Download The Shimmering Horizon and Cursed Blacksmith Mod Apk + Free PC Windows, Mac, Android
The Shimmering Horizon and Cursed Blacksmith Download Game Final Walkthrough + Inc Patch Latest Version – The Player plays as a blacksmith who lost his memory.
Developer: Ason Patreon
Censored: No
Version: 1.12R
OS: Windows
Language: English, Japanese, Mandarin
Voices: Japanese
Genre: Adult, 2DCG, 2D game, Animated, Big tits, Creampie, Handjob, Japanese game, Male protagonist, Monster girl, Oral sex, Rape, RPG, Titfuck, Turn-based combat, Vaginal sex, Voiced, Female Domination
Description Game
The Player plays as a blacksmith who lost his memory, and fight through the dungeon by forging weapons with the materials he collected. All of the female enemies are usually very strong, you would be “defeated” quite easily if not careful. The H-scenes are animated, and fully vocalized by Japanese voice actress.
Screenshots and Gameplay




v1.15R
.NEW FEATURES
??? Mode added. After clearing Hardcore Mode or meeting certain conditions, this mode can be selected in New Game.
9 new Memories describing events after the main story have been added. (Can be obtained in various locations in the Safehouse after clearing ANOTHER END.)
7 new Soul Imprints dialogues added. (Triggered sequentially before the end of Chapter 5 each time Doroelle’s Soul Imprints enhancement reaches a certain number of times.)
2 new multi-character events added in Chapter 6. (Does not affect Ending branching conditions. May trigger after viewing existing multi-character events.)
1 new story supplement object that can be triggered has been added to the Outpost before the Chapter 6 Boss battle.
Story Gallery added. All story events from the game can be reviewed. (Accessible via the green vortex in the Safehouse Church. Only available for save files that have cleared ANOTHER END. Cannot be accessed after starting a new Loop.)
A statue of Furnace, God of Fire, has been added to the Safehouse. Souls can be consumed daily to summon objects such as the Sword Mound or Enchantment Pedestal once. (Available after Chapter 3.)
Boss battle replay feature added to the Arena. Previously defeated Bosses can be challenged again.
Special Casino added to the Arena. Souls can be wagered to guess which of two randomly generated teams will win. (Available after Chapter 3 and defeating a certain number of enemy types.)
Switch Map feature added. Pressing the corresponding button will expand the minimap to the center of the screen, allowing the entire map to be viewed and scrolled.
Additional Effect Switch added. Specific Add. Effects can be disabled to prevent them from activating. (Available in the Settings menu or the Arena.)
Enemy Buff Cycle added. Enemies in the labyrinth can be strengthened based on the number of Loops in the save file. (Settings can be changed at the Mirror in the Arena.)
.SKILL ADJUSTMENTS
Double Strike: SP cost slightly reduced.
Heavy Strike: Damage slightly reduced.
Shadow Blast, Thunderflash, Flame Arrow, Ice Arrow, Tornado Blade: Text adjusted to indicate these are “Elemental Projectile” type Skills.
Forbidding Slash: Erosion increase when actively used reduced. (Unchanged when used while downed.)
“Armament Finisher” version of Forbidden Sword Skills: Erosion increase is now the same as normal. (Effect of reducing duration based on Forbidden Armament state turns remains unchanged.)
??? Armament: Initial Block Rate reduced. Block Rate increase slightly improved.
.BALANCE CHANGES
The following Add. Effects have been added to randomly obtained Material effects and may be inherited through Essences:
Automatically reduce Durability to evade undiscovered traps and magic circles
Automatically reduce Durability to prevent items from disappearing
Potential Stones, Soul Pieces (Crystals, Cores), and “Weapon Blessings” Magic Circles will no longer grant weapons the Add. Effect “Chance of entering brief Haste state when using Clutch Jump”.
“Obtain Skill” at the Sword Mound changed from random to selectable.
“Delete Skill” feature added to the Sword Mound. (Cannot remove all Skills from a weapon.)
Item types and rates given by the Horizon Light during Chapter 4 and Chapter 5 Boss battles adjusted.
When throwing an equipped weapon, the weapon’s Add. Effect”Max Throwing Distance Increase” will be applied to the throw distance.
After triggering special events in Beyond the Chaos, additional Upgrade Souls will be obtained. (Save files that have already triggered these events will automatically receive them after updating and loading from the Church.)
Based on the number of phase transitions triggered by dealing enough damage to the Boss in ANOTHER END, additional Halo of Chaos will be obtained when loading a cleared save file. (Up to 30.)
