Download Hard Stuck Mod Apk + Free PC Windows, Mac, Android
Hard Stuck Download Game Final Walkthrough + Inc Patch Latest Version – is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
Developer: floppystack Twitter – Itch.io – Patreon
Censored: No
Version: 0.4 EA 4
OS: Windows, Linux
Language: English
Genre: Adult, 3dcg, 2d game, animated, female protagonist, monster, turn based combat, strategy, vaginal sex, oral sex, big ass, big tits, fantasy, adventure,
Description Game
Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.
Screenshots and Gameplay
v0.4 EA 4
New stuff:
- New goblin recruitment cinematic.
- New fishman threesome cinematic.
- New solo masturbation cinematic.
- New Cun’thulu tentacle doggy cinematic.
- Added new system for spawning in corrupted “elite” enemies.
- Added a new cinematic sound system.
- New orbit mode camera for cinematics.
Changes:
- Saint statues now require bits to activate.
- Call of Cunthulu spell and summoned tentacle reworked.
- Sedusa statue reward changed to lewd meter max increased by 50.
- Removed ring of calories.
- The wait here command will now reset when resurrecting allies (thanks to Kerenga for the bug report).
- Removed fmod integration and moved cinematics that used it over to the new solution.
- Removed hunger mechanic.
- Sandwiches have been removed from the loot pool.
- Improvements made to how the game loads dungeon tiles.
- Enemy AI will now only update when within a certain range of the player. This reduces stuttering on larger floors.
- Removed lewd meter max gains over time.
- Removed lewd meter max gains from recruitments.
- New graphics for the dungeon gas tiles.
- Goblins have remodeled sausages.
- Auto path/explore now halts when encountering enemy unless button is held.
- Auto path to stairs and auto explore will now halt if attempting to move into lava or active fire traps.
- Added exposed panties to the commando outfit (thanks to 3eeDeeWhoo for the reminder).
- Cinematic camera inputs have been added to input remapping.
- Aphrodisiac gas no longer charms npcs, the charm effect has been moved to the aphrodisiac vial explosion event.
- Added new “Take ring” option to character inspector when inspecting allies with rings.
- Player stats and inventory is no longer reset when looping, but neither are the per floor corruption counters.
Bugfixes:
- Dropping a weapon in a holy font now properly updates players idle animation.
- Character inspector no longer reveals name of obfuscated rings.
- The game now properly loads volume settings on startup.
- Reworked some of the initialization logic for incubus/succubus avatars.
- Fixed some unhandled errors when loading avatars for cinematics.
- Fixed some unhandled errors that occurred when throwing poison vials into fire.
v0.4 EA 3
New stuff:
- New commando outfit.
- New brute threesome cinematic.
- New viper enemy.
- New haste effect (Viper enemy exclusive for now).
- Customize menu eye color option.
- Customize menu tanline options.
- Tall grass will now burn down in reaction to fire spells.
- There is a new item printer in the debug room.
- Chloe combat animations reworked.
- Added a new iron dagger item.
- There is now an input command for opening the spellbook, default keybinding is [c].
- There is now a settings category for volume sliders.
- There is a new setting to stop auto advancing turn when player is incapacitated. (Thanks to dunno_nothing for the idea.)
- The game now creates log files.
Changes:
- The game engine has been upgraded to Godot 4.4.
- Skin color value now follows an inverse squared curve to enable more variation at the upper end of the scale.
- The rebinding menu options have been sorted into category pages.
- Added some fake lighting to overly dark brute cinematics.
- The layour for the first neutral floor has changed, and has a new cinematic stage.
- Avatars equipping and unequipping dual wielding weapons will now have their weapon models properly updated.
- Warhammers, steel claws and the new iron dagger have been added to the loot pool.
- Monsters will now only accept equipment gifts if they can use the type.
- Inspection menu now displays equipment when inspecting allies.
- Removed Godot 4.4 Apple only metalFX render scaling modes from the settings menu.
Bugfixes:
- Mouse input commands now get cancelled if the player ends turn in the same position as they started at, like when endlessly trying to take a bath. (Thanks to Eric and No for the bug reports.)
v0.4 EA 2.1
• Upgraded the game engine to Godot 4.4.
• Added dx12 support to windows build.
• Fixed broken error handling during launch.
• Fixed a minor issue with boob physics causing an error.
0.3 EA 4 Hotfix 1
• The pigman trader has been added to neutral floors with his own cinematic, he gives more bits for items after friendly events.
• New incubus/succubus caster type enemy has been added to the lava, spooky and ice floors with a unique cinematic for each.
