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Hard Stuck [v1.0 EA5 Hotfix 1]

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Download Hard Stuck Mod Apk + Free PC Windows, Mac, Android

Hard Stuck Download Game Final Walkthrough + Inc Patch Latest Version – is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.

Developer: floppystack Twitter – Itch.io – Patreon
Censored: No
Version: 1.0 EA5 Hotfix 1
OS: Windows, Linux
Language: English
Genre: Adult, 3dcg, 2d game, animated, female protagonist, monster, turn based combat, strategy, vaginal sex, oral sex, big ass, big tits, fantasy, adventure,

Description Game

Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
discovering the functions of obfuscated items and interacting with various curios along the way.​

Screenshots and Gameplay

CHANGELOG

v1.0 EA5 Hotfix 1

New Content:

  • Confession cinematic minotaur & wolf random swap.
  • Lavasiren x Chloe possession cinematic.
  • Lavasiren x Kobold anal cinematic.
  • Kobold x Chloe anal cinematic.
  • Brute x Chloe anal cinematic.
  • New in-game outfit customization menu.
  • New arousal mechanic when possessed by Lavasirens and Nightmares.

Changes:

  • Removed Nightmare possession random charm effect.
  • Breast physics should act less crazy while moving through the dungeon.
  • Summoned characters now wield spectral weapons that can’t be traded to the player.

Bugfixes:

  • Summoning tome will now spawn monsters from earlier levels if it fails to summon anything.
  • Non spectral equipment will now be dropped by summons when they disappear.
  • Overseer game over threesome no longer removes Chloe’s possession body material.
  • Fixed some missing or wrong assets in some outfits in the new system.

v1.0 EA4

New content:

  • Knight enemy.
  • Knight full nelson cinematic.
  • Pantherman threesome.
  • Moddable outfit system rework.
  • Placeholder weapon golden claymore added.
  • Placeholder final floor layout and graphics added.

Changes:

  • Pantherman face upgrade.
  • Added support for multiple character skins, only Knight has additional skins at the moment.
  • Added a skin selector to the cinematic pause menu for characters with multiple skins.
  • The game now defaults to using borderless fullscreen, with exclusive fullscreen being a separate option.

v1.0 EA3

New content:

  • New Overseer threesome cinematic.
  • New Slimegirl oral cinematic.
  • New “Mechanica” saint statue with cinematic added to neutral floor churches.
  • Added a new spell that summons the Mechanica bull.
  • Added a new eye glow effect for when the player is charmed.

Changes:

  • The experimental VR features have been added to the main game build.

Bugfixes:

  • Special thanks to everyone who submitted a bug report.
  • Fixed an issue causing the following character effects to be applied to the wrong npcs.
    • Corruption.
    • Stealth.
    • Wet.
  • Removed the old edge effect from the kraken’s body shader.
  • Dungeon camera input no longer updates while a cinematic is playing.
  • Cinematic debug view now forces actors to have readable names.
  • Slimegirl nun no longer has any naughty fluids listed when inspected.

v1.0 Early Access 2
N/A

v1.0 early access – hotfix 2

  • The smooth animations option now also applies to combat animations.
  • Fixed an issue with breast physics locking the breast in an upwards position.
  • When generating the audio mod template, the game also creates a folder at mods/audio/overrides. It contains all the default cinematic sound effects which can be swapped out without having to do any json data entry. Supported file types are .wav, .mp3 and .ogg(vorbis).
  • Cinematic continue and skip now use the correct bindings.
  • Hopefully managed to fix a lot of the freezing that happens when changing graphics options.

v1.0 early access – hotfix 1

  • Fixed an issue with the magic armor enemy model getting spaghettified.
  • Added two new variations for the top layer on cardboard and alpine outfits.
  • The first person view modes will now cycle properly when only one valid viewpoint is in a scene.
  • Fixed a bunch of issues with the nightmare scenes.
  • Fixed an issue with naughty fluids in the clayman…

v1.0 early access
New content:

  • New lava siren x frank cinematic.
  • New kobold and goblin double recruit cinematic.
  • New slimegirl character added with simple pilgrimage quest.
  • Added new experimental first person camera mode for cinematics.

