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Kalyskah [v0.25.9]

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Kalyskah Download Game Final Walkthrough + Inc Patch Latest Version â€“ Kalyskah is an Adult Action-Adventure Role-Playing Game where you control Kalyskah Karnstein.

Developer: Nobre Lobo Patreon
Censored: No
OS: Windows 10 64bit
Language: English
Voices: English
Genre: Adult, 3D game, 3DCG, Adventure, Anal Sex, Animated, BDSM, Big Tits, Small Tits, Fantasy, Female Protagonist, Graphic Violence, Group Sex, Lesbian, Male Domination, Monster, Multiple Penetration, Paranormal, Puzzle, RPG, Spanking, Teasing, Voiced

System Requirements
Operating System
Windows 10 64-bit
Processor
Quad-core Intel or AMD, 2.5 GHz or faster
Memory
8 GB RAM
DirectX Version
DirectX 11 compatible graphics card. DirectX 12 recommended.
Use the launcher to switch between DirectX 11 and 12.

Description Game

Kalskah is a playing game of adult adventures where you control Kalyskah Karnstein, a noble woman from a long-dead vampire family who woke up after thousands of years of sleep. What is waiting for the resurrection is the world that has changed getting worse. It’s up to you, the player, to help our hero heroes (or anti-hero, if it’s your choice) against the chaos and confusion of time loss and find out what happened in the years that have passed.

This game has a deep combat system with an RPG element, the open world where you can find a search with some ends and occasionally interactive sex scenes for those who play their cards correctly.

Screenshots and Gameplay

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CHANGELOG

0.25.9
Fixes

  • Tweaked Brooke’s end cutscene.
  • Fixed save slot menu display when the player presses ESC.
  • Fixed Merishya not properly following Kalyskah after cutscenes and toy system interactions.
  • Fixed Alvina in the arena to be the undead version.
  • Fixed Gallery scene not working properly.
  • Corrected the name of the “Meeting Heather” quest, which was incorrectly titled “Meeting Catherine.”
  • Fixed appearance settings starting in a collapsed state.
  • Fixed undead NPCs not using the right standing idle, such as Undeas being quirky and Jessie not smoking her pipe.
  • Increased blend time on troll damage animations for smoother transitions.

Enhancements

  • General lighting, character shader, and effects tests for quality assurance.
  • Alvina’s spiders will out out of frame during the cutscene so you can understand that they don’t want to attack Kalyskah after what happens.
  • Asset cleanup in Lordenfel and quick adjustments to some levels. (Work done for unreleased level)
  • Added Astrid as a new character for the gallery.
  • Added ambient dialogues for Catherine where she reads aloud from her book.
  • Set NPC quests to end in the Garden of Delights to avoid player confusion.
  • Changed NPC behaviour to walk instead of running in the Garden of Delights.
  • Added Maynard’s quest when you interact with him.
  • Implemented new ambient dialogue for Catherine when Kalyskah approaches her.

0.25.8
Fixes

  • Fixed saving/loading dialogues not working.
  • Fixed unsafe thread callings and nodes in the new animation blueprint.
  • Fixed animation layering issues.
  • Fixed idle pose switching for male and female characters, so when you see them in the world, they will be properly animated.
  • Fixed followers not properly initializing their blueprints.
  • Fixed LipSync generation issues and applied it to missing characters.
  • Fixed NPCs not attacking after Kalyskah hits them.
  • Fixed NPCs not running after Kalyskah.
  • Fixed invalid struct inside Progression Manager.
  • Fixed Merishya falling through the floor.
  • Fixed null inputs on player controllers, this was causing the UI Hints to be displayed wrong.
  • Fixed subtitles not appearing correctly.
  • Fixed issues with the character’s underwear spawning during streamer mode.
  • Fixed hand position in certain animations.
  • Fixed issues with Godray material and optimized it for better performance (Work done at unreleased level).
  • Fixed material and visual glitches in various areas, including cliffs, caves, and caverns (Work done at unreleased level).
  • Fixed an issue that was causing NPCs to teleport while using one-handed weapons.
  • Fixed male characters’ privates displaying at the gallery if you switched from a female NPC to them while in streamer mode.
  • Fixed male characters wearing a bra if you had a female character previously selected in the toysystem.