.OTHERS
When the number of available Skills reaches a certain amount, the Skill switching interface will automatically categorize Skills into “Single”, “Range”, “Movement”, and “Etc.” for easier access.
After forging, enhancing, or enchanting, if the target equipment has more than 20 Add. Effects, a complete list of Add. Effects will be displayed separately for confirmation.
When an enemy does not enter a specific status ailment (Immobilize, Poison, Blind, Silence, Stun, Confusion, Slow, Sleep) due to having resistance above 100%, a dedicated battle message will be displayed as a notification.
A battle message will be displayed when discovering or disarming traps or Magic Circles.
The minimap will be automatically hidden when adjusting direction or selecting a Skill target.
Visual effects for the appearance of the Horizon Light during Boss battles enhanced.
A battle message will be displayed after obtaining Souls during story events (mostly when defeating Bosses).
When a story event is triggered in the Safehouse, elemental residue, summoned units, and other objects will be forcibly removed.
In the Journal, if there are unread Memories within a Memory category, the category will also display “NEW”.
Some story sequences and character voice volumes in ANOTHER END adjusted.
Reward categories added to Chaos Enlightenment, making it easier to find Endless Labyrinth enhancements and illustration rewards.
Text in various languages adjusted.
.BUG FIXES
Fixed the bug where the game crashes due to incorrect equipment data under certain circumstances.
Fixed the bug where stat changes are not updated immediately when the player enters Haste state.
Fixed the bug where Precision Throwing does not activate the Add. Effect “Chance of not ending turn when throwing potions” under certain circumstances.
Fixed the bug where after evading a trap via the Caution Charm, if enemies of different factions are attacking each other, the trap will automatically trigger at the end of that turn.
Fixed the bug where after evading a trap via the Caution Charm, the same trap still triggers Perception.
Fixed the bug where visual effects for Materials with additional Add. Effects on the ground display abnormally.
Fixed the bug where the Add. Effect “Duration of enemies’ status ailments and debuffs” activates when causing enemies to enter a buff state.
Fixed the bug where the Skill “Retribution Thrust” deals too little damage when hitting an enemy that is “only” in Immobilize state.
Fixed the bug where after activating the Skill “Retribution Thrust”, the Add. Effect “Chance for moving via Skills to create elemental residue” appears at the player’s moved position.
Fixed the bug where the Skill “Scorching Torture” cannot deal continuous damage to certain Bosses under certain circumstances.
Fixed the bug where the activation range of the Skill “Heavenly Dive” does not match its description.
Fixed the bug where elemental residue generated by Skills does not persist for the maximum possible number of turns.
Fixed the bug where the BGM at the Mountain Road of Breeze Outpost plays abnormally under certain circumstances.
Fixed the bug where elemental residue generated by Add. Effects causes issues when triggering map events under certain circumstances.
Random labyrinth generation logic adjusted to reduce situations where rooms are divided into separate areas by water pools.
Fixed the bug where a Succubus in Friendly state may use the Skill “Flying Kiss ❤” on the player.
Fixed the bug where Monster Girls in certain fixed battles can still use some Skills while in Stun or Sleep state.
Fixed the bug where when the Chapter 2 Boss is defeated by Poison damage, the screen scrolls outside the battlefield.
Fixed the bug where animation effects for the Chapter 2 Boss’s Skills do not display correctly under certain circumstances.
Fixed the bug where the Skill prediction range for the Chapter 6 Boss displays abnormally under certain circumstances.
Fixed the bug where the game crashes during the cutscene when entering the Chapter 6 Boss battle in a new Loop.
Fixed the bug where issues occur when entering Noxel’s tent from the newly added vortex in the Arena in the Chapter 6 Safehouse, triggering events.
Fixed the bug where unexpected situations may occur during story sequences under certain circumstances.
Fixed the bug where accessories that have already been identified sometimes still appear unidentified when sold at Skewer’s Shop.
Fixed the bug where the game crashes when repeatedly pressing cancel to Abandon Body in the Arena.
Fixed the bug where leaving the Endless Labyrinth under certain circumstances does not trigger settlement and Halo of Chaos rewards are not obtained.
ATTEMPTED to fix the bug where the battle message and status ailment description interfaces sometimes disappear.
ATTEMPTED to fix the bug where equipped weapons do not appear in the weapon list when using the Sword Mound under certain circumstances.
ATTEMPTED to fix the bug where using recovery potions sometimes triggers the Add. Effect “Chance to spend considerable Souls and negate damage”.
ATTEMPTED to fix the bug where Fire Rats summoned by a Giant Fire Rat in Friendly state may attack the player.
ATTEMPTED to fix the bug where Live2D models of certain Bosses cannot switch actions correctly.