Changes:

  • Upgraded the game engine to Godot 4.6.1.
  • Reworked the church layout and added a new church on the second neutral floor.

Bugfixes:

  • Massive thanks to everyone for the bug reports.
  • Fixed a bunch of rigging issues in goblin, clayman, minotaur, metabus, lavasirens, nightmares, pantherman, wolfman, vampire and skulls.
  • The fire orb now properly removes naughty fluids.
  • Cumpkins no longer removes alien eggs.

v0.6 Early Access 4
New Stuff:

  • New clayman orgy cinematic.
  • New lava siren x goblin anal cinematic.
  • New castle cinematic backdrop.

Changes:

  • Added a gender selector to the debug npc spawner.
  • Added the weapon enchanting orbs to the debug area.
  • Audio system now generates and loads .jsonc files.

Bugfixes:

  • Special thanks to bug hunter mvp Byran for reporting all the following bugs.
  • Shock chains on claymen will now properly aggro all of them.
  • Added an unlock hint for the fire orb cinematic in the memory menu.
  • Ghost skull no longer clips through Chloe’s back in the doublepen cinematic.
  • Bunnygirl stockings no longer disappear when possessed by nightmares.
  • Nightmare possession now uses the proper message when toying with Chloe.
  • Stealthed panthermen are no longer visible on the minimap.

v0.6 Early Access 3
New Stuff:

  • New alien overseer enemy.
    • + cinematic.
  • New fire orb masturbation tile for the lava floor.
    • + cinematic.
  • New goblin bed missionary cinematic.
  • Added a new max fps setting.

Changes:

  • Incubus and Succubus cinematic fluids changed to match their weapons.
  • Improvements made to the naughty fluid shader to reduce flickering.
  • Added spellbook option to player inspection menu.
  • Minor tweaks and fixes to the following cinematics:
    • Minotaur bath ride.
    • Nightmare x Goblin.
    • Nightmare x Kobold.
    • Nightmare x Frank.
  • Added a much larger environment backdrop for lava floor cinematics.

Bugfixes:

  • Minotaur’s sausage no longer clips through players belly in the bath cinematic (Thanks to IcyNinji for the bug report).
  • Fixed the hyperactive camera in the minotaur bath cinematic (Thanks to Kerenga for the bug report).
  • Changed how the corrupted overlay is added to character models to fix issues with it on the hunter model (Thanks to Byran for the bug report).
  • Fixed an issue that caused longer sounds to be cut off when playing more than 10 sounds in a short timespan (Thanks to bluehumandevil for the bug report).
  • Randomized cinematic sounds now avoid repeating the previously played sound unless the new “allowRepeats” value is set to “true”. (Thanks to bluehumandevil for the bug reports).
  • Fixed kobold bed cinematic ignoring debug flag (Thanks to bluehumandevil for the bug report).
  • Fixed miscellaneous spelling mistakes and tweaked some text.
  • Fixed an issue with animation skeletons not resetting properly when starting a cinematic.
    • This was causing the nightmares butt to be oddly pointy in the frank cinematic.

v0.6 EA2
N/A

v0.6 Hotfix 1

  • I wasn’t able to recreate the bug where the lavasiren freezes the game on a black screen, but I handled some other error messages that might have fixed it. If anyone experiences the bug please check the log files at %appdata%\Godot\app_userdata\HardStuck\ for error messages.
  • And if any AMD users are still having issues launching the game, one of the newer drivers included a fix for the issue. So try updating the drivers manually or with the Adrenalin software.
  • Fixed the audio modding breaking masturbation cinematic in the release build (Thanks to Myahmary, Joan and Suppository Soldier for the bug reports).
  • Equipping two handed weapons no longer deletes uncursed shields and vice versa (Thanks to MGFizzy for the bug report).
  • Fixed most Male on Male cinematics missing the correct tags and ignoring the sexuality filters.
  • Obfuscated player ring no longer gets identified by monster on monster cinematics (Thanks to Byran for the bug report).
  • Player no longer gains luck from monster on monster cinematics (Thanks to Byran for the bug report).
  • Magic armor helmet is now removed to prevent clipping in Slime DP cinematic (Thanks to Byran for the bug report).
  • Cinematics are now all unlocked when in debug mode.

v0.6

New stuff:

  • New bunnygirl outfit.
  • New cowgirl outfit.
  • Frank threesome cinematic.
  • Female Lavasiren x Kobold missionary cinematic.
  • Ghost skull blowjob cinematic.
  • New exorcist npc added to first neutral floor.
  • Cinematic audio modding system.