Enhancements

  • Refactored NPCs to use a new animation blueprint, completely removing ALS.
  • Enhanced NPC equipment component and applied it to gallery characters. These gallery characters are now what we use for some cutscenes instead of the actual characters in the level.
  • Tweaked lighting in the Garden of Delights and the starting dungeon for better visibility.
  • Optimized LODs for prologue and Thulgata landscapes (Work done at unreleased level).
  • Added initial fog systems, including volumetric fog shaders, in DG_Ruin_01 (Work done at unreleased level).
  • Added kill volumes to prevent players from falling through the map (Work done at unreleased level).
  • Adjusted level design in the Paradise of Delights.
  • Enhanced Kalyskah’s biting animation when interacting with rats.
  • Added dust effects during cutscenes where vampires die.
  • Tweaked toy system functionality, including adjustments to poses and tags.
  • Added Nemesis voice lines and emotes in the Paradise of Delights.
  • Made the name of the kinks a bit more classy in the main menu.
  • Ilreth’s forehead won’t be as big as it was before in her hairstyle.
  • Kalyskah will go to a private room with Ilreth and Nemesis when a sex scene triggers.

Features

  • Added voice lines and animations for Ilreth’s dialogue, along with emotes.Added some dialogue lines when Kalyskah enters the sewers.
  • Implemented the final steps of Ilreth’s dialogue and integrated her into the Garden of Delights.
  • Added Alvina’s glasses as a collectable after her cutscene.
  • Added Garden dancers (both male and female) with triggers linked to Nemesis’ quest.
  • Set up Brooke’s voice for combat and interactions.
  • Updated Brooke and Alvina’s cutscenes with improved animations and dialogue.
  • Added controller support to Skilltree, along with every other menu we could find. Please let us know if you find anywhere that the controller doesn’t work so we can continue to make the game 100% compatible with controllers.
  • Created a new enemy, the goblin (Work done at unreleased level).

Known Issues

  • Further testing is required to ensure subtitles are working as expected.
  • Undead are not displaying their custom poses on this patch, which will be solved during the week as it requires further tweaking of the new animation blueprint.
  • Alvina’s cutscene is a bit clumsy, we’ll improve it this week.

0.25.7
Fixes

  • Fixed the issue that caused game settings not to be saved. This was a massive task because we had to rewrite the whole code on how our graphics settings work. We haven’t tested with machines that have many different resolutions yet so please let us know if there are still things to iron out.
  • Fixed the issue that was disabling skills
  • Fixed how skills are assigned after you purchase them
  • Fixed crash while trying to open the Character Maker
  • Fixed Kalyskah not resetting her behaviour after ending dialogue with bandits (although I think you didn’t get to see this issue because the bandits don’t trigger an approach dialogue in the Garden of Delights)
  • Fixed quests in the Garden of Delights being added repeatedly
  • Fixed gradient at the bottom of the screen not showing when there were subtitles to be seen (that was making the readability harder than it was ever supposed to be)

Enhancements

  • General enhancements flow improvements in the flow of pause menus, preventing it from triggering when it shouldn’t.
  • Reduced the damage of projectiles so they are not as deadly as they were before
  • Improved the VFX of the bloodshot spell
  • Refactoring some behaviours inside Kalyskah’s blueprint
  • Tweaks on Michael’s cutscene
  • Tweaked the events in the dialogue with Heather, the options that can make Kalyskah nasty to her will now reduce her compassion. Also, the whole conversation about Heather forgetting how to breath only triggers the first time you talk to her.

Features

  • First pass on implementing Henrysson’s dialogue at the Garden of Delights into the game. We are still fixing the triggers and animations.

0.25.6
Fixes

  • Corrected the lines in Jessie’s dialogue that were too high.
  • Fixed missing node to update morphs on ALS Blueprint.
  • Fixed aiming on AOE spells such as the swarm fist.
  • Fixed Michael’s glasses that were entering his face.
  • Fixed Michael’s hair.

Enhancements

  • Refactored Pause logic.
  • Reduced distortion on the lenses of glasses.
  • Added new audio for Kalyskah’s dialogue with Jessie.
  • Added Kalyskah -> Jessie lipsync sequences.
  • Reduced projectile damage.
  • Updated Open World Assets. We have begun to work in the backend to bring back within the next few months all the content the current game is missin.
  • Created a rig for Kalyskah using new tools in UE 5.4 (We didn’t use it on cutscene yet)
  • Enhanced facial expression logic for better scalability. For now, they are changing all of a sudden but I’ll fix this later.
  • Improved camera positioning for Nemesis to avoid obstruction by wings.
  • Enhanced visuals of several particle effects, including those for blocking attacks, jumping and attacking, and drinking blood from afar.
  • Optimised memory usage to reduce CPU and memory requirements.
  • Made backend changes to the follower system, creating a generic parent class. This will allow us to turn any NPC into a follower in the future.
  • Activated virtual texture anisotropic filtering and rebuilt texture streaming in all levels.
  • Reduced frequency of lipsync generation adjustments to stabilise vizemes.
  • Centred the camera more accurately during conversations.
  • Tweaked facial expressions in Heather’s dialogue, also increased her volume.
  • Created a message for when the player finishes the temple content.
  • Rebuilt texture streaming on all levels.
  • Enhanced Maynard’s appearance.