• The game now has full gamepad support.
• The minimap can now be clicked on to travel.
• New aphrodisiac and flamethrower themed trapped chest rooms.
• A new battery item has been added that recharges wands when used. They can be purchased from the vending machine tile.
• A new saint statue has been added that grants the player calories based on lewd meter value.
• A new special abilities menu has been added, it is accessed by pressing left or right in the inventory.
• Added an option to the settings menu to swap mouse buttons.
• Added the option to select glasses independant of outfit (thanks to MyahTG for the reminder).
• Allies can now be instructed to wait at their current location until told to follow.
• Added exposed variants to the alpine bikini.
Changes:
• Nothing has changed in the room that doesn’t exist on the first floor.
• The main character is now named “Chloe Glands” under the hood. Though the name is never visible to the player.
• Wands can now only spawn once in the entire dungeon.
• The game over cinematic can now be skipped (thanks to Melody for the reminder).
• When viewed through the memory menu, game over cutscenes no longer shows the game over text and will wait for input before continuing.
• Blessed/cursed tomes now affect allies/enemies respectively.
• Damage from weapons with shock enchant now bounce like the shock wand.
• Any form of ice damage now has a 10% chance to freeze a target already affected by frost. Wet targets will still freeze 100% of the time.
• There is now a warning message that pops up when starting hardcore mode from the main menu.
• Saint statues no longer spawn randomly. They are now a feature reserved for neutral floors.
• Cun’thulu statue now grants the player a spell to summon a tentacle ally.
• Detection tomes now reveal mimics on the minimap.
• Tome descriptions should now be more… descriptive.
• The old trap room with the near invisible spikes has been removed.
Fixes:
• Unobfuscated rings no longer reveal enchant level (thanks to Aargh for the bug report).
• Kraken is now immune to displacement effects, and will despawn when the head loses sight of all enemies (thanks to Aargh for the bug report).
• Fixed cursed healing tome not hurting the reader.
• The minimap will no longer be cut off when loading saves after a game over (thanks to MyahTG for the bug report).
• Fixed an issue causing stairs leading up to not be placed correctly (thanks to Protowolf for the bug report).
• Fixed a bunch of bugs with the tile selector that got introduced with mouse support.
• Fixed missing sound effects when mouse interacts with menus.
• Allies no longer retain temporary effects when resurrected.
• Fixed bad normals on exposed goth thong.
• Fixed an issue causing the window mode setting option to do nothing.
Gamepad Keyboard mode:
• Dpad: Move character / Navigate UI.
• Bottom face button: Inspect/Interact / UI select.
• Right face button: Skip turn / UI back.
• Left face button: Inventory.
• Top face button: Auto explore.
• Start: Pause menu.
• Select: Toggle minimap.
• Left bumper: Auto path stairs down.
• Right bumper: Auto path stairs up.
Gamepad Mouse mode:
• Left stick: Move mouse.
• Bottom face button: Left click.
• Right face button: Right click.
Gamepad camera:
• Right stick: Rotate camera.
• Triggers: Zoom.
Cinematic camera:
• Right stick press: Enter flycam mode.
• Left+right stick: Move.
• Left/Right bumper: Pan up/down.
• Dpad up/down: Zoom in/zoom out.
• Triggers: Roll.
Edit hotfix 1:
• Added a large left stick deadzone for swapping between keyboard and mouse mode while using gamepads.
• Fixed Cun’thulu tentacle missing animations in release builds (thanks to Slith for the bug report).
• Cun’thulu tentacle will no longer try to make moves on the player (thanks to Aargh for the bug report).
• Fixed missing effects and identification events after sex with the buses.
• Changing outfit with default glasses now properly updates model (thanks to Lulu for the bug report).
• Fixed broken ally / charmed neutral character stairs pathing (thanks to Lulu, Aargh and k-psychon for the bug reports).
• Using a battery now properly ends turn (thanks to Lulu for the bug report).
• Minimap navigation will now take a safer route (thanks to Lulu for the bug report).
• The kraken can no longer be displaced by teleportation wands (Thanks to LC for the bug report).
• The wand of empowerment now has a duration of 200, the effect still stacks and duration is reset when reapplied (thanks to Lulu for reminding me).
• Scrolls of enhancement will no longer reveal item obfuscation, but will still reveal itemlevel (thanks to LC for the bug report).
How To Install Game Hard Stuck
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- Play the game
Hard Stuck Free Download
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Windows (dx12): BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Windows (Vulcan): BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – MEGA – MIXDROP – PIXELDRAIN – VIKINGFILE