Changes:

  • Possession effects are no longer removed when looping.

Bugfixes:

  • Reworked the Lavasiren placement logic to prevent overwriting other features (Thanks to Protowolf for the bug report).
  • The Minotaur blacksmith no longer reveals ring obfuscations (Thanks to Protowolf for the bug report).
  • It is no longer possible to remove cursed shields by equipping a two-handed weapon or vice versa (Thanks to a3t56 for the bug report).
  • Magic armor helmet is now removed in Minotaur half nelson cinematic (Thanks to Byran for the bug report).
  • Nightmare possessions now stack, the charm duration is now multiplied by the amount of nightmares currently possessing the player (Thanks to Byran for the bug report).
  • Outfits now get updated properly when changing the lewd fluid value while cinematics are playing.

v0.5 EA 3

New Content:
Magic armor enemy.
Magic armor player outfit.
Magic armor player possession mechanic.
Magic armor cinematic.
Nightmare x player oral cinematic.
Nightmare player possession mechanic.
Nightmare x kobold anal cinematic.
Nigthmare x goblin anal cinematic.
Nightmare x frank anal cinematic.
Mimic threesome cinematic.
New game mode: Debug.
New debug menu accessed from pause menu (only in debug game mode).

Changes:
Game startup time reduced by roughly 75%.
Neutral characters now change to the monster faction when taking damage from player or allies.
Outfits will now only appear as an option in the customization menu if they are unlocked.
Added a save patcher that auto unlocks legacy outfits.
Changing outfits is now disabled if the player is forced to wear an outfit as a result of gameplay choices (like the magic armor).
Selecting the player using the cursor will now open the inspect menu with the player as target instead of opening the inventory.
Made further improvements to the cinematic camera modes.
Made changes to how the game handles different game modes, hardcore saves will need to re-enable hardcore mode.

Bugfixes:
Fixed the Ring of Mana item description mixup (Thanks to Myahmary for the bug report).
Fixed an issue causing Chloe’s breasts to get overly flattened when on her back (Thanks to Khymeu for the bug report).
Mirrors are no longer placed using outdated logic and should no longer block room entrances (Thanks to IcyNinji for the bug report).
Corrupted enemies can no longer spawn inside vaults (Thanks to Dragoon for the bug report).

v0.5 early access 2

Edit (hotfix 1):

Sorry, I should have caught these during testing.

  • Game will now show the correct version on title screen and in logs.
  • Added a new save patcher for ea1 saves.

Original post below:
The second combat floor has been transformed into a castle-ish themed floor. With fancy carpets and a new unique statue puzzle. There are four clayman statues in a room, and one of them holds the key to the floor vault. Attack the correct one to get the key instantly, attack the wrong one and they all become hostile. There is one note on each of the first three combat floors, each of which rules out one of the statues.
Originally I wasn’t quite sold on the simplistic textures for the claymen, but I think they look a lot better in game than they did in Blender.
Also there’s a new feature room with three chests in it, two of which are mimics. It can spawn on any floor that has a room bigger than 3×7 or 7×3.
One request that keep popping up is for the option to customize Chloe’s breast size. I was going to use the new layered animation system coming to blender, to possibly add another animated blend like the belly scaling that’s in the game currently.
But it looks like the system won’t be coming anytime soon, so I added an option to scale Chloe’ breast bones to the customization menu.
The option needs to be enabled in the settings menu and will use the breast physics during cinematics when the value is above 1.
It was meant to just be a temporary goofy bonus feature for the early access builds, but it works surprisingly well even at higher values. It does have a lot of clipping issues though, especially during cinematics.
It would be great to have a fully working procedural system in place, instead of adding on more animation work. So I’ll be experimenting some more with it when I have the time.
Other than that there are some new decor tiles scattered around the dungeon. There needs to be a lot more for variation but i feel they already break up the monotony of the floor designs even if there are just a couple of them.
Thank you all so much for your support.