Features

  • Set up French-accent voice for Heather and Catherine.
  • Added the Garden Dancer outfit and made it so you have a way to get it from Nemesis.
  • Added new dialogues for Nemesis in the Garden of Delights.
  • Added voice to Maynard’s dialogue.
  • Generated lipsync for Maynard’s audio and added new animations for characters with a mug.
  • Added a new group of animations for characters sitting and drinking.
  • Configured Kalyskah to go to a room with Heather, Rulfio, Maynard, and Catherine when the sex option is chosen.
  • Created a new workstation where characters can sit and drink (for Maynard).
  • Implemented a simple cutscene when the player approaches the door to the Garden of Blood.
  • Added Kalyskah lines for dialogue with Heather.
  • Updated the game to Unreal 5.4!

Known Issues:

  • Until the game settings are fixed, we have forced the subtitles to always be displayed.
  • Maynard’s dialogue doesn’t have lipsync
  • Jessie stopped smoking her pipe in her idle animation after we updated the engine

0.23.3
Fixes:

  • Fixed ID on Kalyskah’s boots so it can be properly stored. I mean the Karnstein Legion boots, although the item is not available on the game yet.

Enhancements:

  • Slight improvement in the animation blending when kalyskah rises from her coffin;
  • Footstep sounds should work properly depending on the surface you’re walking on in the landscape;
  • Reduced the sound of armour rattling;
  • Removed wolves and bears to give room to animals more fitting of the new environment;
  • Improved the animal spawn in the world to make the place more crowded;

Features:

  • The Island’s biome was Completely remade.
  • New Enemy: Raptor
  • Readded an old enemy: The same hounds that you could find on the sewers in the legacy version are now in the prologue world but without wounds in their skin.

Kalyskah 0.23.2
Fixes

  • Fixed hundreds of duplicated meshes in the level design, which might improve the performance a little;
  • Fixed mesh clipping issue that generic female character’s breasts had while you were not talking to them;

Enhancements

  • Added physics to some flags;
  • Tons of improvements on materials in the level design and corrections to make things make more sense;
  • Improvement on the foliage around the University;
  • Improved symmetry in some parts of the dormitory and University;
  • The female massagist and also the Hexblade that Kalyskah can have sex with will have their hair pinned when Kalyskah is behind them, preventing mesh-clipping while she bites or kisses their necks;
  • Improved sound effects and the blending of animations when Kalyskah feeds from rats;
  • Improved the way Kalyskah attaches to humanoid enemy necks to bite them;
  • Human servants will no longer have vampire teeth;
  • Generic female faces will be a bit more different than Kalyskah’s in shape;
  • Heavily improved the lights and camera work on the speech Kalyskah gives to Brooke’s trainees!

Features

  • Streamer mode is implemented in the speech Kalyskah gives to her acolytes. Now if you have streamer mode on, the camera angles while she gives a blowjob will be different in a way that it doesn’t show any genitals;
  • New Hairstyle: Catherine’s Bun. We’re also testing how this hairstyle looks in Amara until we can make her actual hair;

New animations:

  • Pillory Anal and Vaginal, with 2 interactions for each

v0.23.1
Fixes

  • Added roam points to Hexblades that weren’t roaming;
  • Fixed a crash that happens when you unload the open world;
  • Made tendency changes for both male and female masseurs match;
  • Minor refactor on how InverseY controls the camera to improve readability and also fixed an issue that was preventing it from working as intended;
  • Fixed Female Servant path (Both quest completion and post-massage scene);
  • Fixed characters T_Posing in gallery scenes;

Enhancements

  • Kalyskah should no longer comment about Alvina’s notes if she’s in dialogue or cutscene;
  • Further detailing and improvements on Kalyskah’s temple;
  • Added some sound effects to the massage scene with the female acolyte;
  • Added a way to disable NPC AI in the gallery, so animations don’t change automatically;
  • Added water sounds in the dungeon, next to the sewers;
  • Improvements in camera shake effect on the massage scene;

Features

  • Made NPC maker accessible on the base game. Now our Nightstalkers can start creating their characters and sending them our way so we can populate both Kalyskah’s temple with more known faces, and also the town of Tupelo!
  • Made a slightly more SFW variation of the massage scene when the player has the Streamer Mode on, so no genitals will be shown;

Erotic Content (Toysystem)

New doggystyle interactions:

  • Breastplay
  • Dickslap

New BDSM animations (We were working on those before we did the poll):

