Download Yuna: Reborn Mod Apk + Free PC Windows, Mac, Android
Yuna: Reborn Download Game Final Walkthrough + Inc Patch Latest Version – Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
Developer: Alex Horn – Patreon – Discord
Censored: No
Version: 0.4.60052a
OS: Windows
Language: English
Genre: Adult, 3d game, 3dcg, anal sex, character creation, creampie, female protagonist, footjob, graphic violence, group sex, handjob, humor, masturbation, monster, multiple penetration, oral sex, pregnancy, rape, rpg, sci-fi, shooter, tentacles, vaginal sex
Description Game
Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
System requirements:
Minimal:
GPU GTX 970-980, 1060 3gb, 1650 4gb, RX 570 4gb
CPU somewhere around i3-8100
RAM 8gb – not crucial
Screenshots and Gameplay










v0.4.60052a
Added:
Clape quest chain added.
Sophia quest added.
Basic NPC H-system added. This is an early framework and will be expanded in future updates.
Prostitution system 9 poses added. Each pose includes 4 separate animations (for example symbionts have 2 animations per pose)
Several locations expanded.
New grenade options added to the grenade context menu:
Incendiary grenade – creates a burning area that deals damage over time.
Fragmentation grenade – explodes and releases shrapnel at medium range.
Explosive grenade – has a small radius but very high damage.
Heartbreaker – a portable mini-rocket focused on single-target destruction.
New consumables added:
5 painkillers with different strengths.
5 inhalers with different strengths.
5 antidepressants with different strengths.
Two new Survival skills added:
Fatigue reduction perks.
Ghoul skill: increases the negative HP threshold before Judi dies.
Vinyl record collectibles added (complete Sophia’s quest to unlock them). Records can be played on a gramophone, it boosts recovery while listening all over the house.
Initial Orphan’s Book lore feature added after Sophia’s quest. The book contains some of the game lore (it will be expanded later)
4 new repeatable tavern quests added.
Collectible eggs. Now you can make your own collection of your eggs.
Added new sounds for different stuff. Some new sounds for sex (they are not complete and are still in progress, there will be more) New enemy sounds. Some special effects sounds.
Changed:
Armor system reworked: armor now blocks damage by percentage instead of using flat division. Removed damage threshold where incoming damage could be reduced to zero too easily.
Dodge system updated: stronger enemy attacks now apply bigger dodge penalty.
Dodge values can now exceed 100-150, but actual dodge chance is capped at 95%.
Higher infection levels now indirectly make dodging harder because enemies deal more damage and apply stronger dodge penalties.
Weight system reworked:
Weight no longer slows Judi immediately while stamina is full.
Weight penalties now appear as stamina drains and fatigue builds up.
Overweight now gradually increases fatigue instead of instantly applying a heavy movement penalty.
Long natural stamina regeneration now increases fatigue.
Fatigue now amplifies weight penalties.
Taking damage can now reduce maximum health through fatigue.
Stress can now reduce maximum HP and Stamina capacity.
Fatigue also affects Stress reducing it maximum capacity.
Armor upgrades now slightly reduce armor weight instead of increasing it.
The skill that previously reduced upgrade weight penalties now increases weight reduction from upgrades, making upgraded armor lighter.
Combat belt was fully redesigned.
Skill respect added: you can now reset all skills to build character differently.
Yuna tree respect added: you can now resepect the Yuna tree as well.
Yuna leveling rebalanced for smoother progression across early and late stages.
Modification/mutation system rewritten: players now unlock sockets by progressing Yuna skill-tree branches, choose a body-part modification for the socket, and upgrade the selected modification up to level 8 using Yuna points.
Enemy interaction mini-game adjusted: when stress drops to zero, Judi no longer dies instantly and instead starts taking damage equal to 2% of health.
Returned cosplay elements for Judi.
Balance:
Enemy damage adjusted to match the new armor system.
Armor weights adjusted.
Each material now has its own individual weight.
Consumables are now more important because they remove fatigue and restore penalties.
Consumable drop rates increased to support the new fatigue and penalty systems.
Small loot containers now spawn in locations with their own loot pools.
Loot availability increased overall.
Unique loot chance increased.
Enemies now can hear gunshots.
Bloody Yuna syringes can be found as loot.
Stimulators rebalanced.
Optimizations:
All enemies optimized.
Dismemberment system optimized.