ATTEMPTED to fix the bug where during the Chapter 5 Boss battle, if the Horizon Light appears at the same time the player is defeated, the game cannot continue after getting out of struggle.
ATTEMPTED to fix the bug where multiple units sometimes overlap and cannot be separated.
ATTEMPTED to fix the bug where Shanoa sometimes appears in multiple locations simultaneously in the Chapter 4 Safehouse.
Other miscellaneous fixes.
build 25112802
Fixed the bug where Steam achievements can’t be obtained under certain circumstances.
Fixed the bug where when using save files from older versions, weapons in maintenance can not be recovered.
Fixed the bug where certain characters will not appear in Chapter 6.
Fixed the bug where the tutorial area in Hardcore Mode doesn’t work as intended.
Other miscallenous fixes.
v0.86c
N/A
0.82f
★Refresh Rate Limit added in Settings.
Please change this setting according to your monitor’s refresh rate if you experience frame drops or other performance issues.
★Russian translation added. A big thank you to dedicated fan @UnVillainNot !
Please note that we still only provide services in English, Japanese and Chinese.
Furthermore, Russian translation may be changed and/or canceled during development.
.Rezia’s Potion Brewing adjusted. Invisibility Potion will now only be available after story progresses in Chapter 5.
.Tutorial stage adjusted. During the throwing tutorial, you can no longer forge or strengthen weapons.
.Performance improved to avoid severe frame drops under certain circumstances.
.Fixed the Skill description regarding status
.Fixed the bug where Live2D animations will not run smoothly on certain hardwares.
.Fixed the bug where in Chapter 5, entering and exiting buildings will make the horizon lights on the ground disappear.
.Fixed the bug where in Chapter 5, certain characters duplicate on the map.
.Fixed the bug where in the Chapter 2 Boss battle, the Boss won’t show its prepartion move and attack prediction when its body is coming down.
.Fixed the bug where Blast Shadow won’t be affected by Friendship Potion.
.Fixed the bug where Experimental Weapon Type-D can’t deal damage to other enemies.
.Fixed the bug where Holy Light Formation is not multi-hit attack.
.Fixed the bug where Surging Bounce will only target the ground tiles, even when you are Floating, and when there are no ground tiles around you, the game will softlock.
.Fixed the bug where sound issues will occur in Rezia’s H-events.
.ATTEMPTED to fix the bug where the game will softlock for unknown reason.
.ATTEMPTED to fix the bug where exiting the Journal menu will cause the game to crash, showing the “replace” error message.
.ATTEMPTED to fix the bug where under certain circumstances, enemies near the edge of the screen will attack towards nothing.
.Miscellaneous bug fix.
0.82e
・Additional effects nerfed for Invisibility Potion.
・Heal cooltime by Monks increased.・Positions for several enemies changed so they can be attacked.
・Fixed the bug where after the v0.82d update, some story events don’t work properly.
・Fixed the bug where under certain circumstances, the Chapter 3 Boss will be attacked by other enemies.
・Fixed the bug where under certain circumstances, the Chapter 4 Boss will be stuck mid-air and won’t return to the map.
・Fixed the bug where Cursed Sword Armor won’t deactivate when you are downed.
・Fixed the bug where when you equip weapons with the ability to break walls with normal attacks, you can still break walls and obstacles while in Cursed Sword Armor state.
・Fixed the bug where after activating the additional effect and swap locations with non-boss foes when attacked, you will sometimes be stuck in walls or obstacles.
・Fixed the bug where broken weapons will sometimes still be seen on your hands.
・Miscellaneous bug fix.
v0.82d
★ New main character for Chapter 5: Stanga
(VA: Mei Takehaya)
★New H-Event for Rezia, Skewer and Stanga.
・Background added for several H-Event for main characters.
(ALL H-Event for main characters are scheduled to have backgrounds)
・New CG added to Rezia’s event in Chapter 2.
・26 new life-changing advices from Doroelle, from battle hints to boss walkthroughs.
★ New Monster Girls added to the Labyrinth:
Hive Slime (VA: Ria Arino)
Succubus Queen (VA:SA.O.RI)
Sage (VA: Hanako Tokiwa)
Valkyrie (VA: Hanako Tokiwa)
Commander (VA: Rio Fujimura)
Zombie (VA: Hotaru Kamiari)
★ Difficulty Selection added.
You can now choose between EASY MODE and NORMAL MODE when starting a new game.
Difficulty settings are still in development, and is subjected to change in future versions.
Please note that currently you CANNOT change the difficulty in-game.
★ New Boss in Chapter 4.
★ New stages in Chapter 5.
