#== v0.11 features. ==
# The Tangle — a new area
# – A dense, overgrown bushland opens up past the coast. Head through the far gate on the coast and push into the bush.
# – New wild encounters lurk in here…
# TAERIN
# Wētā
# – A heavy, armoured night-bug. A strength/endurance frontliner who soaks hits and hits back.
# – Skills: Thump, Carapace, Puncture, Nocturnal, Primordial, Shed.
# Pīwakawaka
# – A tiny fantail who never sits still. Fast, lucky, and a total pest — a status harasser.
# – Skills: Nip, Wander (orbits you and won’t be pinned down), Momentum, Roost, Hamstring, Quickfrost.
# – Sprites, portraits, drop table, preferences and features all built.
# COMABT
# — movement rework!!
# – Everyone in a fight now moves with tactical “archetype”: tanks hold the line, casters kite and keep their spacing, assassins dart in and back out.
# – Behaviours are stacked like ingredients, so some girlies can learn to flit and wander with the right skills! (hello, fantail).
# DRIFTWOOD REWORK
# – Her whole kit has been moved onto the shared combat tech and cleaned up.
# – The SPLINTER status has been removed entirely.
# – Splinterback now acts as a simple damage reflection, Rot is now a self-cast AoE Rupture, Drift has been simplified, and a new Bonded tether lets her share a single life pool with an ally with SOAK.
# – She’s now more consistent, less conditional, and her skills actually function as they say they should, because…
# – Done a big backend pass on statuses, equipment, MP, HP and regen.
# – Skills should be more robust and predictable. A few numbers may feel a touch different. please report anything that feels completely wrong.
# Foliage & wind
# – A new entity system built across town, home, the coast and the Tangle: plants, trees, rocks and debris all slightly more optimal.
# ADVENTURE REWORK
#Tier-based system removed. Selectable options for the job have been changed to a radio-dial setup.
# normal exploration, x2 torch cost (for x2 rolls on the slot machine), sexual encounters, combat encounters
# Room-discovery/exploration is a fixed roll. When an adventure successfully happens, there is a 13% chance of discovering new rooms
# The loot table for several zones has been updated, with more equipment drops.
# Finding Taerin in cages and dragging them home… now actually brings them home!~
# Generally optimized the system so it should actually do what it says its doing.
# FIXES
# – Downed party members must go hungry… and can no longer eat consumables mid-fight. Only alive girls may have cake.
# – Entering and leaving combat now goes through one central gate — fewer ways to get stuck.
# – Various other combat and quest sequencing fixes~.
#== v0.10 features. ==
# Hiwa’s Sidequest — “Matariki”
# – A new sidequest is available, which unlocks after Quest “005: Her Name”.
# Talk to Hiwa at night in Haven to begin!
# – Learn a little about Matariki, New Year in Aotearoa~
# – A new xxx scene has been added for Hiwa, which unlocks at the conclusion of the Quest.
# – Illustrated, animated… Get to know our little kiwi friend more intimately!
# – New unique equip-item reward!
# The Blackwater Caves — new area
# – A sea cave becomes accessible from the coast during the quest.
# Titiwai — new Taerin species.
# – A bioluminescent creature native to the Blackwater’s garden chamber joins the roster.
# – She’s a frail little spellcaster whose power goes wild in the dark!
# – Sprites, drop table, preferences, features all built.
# COMABT
# – mana, mana regeneration, cast speed all overhauled.
# – hit area changed for all creatures, so projectiles now hit “them” instead of the ground.
# SHOP
# – Selling an item that’s equipped now shows a confirm step.
# – Shop and inventory now properly show item affixes
# FIXES
# – Rebalanced Storm Gust to scale damage properly, and be less devastating to allies (though it still does friendly damage, so caution!).
# – Various combat and quest sequencing fixes.
#== v0.09 features. ==
# Quest 003 has been rebuilt! This includes some slight quality of life changes, helpful prompts, and a new sex scene for Pasha!