Enemy and dismemberment systems are now approximately 3.5 times lighter, reducing the chance of heavy FPS drops caused by bottlenecks.
Limb and body damage processing optimized as part of the performance work.
Visuals and Graphics:
Zomboid appearance updated to be more lore-accurate.
Symbiont appearance updated to be more lore-accurate.
White Symbiont appearance updated.
Spitter appearance updated.
Some environment improvement
Settlement location updated and adjusted.
Town location reworked with more houses, including enterable houses.
Update vagina visuals. Pubic hair removed temporary.
UI/UX:
Consumable and grenade quick-use menu redesigned as a visible UI context menu.
Item descriptions added to inventory context menus.
Perk descriptions rewritten to be clearer.
Inventory readability improved so players can better understand what they are carrying.
User interface updated and partially redesigned; it is still a work in progress.
Added button to hide clothes in H-events.
Added option to hide mutations in gameplay settings tab
Added option to make sprint toggleable in the control setting tab
Added option to change how loot is displayed in the world in gameplay settings tab
Technical:
Several systems refactored.
Part of the UI code and layout redesigned.
Modification/mutation system backend rewritten.
Fog optimization
Various behind-the-scenes fixes and cleanup.
Some other stuff I forgot to mention.
v0.4.1.1091a
Bugfix
v0.4.1.1091a
Added:
Markus Town Hall added to the village.
Sophia character added and updated.
Sophia’s quest added.
NPC Albert added to the game.
Albert tutorial quest added: Albert asks the player to destroy an infection core and bring back a core in exchange for materials (replacing the old loot-room system).
New enemy “Corpse Eater” added, with 15 unique animations (ETC animations pending).
Hagers received 3 new ETC animations.
Repeatable quest added: “Burn Corpses and Kill Corpse Eaters”.
Changed:
“Arenas” have been replaced with Infection Zones (optional Arena). Each infected area now has a core that must be damaged to trigger the arena event and then destroyed.
Equip armor on bare body: Players can now equip armor directly on an unequipped (bare) character model.
Armor replacement UI: The armor replacement menu now lets you choose which armor piece to swap in the context menu.
Balance:
Armor weight penalty increased: Heavier armor sets (e.g. ~106 kg) now incur a larger movement speed penalty.
Loot limits: Maximum lootable materials per area capped at 40 items (reduced from ~70+) to prevent excessive drops.
Yuna’s crystals spawn only when infection level ≥ 2.
Random arenas (infection events) unlock when infection level ≥ 3.
Standard arenas are now static events available only once per day.
Enemy variety in arenas increased: More White Symbionts and Spitters now appear (previously arenas mostly had Zombieids and Symbionts).
Skill XP progression: Required XP multiplier for leveling up skills (up to level 5) reduced from 10% to 2.5%; remains 10% after level 5. Requiered XP for level 1 redueced (for Cold Blood and Survival skill trees)
Fixes:
Armor weight calculation: Fixed a bug where pants could incorrectly zero out total armor weight or add excess weight. Pants weight is now calculated correctly.
Gloves stat bug: Fixed swapped stats on gloves (damage and defense values were reversed) so they now provide the correct stats.
Hip armor durability: Fixed an issue where hip armor had 0 durability and couldn’t be repaired unless upgraded.
Dialogue skipping: Fixed dialogue bug – you can no longer skip two lines of dialogue at once.
Bloody Yuna injection: Fixed item-disappearance bug (injecting Bloody Yuna now works correctly).
Tentacle spawn: Fixed spawn logic – tentacles now only appear at corruption sites (based on infection level) instead of random locations.
Sex experiences gain fixed.
Optimizations:
AI initialization now delayed by a few frames at level load to prevent frame-rate drops or freezes.
Pathfinding algorithm optimized (reduced CPU load).
Behavior processing optimized: AI does fewer checks; perception is disabled once a decision is made (so the CPU isn’t overloaded).
Landscape shader optimized for better performance.
AI/Enemy Behavior:
Vision range of all enemies now scales with infection.
Symbionts: Now dodge when the player targets them (unless the player is very close or very far). Lunge attacks are faster, occur closer to the player, and now track Judy (making them harder to dodge). Regular attacks have higher speed and shorter delay, and now aim at Judy. After roaring, Symbionts gain a 75% speed boost. If a Symbiont detects and commits to an attack, its speed is +35% of base. Dodge cooldown is 1–3 seconds.
Zomboids: Attack speed is increased by 35%. Single attacks are faster with longer range, target Judy, and have shorter recovery delay.