・16 new weapons and Skills.
・6 new weapons, Skills and materials from Monster Girls.
(Hive Slime, Succubus Queen, Sage, Valkyrie, Commander, Zombie)
・14 new accessories.
・12 new items.
・5 new materials.
・18 new memories.
・2 new map objects.
Balance Adjustments:
・Adjustments on Skills:
> Flame Strike: Skill redesigned with new attributes.
> Snake’s Gaze: Area changed. SP cost increased.
> Cyclone: Changed to multi-hit. Damage increased.
> Vigor Uplift: Duration and Durability cost increased. SP cost when leveling up decreased.
> Windrush Armor: SP cost increased. Duration during low level increased.
> Shadowdash: Damage increased. Durability cost decreased.
> Avalanche Crash: Damageincreased. Jump distance will now increase when leveling up. Decrease in Durability when in max level cancelled.
> Jump Strike: Damage when leveling up increased. Durability cost and SP cost will now increase when leveling up.
> Cutthroat: Chance to inflict Mute decreased.
> Burst Strike: Chance to inflict Stun decreased. Duration and Durability cost when leveling up tweaked.
> Burning Cross: SP cost and Durability cost when leveling up increased.
> Strike Of Fury, Purple Star Meteorite: SP cost increased.
> Chilling Attack: Damage type changed to Weapon Damage. Damagedecreased. Chance to inflict Drain.
> Hit And Run: Prediction added. You now can’ t use this Skill to jump over walls and obstacles.
> Burn Strike: Damage increased.
> Gliding Shot: Damage increased. SP cost decreased.
> Marine Slash: SP cost decreased. Damage when leveling up increased.
> Valiant Slash: SP cost decreased. Damage when leveling up increased. Chance to inflict Stun increased.
> Lightning Shower: Damage when leveling up decreased. SP cost and Durability cost increased.
> Tornado Strike: SP cost and Durability cost increased. Damage when leveling up decreased.
> Potion Propulsion: Chance to inflict status ailments when leveling up decreased.
> Hypnosis: Chance to inflict status ailments decreased. SP cost when in max level increased. Decrease in Durability when in max level cancelled.
> Ice Arrow, Ice Arrow, Thunderflash, Tornado Blade: SP cost increased.
> Dark Shield, Aqua Shield, Wind Spirit Shield, Fire Charge, Lightning Charge, Flood Convergence, Cyclone Charge: Duration decreased. SP cost when leveling up increased.
> Cursed Sword Charge: Damage increased. Erosion cost decreased.
> Cursed Sword Armor: Damage increased. You now won’ t cost extra Erosion when attacking.
・Adjustments on items:
> Poison Fang: Requirement for forging changed to the following: Tenacity 7, Magic 4. Original chance to inflict Poison increased to 25%. Original Durability increased to 28.
> Flame Hunting Knife: Requirement for forging changed to the following: Magic 5.
> Strengthening Stone: Requirement for forging changed to the following: Tenacity 2, Magic 9.
> Magic Stone: Requirement for forging changed to the following: Magic 3.
>Magic Crystal: Requirement for forging changed to the following: Magic 7.
> Pitcher’s Ring: Additional effect added: Damage throwing weapons & materials +10%.
(No effect on your previously obtained accessories)
> Beast Claw Necklace, Church Necklace, Windtalker Earrings, Thermal Bracelet: Original effects buffed.
> Potions and ores regarding status ailments: Additional effects tweaked.
> Elemental stones: Damage when used directly increased.
・Increase/decrease for HP an SP every turn when inflicted with Excited, Drain and Regeneration changed to 5% of respective max value.
・Excited state will now regenerate 3 additional SP.
・Defense influence when inflicted with Fragile nerfed.
・You will now receive more critical damage when inflicted with Blind.
・Poison will now stack and will do more damage than normal.
・You now can’ t target Hidden targets when using targeting Skills.
・Weapons thrown and hit will now drop at 1 tile near the target, and will now avoid dropping towards holes.
・Collision will now deal Physical Damage.
・Collision damage dealt by knockback will now scale depending on how far you are originally supposed to be knocked back.
・Random knockback tweaked.
・Weapons and accessories obtaining the effect to increased element projectiles fired will now also obtain the effect to cost HP upon firing element projectiles.
・Heal amount by Monks increased.
・Fire resistance for Fire Bat increased.
・Explosive resistance for Alchemist increased.
・HP for Icicle on Ground increased.
・Enemies that are hit by Larva Shadow will now not target Larva Shadow.
・Residual elements will now not affect Bosses’ breaking point, only damaging them.