  • Lesbian Pillory Fingering (Interaction)
  • Lesbian Pillory Breastplay (Interaction)
  • Improved lesbian pillory fingering loop
  • Cross Ass Fingering (Loop)
  • Cross Pussy Fingering (Loop)
  • Cross Pussy Fingering – Finger on Mouth (Interaction)
  • Cross Ass Fingering – Licking (Interaction)
  • Cross Ass Fingering (Breast Slap)

Version 0.23.0
Fixes

  • Fixed Kalyskah’s and Amaras’ eyes on the first cutscene;
  • Fixed Brooke’s speech logic so the quest can now be completed;
  • Fixed vulva style slider on character customisation;
  • Fixed eyes on One-Handed sword idle pose;
  • Fixed Eyetracking logic, so Kalyskah should look up and down correctly while lowering her head during dialogues;
  • Fixed an issue that causes characters to blink during cutscenes where we didn’t want them to;
  • Fixed a minor memory leak on ToysystemController;
  • Fixed patrol of enemy NPCs like bandits and animals;
  • Fixed leather boots’ footstep sound so Kaly no longer sounds as if she’s barefoot;
  • Fixed the position of the sword on the Two-Handed idle;
  • Fixed Michael the wise being barefoot;
  • Fixed Kalyskah not being properly set as the active actor on a Toy-System scene, which was causing her to be misplaced when a sex scene would begin in a BDSM device. And also depending on your choice while negotiating with female bandits;
  • Fixed issue that was causing information to repeat on books and notes;
  • Fixed Farley’s duplicated voice at the beginning of his cutscene;
  • Fixed NPCs not starting sex scenes when Kaly was in a BDSM device;
  • Fixed error that was preventing players from loading saves coming from older versions;
  • Fixes a bug in the Toy-System where Kaly would return to the default standing position;

Enhancements

  • Removed several things from the game’s tick, which should improve the performance;
  • Refactor how the heart SFX is handled during blood buff;
  • Removed some unused codes from the project;
  • Made Alvina’s dialogue cinematic, adding more body language to her;
  • Added an alternate route to the lower part of the temple, which should allow NPCs to move up and down without needing the lift. Although until we make the NPC schedule system we won’t be adding too many characters there;
  • Added an icon on the compass for the Dungeon and the Training arena. They disappear when the player is too far, we’ll investigate why this is happening later;
  • Added more BDSM devices in the playroom;
  • Added some post-process effects during the dialogue with Laver;
  • Dialogue options that change Kalyskah’s tendency will now be labelled;
  • Added nav modifiers to prevent NPCs from getting inside the blood bath and also inside the sea area
  • Quest “Check on the Legion” will now trigger the next step so players can understand that we’re still working on the next bunch of content.
  • Added some water to the bottom of the dungeon so it’s no longer a black box;
  • Redone the whole lights on the whole open world;
  • Improved the architecture of the cathedral;

Features

  • Trees, roads and camps are now scattered throughout the whole Island, and they can be explored. For now, we didn’t add content to these areas other than enemies that are spawned in. This area is between 2 and 3 times bigger than the playable area on the Legacy Demo.
  • New sliders to change Kalyskah’s muscle intensity in the character customisation;
  • Added 4 trivia books to Michael’s library;
  • Added the longest erotic scene we ever did. You can trigger it by entering the blood bath area. I suggest you save it before the scene starts because there are a lot of choices on it! Also, you might notice that sometimes the character’s hands will clip with Kalyskah’s skin. that’s Because the animations were done using the new rig but because we didn’t fully implement it on the engine yet, the animations are not looking 100% exactly how they should. But we’ll be fixing it next month.

Known issues:

  • The choices on the massage with the female character aren’t changing as many Tendency statuses as the ones with the male. This will be reviewed in the next patch.
  • When you close the game, it sends a crash message. This also happens when you leave the open world while loading another save or returning to the main menu. We are investigating what’s causing the issue.
  • There might be some stuttering while loading sublevels of the dungeon. But that’s because we are in the process of reworking how we did the world composition. This will be reduced as move forward with this task.

0.19.3 – 2022-03-17:
Here

0.15.2 Hotfix – 2021-05-10:
Temporary fix for game crashing when starting the game in full screen with DirectX.

[Neonate+ Release] Version 0.15.2 – Vulkan support is back!0.16.8 – 2021-08-04:
We released a hotfix that hopefully will make the game shows the correct resolutions for your monitor and also have the dropdown set properly based on the one you are currently using when you open the menu.

CHANGELOG
0.15.2 Hotfix - 2021-05-10:
Temporary fix for game crashing when starting the game in full screen with DirectX.

[Neonate+ Release] Version 0.15.2 - Vulkan support is back!

Hello everyone, Corintio here!

We are making the last release of this month and hopefully, the last release before the new Milhaven town. This patch doesn't change much in terms of bug fixing on new features, but it is still a massive update in terms of how our game will be looking like!

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