Spitters: Range of attack nerfed to ~11 meters. Spit attack was reworked: larger spread radius but shorter projectile range. If Judy is within 3 m, they switch to melee attacks; otherwise they use spitting. Spitters boost attack speed during melee, but return to normal speed when spitting.
White Symbionts: Now dodge when targeted. They do not gain speed on attack, but immediately after attacking they flee up to 30 m away from Judi at +60% speed.
Hagers: Leap (jump) attack now targets Judy. Movement speed increased by 35%.
Armored enemies: Removed the previous slow, harmless first phase. If an Armored enemy spots Judy beyond 3 m, it gains +35% speed and uses a ranged special attack. If Judy is within 3 m, it instead gains +45% speed and performs melee attacks.
Lucian (boss): In phase 3, the window between attacks is increased (attack frequency reduced by 0.1s and 0.15s). Phase 1 speed is now doubled. Lucian only dodges when directly targeted. It now takes six times longer to build up to full movement speed. The dodge window against Lucian’s lunge attack is larger.
Visuals and Graphics:
Shadows: Fixed missing shadows on certain objects at low graphics settings (e.g., chairs now properly cast shadows). Dynamic (non-cascaded) shadows now scale resolution with quality settings. Ultra/Inferno settings use high-quality, artifact-free shadows from dynamic lights.
Vegetation shading: Grass now correctly self-shadows under shadows (previously it appeared unevenly lit or blotchy).
Environmental effects: Weather cycles tweaked to change more frequently and quickly. Global illumination (SSGI), exposure, and fog effects enhanced for a better look.
Corruption visuals: Updated the look of infection/corruption areas (can now spread over entire zones).
Judi’s shading: Fixed graphical artifacts in Judi’s Yuna form, smoothing out her genital-area.
UI/UX:
Item stats display: Total stats of equipped armor and weapons are now shown in the context (inventory) menu. (WIP)
Technical:
Event loading: Game events now load only after the previous level is unloaded.
AI initialization optimization: As above, delayed by a few frames to reduce performance spikes.
Landscape rendering: Added support for real-time landscape changes via Runtime Virtual Texturing (RVT); landscape shader performance optimized.
Corruption spawn logic: Updated so that corruption and tentacle spawns are handled more efficiently (aligned with visual updates above).
Quest system refactored: Underlying quest logic and code have been improved/cleaned up.
Miscellaneous:
NPC behavior: NPCs now smoke roughly 4× less often, and at meal times they go to public venues more frequently instead of returning home.
Various behind-the-scenes fixes and updates (e.g., mods crashing fixed) to improve stability.
Cosplay items returned.
v0.4.02138a
### Added
**Arena & Maps**
**Transition zones** between arenas with loot; some arenas can become transit zones at random.
Chance for **Yuna’s crystal** to appear during arena battles.
Current pool: **11 arena locations** (6 combat, 5 transition); more maps planned.
**Bench timeskip** to fast‑forward time. Use **Bed** to skip time to 6 AM (There is cooldown, so you won’t be albe to use it again for awhile)
**HUB & World Simulation**
HUB relocated from the bunker to an **outdoor village/camp**; NPCs follow simple daily **schedules** (early pass).
**Daily world state**: locations refresh each day; loot/crystals **persist** until collected; enemies **respawn** on entry.
**Barter NPC (“The Dog”)** with **reputation** and a **shop that refreshes daily**. **Better reputation = better deals = stonks**
Tavern with **Bulletin board** where you can receive random generated **Quests/Bounties**. They appear with the ingame time. You will receive a reward and **reputation** for completing these. **You only get one shot** if you die or quit the quest and progress will be lost.
**Weapons & Gear**
**Modular weapon system** with upgradeable **components**; individual parts can be improved.
**Ammo Types** (T1/T2/T3) and **magazine tiers** — Rifle: 20/40/60; Pistol: 7/14/21. **Bandolier** increases mag capacity to **5 (rifle)** and **8 (pistol)**.
**Blueprints** and new **resources** required for weapon upgrades.
**Ricochets & enemy penetration** reintroduced; **weapon weight** again affects handling.
**Crouch fire** enabled with mechanical bonuses: +20% range efficiency, −20% recoil, +20% accuracy.
Added **13 combat stimulants (“boosters”)** that apply distinct temporary buffs/debuffs (e.g., damage, evasion, anti‑lethal “prevent death”, movement trade‑offs with toughness), with accompanying visual effects. **They currently can’t be crafted and can be obtained via looting**
**Enemies & Encounters**
New **boss** with **18 unique animations**.