Full list of changes below:
New stuff:

  • New “Castle” themed floor that replaces “Dungeon XL”.
  • New “Clayman” enemy.
  • New living statue puzzle exclusive to the castle floor.
  • New mimics and chest feature room.
  • New Clayman standing doggy cinematic.
  • New Wolfman anal cinematic.
  • 4 new decor tiles added.
  • New optional breast size customization.
  • Added a new generic version of the home stage for dungeon cinematics.

Changes:

  • Added the Crate stage as a cinematic option (Thanks to Myahmary for the suggestion).
  • Added the new generic home stage as a cinematic option.
  • Near full rework of free camera mode. Now allows for greater ranges of fov.
  • Made some changes to the light attached to the cinematic camera. It should look less glossy during extreme closeups.
  • The shallow graves now have a 40% chance to spawn two skulls.
  • The ring of mana now grants extra mana when attacking rather than mana regen.
  • The ring of recharging and ring of mana have been added to the vault loot.

Bugfixes:

  • The ring of mana has been added to the loot pool (Thanks to Myahmary for the bug report).
  • Fixed an issue with rings/scrolls not showing/showing BUC state in certain menus.
  • Fixed a beanbag chair clipping through Chloe’s foot in the defeat cinematics (Thanks to Foxfire for the bug report).
  • Fixed cinematic freecam not actually using camera modifier input for anything.
  • Fixed NPC AI’s move to home location behavior hard locking the game on floors without stairs (Thanks to Ravenmire for the bug report).
  • Cheat lights added to some cinematics with tall characters now change color based on the stage.
  • Fixed the minotaur bath cinematic not working properly when viewed through the memory selection menu.

v0.4 EA 5

New stuff:

  • New Lava Siren enemy.
  • New Nightmare enemy.
  • New Goblin x Incubus cinematic.
  • New Goblin x Succubus cinematic.
  • New Minotaur x Chloe anal cinematic.
  • Added a new pause menu (escape key) to customize running memory cinematics.

Changes:

  • Reworked summoning tome (Thanks to Kerenga for the reminder).
  • Updated the tutorial (Thanks to This vexes me for the reminder).
  • The game now allows for gendered characters rather than needing a specific archetype for each variant of a character.
  • The Incubus and Succubus archetypes have been merged into male and female variants of the new Metabus archetype.
  • Moved a bunch of code over to the new gendered character system.
  • The game will now automatically patch save files from the v0.4 early access 4.
  • Pressing the mouse anywhere on the screen will now count as a continue input in textboxes without options.
  • The debug console is now alphabetically sorted.
  • The cinematic memory menu now shows one character archetype per page.
  • Removed the ability to take objects from summoned monsters.
  • Reused bus cinematics now share unlock IDs.
  • Rewrote the logic for avatars of bus adjacent characters.
  • Water vials now solidify 5 tiles of lava in a + pattern.

Bugfixes:

  • Hairstyle customize option is now properly hidden when wearing clothing that overrides hairstyles (Thanks to Lulu for the bug report).
  • Fixed translations not properly formatting “\n” as linebreaks (Thanks to Orpheaned on itch for the bug report).

v0.4 EA 4

New stuff:

  • New goblin recruitment cinematic.
  • New fishman threesome cinematic.
  • New solo masturbation cinematic.
  • New Cun’thulu tentacle doggy cinematic.
  • Added new system for spawning in corrupted “elite” enemies.
  • Added a new cinematic sound system.
  • New orbit mode camera for cinematics.

