuration, poison immunity, fire immunity)
* Added new items: revolver (gun with 6 max ammo, reloading takes 1 turn), tome of magic pulse, tome of fork attack, tome of mirror attack, tome of penetration attack, tome of multi attack, tome of spin attack, tome of knockback attack, tome of arrow rain (with placeholder icons), scroll of mass confusion, scroll of magic mapping, potion of confusion.
* Shortsword grants Sidestep Attack, in which the user can attack monsters while moving around them
* Spear grants Lunge Attack.
* Hammer no longer has 1 turn of startup but has 1 turn of lag. It also does less damage.
* Rifle no longer has 1 turn of startup but has 1 max ammo, reloading takes 1 turn.
* Tome of teleportation/tome of permutation get +1 range per level (vs per 2 levels)
* Tome loot rooms are a bit more common
* Knockback knocks down and deals damage on collision to collider (and collidee if applicable)
* Print messages for critical hits (attacks against unaware/downed monsters are critical hits)
* Monsters do not use tome of healing / potion of healing unless target hp < 50%
* Monsters (incl. hero, companions) say spell names (e.g. “Heal!”) when casting spells (in the log)
* You can “talk” to signs
* “<item> of knockback” trait has a 50% chance to knockback (instead of 100%)
* Weapon abilities (lunge attack, sidestep attack) auto-hotkey
* Companion starter items are not take-able
* Gold (5-20g) added to common loot table
* Common loot is a bit more common
* Added a floor w/ just Seri’s room below B10.
* Added some one-time hints: “press <key> to equip items” hint when picking up equipment, “press <key> to read tomes” hint when picking up tomes, “press <key> to read scrolls” hint when picking up scrolls, “input directions to attack; hold <key> and input directions to move instead of attacking” hint when equipping ranged weapons
* Moved patron list to “Credits” in title menu
* Added descriptions to some game menu options
* Made highlights in aiming ui (point/direction) more visible.
* Draw the red “danger” squares under the monster sprites (so the monster sprites don’t get tinted red)
* Made a space between 5th and 6th ability bar slots (so you don’t have to count). Removed the 11th and 12th ability bar slots.
* Equip abilities can be added to the ability bar (to change weapons easily)
* Added tome/scroll/potion abilities to Abilities menu
* Changed mouseover desc to show status names rather than status descriptions
* Changed mouseover desc to show non-equipment items (e.g. tomes, scrolls, potions)
* Changed mouseover desc so it shows unified elemental damage bonuses/multipliers
* Item descriptions contain notes about buffs per level, e.g. “+2 damage per enchantment level.”
* Added borders to most ui elements
* Hero/companion portraits in side pane highlight on mouseover
* Reverted to the original pixel font after figuring out how to do pixel perfect scaling at higher resolutions
* You can change font (pixel, serif, sans serif options) in settings
* Added a sprite for morning/afternoon/evening/night
* Show gold amount in side pane
* Added setting for enabling/disabling error reporting to Unity Cloud Diagnostics
* Implemented basic spatial audio (all sounds get played, stereo/surround sound support, sounds which are further are quieter)
* Added new sounds for hammer attack, bow attack, gun attack, claw attack, magic attack, electric attack, reload, wall destruction, explosion.
* Added footstep sfx (for grass, stone, water, etc.)
* Monsters flash red when they take damage
* Monsters in lag (e.g. snail, hammer users) have a darkened sprite
* Sex voice volume defaults to 40% (as opposed to 0%)
* Paila’s quest description changes when Paila joins.
* Made it so the “going to the dungeon” events and “going back to town” events show w/ black background (as opposed to in dungeon / in town)
* Fix flickering when changing the expression of Miran/Viola/Paila’s bed cgs
* Don’t hide the town during night events
* Start on day 1, not day 0
* Fixed key fairy bug (sometimes it didn’t run away)
* Fixed bug where you become drenched when standing on bridge on shallow water
* Round damage to 2 decimal points in ability descriptions
* Fixed a bug where glass walls get created when pulling an unrelated item off a glyph in a vault
* Fixed a bug where an invisible monster’s hp bar is visible
* Did some save/load optimization (save/load is ~2x faster and save files take ~0.5x storage space)
* Fixed various typos

How To Install Game The Demon Lords Lover

  1. Extract
  2. Play the game

The Demon Lords Lover Free Download

DOWNLOAD
WindowsPIXELDRAIN – GOFILE – MEGA
LinuxPIXELDRAIN – GOFILE – MEGA
MacPIXELDRAIN – GOFILE – MEGA
Android: PIXELDRAIN – GOFILE – MEGA

EXTRAS
WalkthroughPASTEBIN

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