# – A new xxx scene has been added for Pasha, which unlocks at the conclusion of Quest 003.
# – Illustrated, animated… Get to know your little weka friend more intimately!
# Talk + love scenes — stat change feedback.
# – A small toaster pops up when in Talk/Approach scenes to indicate ++ Love, fear, mood, etc. changes
# SIZE?! Size!!
# – You might notice that all your Taerin’s portraits are now bigger and smaller~
# – Creatures portraits now scale based on their height.
# – Two new traits have been added, for BEEG and SMOL girls.
# COMBAT
# — elemental resist overhaul.
# – Many passives and abilities that said they resisted X type damage, should now do what they say.
# — FLUSH REACTION
# – (BLEED into THRALL burst) has been completely overhauled.
# – It’s now a lot less dangerous to attack a THRALL with your bleed-attack team.
#— Enemy status visibility.
# – Enemy portraits now show superstatus icons when an enemy has an active superstatus (BLEED, THRALL etc).
# Skill rename: Puncture → Sever.
# – Check your Hoiho and Korora, their skillpoints and orders might have been de-allocated.
#
# FIXES
# – Some small fixes to equips interaction in the bag and shop.
# – Various fixes made to combat and quest codebases. More optimal!!
#== v0.08 features. ==
# Equipment System — girls can now equip things~
# – A new equip system with dedicated slots: weapon, hat, accessories (x2), and a final slot for secret, “coming soon” type things.
# – a number of these new equips can be found in asches shop…
# Consumables — items you can use in a fight have been added.
# – Food, Honey, and Poras.
# – Poras that cure Bleed, Rupture, and Shear can be purchased, or found from wild Taerin.
# All are usable by assigning them to combat orders, or used from the bag.
# Party Prep Screen and Wilds Party Interface Rebuilt
# – The screen you see before entering the wilds now has four tabs:
# Overview, Bag, Equips, and Skills.
# – Items can now be used from the Bag tab by selecting the item, or dragging an item to a portrait to
# do the same.
# – To aid this, a girl’s active persistent statuses now appear on each portrait.
# Combat — action feedback
# – Skill names now appear above characters as they act.
# Emotional Stats — richer display
# – Each tier of Mood, Fear, Obedience, and Love now has a short flavour blurb.
# Hovering the stat tooltip tells you what that tier actually means in practice.
# – Small adjustment to quests involving stats.
# Outfits aded to the game.
# – Korora, Iris, and Pasha have new outfits that those who are favoured by the Greenstone Goddess will be able to redeem at Hiwa.
# FIXES
# – Skill stat bonuses (ranked skills that boosted stats) weren’t applying correctly.
# – Click-to-move in combat should no longer fire if you hit a menu button.
# – Save file deletion is now easier and more responsive
# – Combat backend has been greatly optimzed
# -combat may now feel different in some instances. Be sure to report any bugs if you find them
# – Various other fixes and tweaks.
#== v0.07 features. ==
# Items & Economy — the first real currency loop is in.
# – Defeating creatures now drops currency and materials.
# 18 materials added. Each with its own icon and flavour text.
# – Loot toaster: a small popup fires in the corner each time something drops!
# Inventory Panel
# – An inventory panel has been added to the resource bar, right now, called the “BAG”.
# – Inventory includes togglable grid view and list view — items may be sorted or reordered manually, with variable tabs for hiding or showing categories.
# – Hover tooltip shows item name, rarity, description, category, etc.
# Asche’s Shop — finally open for business!!
# – Asche’s “trade” action now opens a real shop panel.
# – Right now her stock is placeholder, but she does have two exclusive outfits for sale.
# New Outfits
# – Pasha and Schist both have outfits, that can be purchased.
# – Outfits purchased from the shop unlock permanently in the wardrobe.
# FIXES
# Taerin feature spawn
# – Korora, Schist, Papaka and Pōhutukawa all had visual features that were not spawning. This has been corrected!.
# – Trait data format also corrected for the above four species. Random traits may now appear on wild penguins, trees and crabs~!
# – player facing text for Pōhutukawa has been spelling corrected.