・After enemies are defeated by Poison, collision or residual elements, the player will receive EXP as long as the above damage is dealt by them.
・Enemies will not take damage from residual elements when the player is downed.
・Damage for weapons will now be scaled by their Mass.
・Materials dropped when using the Scrapper tweaked.
・Defense added to accessories through Enchantment Pedestals decreased.
・All attributes added to accessories through Special Enchantment Pedestal decreased.
・Outposts will now not contain Soul Drops.
・You will now have a lower chance of receiving Soul Drops if you have more Soul Drops in possession, whether in your inventory or in the Storage.
Other Changes:
★ Engine changed to electron 19.1.9.
(It is known that PCs not meeting the requirements will experience unexpected errors. If that happens to you, please download the old engine data and overwrite it to your game directory, and notify us about your issues if possible.)
・Rezia’ s Storage expansion will now expand your storage by 10 instead of 5 every time.
・Requirements for Rezia’ s errand in Chapter 2 decreased to 25 Tenacity. You now can’ t give Rezia more materials once her requirements drop below 0.
・You can now hear Shanoa’ s working voice when you are near her maintaining your weapons.
・Animation added to the title screen.
・Map quality improved in Outposts in Corridor of Sorrow and Dim Castle Ruin.
・Miscellaneous visual improvements.
Bug Fix:
・Fixed the bug where using Force skipping will cause the Live2D animations to malfunction.
・Fixed the bug where certain Skills activated by enemies will cause the game to softlock.
・Fixed the bug where certain jump Skills have wrong prediction.
・Fixed the bug where under certain conditions, putting accessories in the Storage and then activating Skills will cause the game to crash.
・Fixed the bug where defeating enemies by throwing weapons using Precision Throwing will cause the game to crash.
・Fixed the bug where potions shot from Potion Propulsion won’ t have the same chance to inflict status ailments and duration as the Skill description.
・Fixed the bug where the additional effects having a chance to inflict status ailments for your weapons and accessories will also apply when throwing weapons and materials.
・Fixed the bug where Sword Maiden will still be knocked back in Super Armor state.
・Fixed the bug where when Commander is defeated by status ailments while airborne, the game would softlock.
・Fixed the bug where after activating the additional effect to recover HP when downed, you won’ t be knocked back until you are downed again.
・Fixed the bug where you could not adjust direction after selecting a targeting Skill and not select a target.
・Fixed the bug where you can take more than 1 Explosive in the tutorial stage.
・Fixed the bug where you can open the menu while recovering from struggling.
・Other miscellaneous fixes.
v0.61d
Added new main character for Chapter 4
Shanoa (CV: Raimu Midorino )
[*]Doroel adds H event to Shanoa
[*]Added CG to the skewer event in Chapter 3
[*]Added UI and voice to the dedicated functions of each main character
[*]Added 5 enemy characters to the dungeon
Alchemist (CV : Megum Morino )
Sorceress ( CV: Satsuki Akujo ) Hell (CV: SA.O.RI ) Fox Miko (CV : Raim Midorino ) Arlaune (CV: Morino ) Megumi )
Alchemist (CV: Megumi Morino )
Sorceress (CV: Satsuki Akujo )
[*]Added 5 memories of enemy characters. Memories of
Alchemist Memories of
Sorceress Memories of
Hell Memories of
Fox Priestess Memories of
Arlaune
[*]Added 6 types of soul implant effects, 2 of which will be new magic sword skills
[*]Added Chapter 3 Boss Battle
[*]Added Chapter 4 Dungeon
[*]Added 16 types of weapons / skills
[*]Added 5 types of special materials and special weapons / skills obtained from enemy characters
(Alchemist / Sorceress / Hell / Fox Priestess / Arlaune)
[*]Added 11 types of accessories
[*]Added 12 types of items
[*]Added 4 types of materials
[*]Added 13 types of memory
v0.46b:
[SPOILER}
We have received several reports for the game softlocking, which may be caused by our previous decision to update the engine.
If you have encountered such issues as well, please try downloading the older engine files from the above page, and overwrite the files under your game directory.
Fixed the bug where the game will crash under certain conditions.
Announcement Regarding the Changing of Voice Actress
We regret to inform you that the following character’s voice actress is changed due to certain situations. We apologize for the inconveniences.
How To Install The Shimmering Horizon and Cursed Blacksmith
- Extract
- Play the game
The Shimmering Horizon and Cursed Blacksmith Free Download
DOWNLOAD
Windows: MEGA – MIXDROP – PIXELDRAIN – GOFILE
How useful was this post?
Click on a star to rate it!
Rating: / 5. Vote count:
No votes so far! Be the first to rate this post.