Changes:

  • Saint statues now require bits to activate.
  • Call of Cunthulu spell and summoned tentacle reworked.
  • Sedusa statue reward changed to lewd meter max increased by 50.
  • Removed ring of calories.
  • The wait here command will now reset when resurrecting allies (thanks to Kerenga for the bug report).
  • Removed fmod integration and moved cinematics that used it over to the new solution.
  • Removed hunger mechanic.
  • Sandwiches have been removed from the loot pool.
  • Improvements made to how the game loads dungeon tiles.
  • Enemy AI will now only update when within a certain range of the player. This reduces stuttering on larger floors.
  • Removed lewd meter max gains over time.
  • Removed lewd meter max gains from recruitments.
  • New graphics for the dungeon gas tiles.
  • Goblins have remodeled sausages.
  • Auto path/explore now halts when encountering enemy unless button is held.
  • Auto path to stairs and auto explore will now halt if attempting to move into lava or active fire traps.
  • Added exposed panties to the commando outfit (thanks to 3eeDeeWhoo for the reminder).
  • Cinematic camera inputs have been added to input remapping.
  • Aphrodisiac gas no longer charms npcs, the charm effect has been moved to the aphrodisiac vial explosion event.
  • Added new “Take ring” option to character inspector when inspecting allies with rings.
  • Player stats and inventory is no longer reset when looping, but neither are the per floor corruption counters.

Bugfixes:

  • Dropping a weapon in a holy font now properly updates players idle animation.
  • Character inspector no longer reveals name of obfuscated rings.
  • The game now properly loads volume settings on startup.
  • Reworked some of the initialization logic for incubus/succubus avatars.
  • Fixed some unhandled errors when loading avatars for cinematics.
  • Fixed some unhandled errors that occurred when throwing poison vials into fire.

v0.4 EA 3

New stuff:

  • New commando outfit.
  • New brute threesome cinematic.
  • New viper enemy.
  • New haste effect (Viper enemy exclusive for now).
  • Customize menu eye color option.
  • Customize menu tanline options.
  • Tall grass will now burn down in reaction to fire spells.
  • There is a new item printer in the debug room.
  • Chloe combat animations reworked.
  • Added a new iron dagger item.
  • There is now an input command for opening the spellbook, default keybinding is [c].
  • There is now a settings category for volume sliders.
  • There is a new setting to stop auto advancing turn when player is incapacitated. (Thanks to dunno_nothing for the idea.)
  • The game now creates log files.

Changes:

  • The game engine has been upgraded to Godot 4.4.
  • Skin color value now follows an inverse squared curve to enable more variation at the upper end of the scale.
  • The rebinding menu options have been sorted into category pages.
  • Added some fake lighting to overly dark brute cinematics.
  • The layour for the first neutral floor has changed, and has a new cinematic stage.
  • Avatars equipping and unequipping dual wielding weapons will now have their weapon models properly updated.
  • Warhammers, steel claws and the new iron dagger have been added to the loot pool.
  • Monsters will now only accept equipment gifts if they can use the type.
  • Inspection menu now displays equipment when inspecting allies.
  • Removed Godot 4.4 Apple only metalFX render scaling modes from the settings menu.

Bugfixes:

  • Mouse input commands now get cancelled if the player ends turn in the same position as they started at, like when endlessly trying to take a bath. (Thanks to Eric and No for the bug reports.)

v0.4 EA 2.1

• Upgraded the game engine to Godot 4.4.
• Added dx12 support to windows build.
• Fixed broken error handling during launch.
• Fixed a minor issue with boob physics causing an error.

0.3 EA 4 Hotfix 1

• The pigman trader has been added to neutral floors with his own cinematic, he gives more bits for items after friendly events.

• New incubus/succubus caster type enemy has been added to the lava, spooky and ice floors with a unique cinematic for each.

• The game now has full gamepad support.

• The minimap can now be clicked on to travel.

• New aphrodisiac and flamethrower themed trapped chest rooms.

• A new battery item has been added that recharges wands when used. They can be purchased from the vending machine tile.

• A new saint statue has been added that grants the player calories based on lewd meter value.

• A new special abilities menu has been added, it is accessed by pressing left or right in the inventory.