New enemy: **Facehugger (“Hugger”)** with **15 unique animations**.
**Progression**
**Engineering** skill tree introduced (perks around carry capacity, loot weight, armor, ammo tiers).
**Nimph** a **Companion** and new **Yuna Tree**. Now you can summon a **Nimph** via **Condition** menu (temporary decision). They work on your **Stress** and can be upgraded with **Yuna Tree**.
**Customization & QoL**
**Workbench** now shows all owned resources.
**Canon Judi** presset added.
**Body customizer**: added sliders for upper/lower body width & thickness.
**Hair** improved with more variety.
**Dialogue UI** now displays **icons** for effects/actions.
**Holes** Self‑inspection and **anatomical condition** system affecting certain mechanics (size changes over time and via interactions).
### Reworked
**Movement**: locomotion system and animations overhauled; **camera** tuned for more dynamic feel.
**Arena flow**: no more discrete waves — now a **continuous fight** until reaching the required **Infection level**; **boss fights** appear via Tavern Quests in dedicated arenas; **branching/straight** transition routes after clears.
**Armor**: top and bottom overhaul; added **modules**, **neck guard**, **under‑armor shirt**; **equipping** reworked to avoid clipping; **heavy‑armor effects** (camera sway, etc.).
**Skills**: **Survival** and **Cold Blood** trees reworked/expanded (a few nodes still pending).
**Weapons**: assault rifle and pistol **fully reworked & integrated** into the modular/upgradeable system; **weapon shop** reworked.
**Systems**: **ballistics, recoil, accuracy, damage, range** & related skills recalibrated; **YUNA** effect retuned.
**Underwear** reworked and now has stats. You can unlock new pieces at Blacksmith. Can be changed at **Workbench**.
### Fixed
I don’t even know where to start. Many bugs were fixed. But I’ve also added new bugs so good luck to you.
### Removed
**Volumetric** effects (too heavy and difficult to optimize).
**Story mode**.
Some features like removing equipment via inventory **(Now it’s done at Workbench)**. Guns can’t be removed but **can be hidden via Settings**.
**Horns and Fox gear** will be returned in future updates
### Performance / Optimization
Overall optimization improvements.
**Ray‑traced reflections** optimized (tested at 1080p with DLAA) — significantly less GPU‑hungry and more stable. (Works only with DX12 and game runs on DX11 by default)
Added **ray‑traced skylight** option (high‑end PCs).
**Fog** system redone for lower cost; **post‑processing** improved (bloom, light adaptation, etc.).
**Sharper skies** and **selective higher‑res textures** (up to 4K where appropriate) without harming performance; verified on **GTX 1650 4GB VRAM**.
Updated **blood/dirt/torn‑fabric shaders** on armor.
### Balance & Systems
**Armor** stats rebalanced; heavy armor **affects posture** (mitigable via perks).
**Symbionts** retuned for new ammo tiers; **weak spots** now take **3× damage** where armor is thinner.
**Cold Blood** and other skills polished; certain perks (e.g., movement speed, “Pushback”) moved to a different tree.
**Consumables** (incl. cigarettes) grant **Survival XP** (game‑only).
**Economy**: no more free stuff for clearing waves, now you should complete quests and search for loot.
**Loot**: now has weight, you can expand amount of loot you can carry and reduce negative effects for carring to much via **Engineering** skill tree.
**Difficulty**: added a **test scaling** difficulty that rises **day‑by‑day**, improving loot quantity/quality.
### UI / UX
**Ammo & magazine UI** updated; supports **mixing ammo types** within a mag (UI polish in progress).
**General UI** improvements; **quest system UI** updated.
**HUD**: new side **3D status panel** (work‑in‑progress).
**Workbench** resource readout improved; **dialogue** icons clarify outcomes.
### In Progress / Planned
New/Old Story mechanics.
**Shotgun** integration;
Expand **NPC** content & activities in the HUB; add more **arena maps**.
**HUD/UI** polish, **bandolier** upgrades; additional **weapon attachments** such as **silencers**.
Potential support for **custom camouflages** (akin to Judі’s tattoo system).
How To Install Game Yuna: Reborn
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Yuna: Reborn Free Download
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Windows: GOFILE – PIXELDRAIN
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