• Added an option to the settings menu to swap mouse buttons.

• Added the option to select glasses independant of outfit (thanks to MyahTG for the reminder).

• Allies can now be instructed to wait at their current location until told to follow.

• Added exposed variants to the alpine bikini.

Changes:

• Nothing has changed in the room that doesn’t exist on the first floor.

• The main character is now named “Chloe Glands” under the hood. Though the name is never visible to the player.

• Wands can now only spawn once in the entire dungeon.

• The game over cinematic can now be skipped (thanks to Melody for the reminder).

• When viewed through the memory menu, game over cutscenes no longer shows the game over text and will wait for input before continuing.

• Blessed/cursed tomes now affect allies/enemies respectively.

• Damage from weapons with shock enchant now bounce like the shock wand.

• Any form of ice damage now has a 10% chance to freeze a target already affected by frost. Wet targets will still freeze 100% of the time.

• There is now a warning message that pops up when starting hardcore mode from the main menu.

• Saint statues no longer spawn randomly. They are now a feature reserved for neutral floors.

• Cun’thulu statue now grants the player a spell to summon a tentacle ally.

• Detection tomes now reveal mimics on the minimap.

• Tome descriptions should now be more… descriptive.

• The old trap room with the near invisible spikes has been removed.

Fixes:

• Unobfuscated rings no longer reveal enchant level (thanks to Aargh for the bug report).

• Kraken is now immune to displacement effects, and will despawn when the head loses sight of all enemies (thanks to Aargh for the bug report).

• Fixed cursed healing tome not hurting the reader.

• The minimap will no longer be cut off when loading saves after a game over (thanks to MyahTG for the bug report).

• Fixed an issue causing stairs leading up to not be placed correctly (thanks to Protowolf for the bug report).

• Fixed a bunch of bugs with the tile selector that got introduced with mouse support.

• Fixed missing sound effects when mouse interacts with menus.

• Allies no longer retain temporary effects when resurrected.

• Fixed bad normals on exposed goth thong.

• Fixed an issue causing the window mode setting option to do nothing.

Gamepad Keyboard mode:

• Dpad: Move character / Navigate UI.

• Bottom face button: Inspect/Interact / UI select.

• Right face button: Skip turn / UI back.

• Left face button: Inventory.

• Top face button: Auto explore.

• Start: Pause menu.

• Select: Toggle minimap.

• Left bumper: Auto path stairs down.

• Right bumper: Auto path stairs up.

Gamepad Mouse mode:

• Left stick: Move mouse.

• Bottom face button: Left click.

• Right face button: Right click.

Gamepad camera:

• Right stick: Rotate camera.

• Triggers: Zoom.

Cinematic camera:

• Right stick press: Enter flycam mode.

• Left+right stick: Move.

• Left/Right bumper: Pan up/down.

• Dpad up/down: Zoom in/zoom out.

• Triggers: Roll.

Edit hotfix 1:

• Added a large left stick deadzone for swapping between keyboard and mouse mode while using gamepads.

• Fixed Cun’thulu tentacle missing animations in release builds (thanks to Slith for the bug report).

• Cun’thulu tentacle will no longer try to make moves on the player (thanks to Aargh for the bug report).

• Fixed missing effects and identification events after sex with the buses.

• Changing outfit with default glasses now properly updates model (thanks to Lulu for the bug report).

• Fixed broken ally / charmed neutral character stairs pathing (thanks to Lulu, Aargh and k-psychon for the bug reports).

• Using a battery now properly ends turn (thanks to Lulu for the bug report).

• Minimap navigation will now take a safer route (thanks to Lulu for the bug report).

• The kraken can no longer be displaced by teleportation wands (Thanks to LC for the bug report).

• The wand of empowerment now has a duration of 200, the effect still stacks and duration is reset when reapplied (thanks to Lulu for reminding me).

• Scrolls of enhancement will no longer reveal item obfuscation, but will still reveal itemlevel (thanks to LC for the bug report).

How To Install Game Hard Stuck

  1. Extract
  2. Play the game

Hard Stuck Free Download

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